Editing User:Hordes/Money making guide
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:{{note label|Neutro|1}} Assuming neutroamine is bought, at 140% markup. Anything that can be produced in your colony is assumed to be produced at your colony, and is worth regular market value. The trade disadvantage is taken account when calculating profits for not-neutroamine goods (i.e. yayo is 21 * 0.6 for the 0% TPI profit column). | :{{note label|Neutro|1}} Assuming neutroamine is bought, at 140% markup. Anything that can be produced in your colony is assumed to be produced at your colony, and is worth regular market value. The trade disadvantage is taken account when calculating profits for not-neutroamine goods (i.e. yayo is 21 * 0.6 for the 0% TPI profit column). | ||
− | :{{note label|TPI|2}} 30% [[Trade Price Improvement|TPI]] is reached at 20 Social skill with no other modifiers, or 8 Social skill with a trading [[inspiration]] (you | + | :{{note label|TPI|2}} 30% [[Trade Price Improvement|TPI]] is reached at 20 Social skill with no other modifiers, or 8 Social skill with a trading [[inspiration]] (you'll need 2 inspirations, for selling ''and'' buying). You sell at x0.78 and buy at x0.98. |
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As the trade price disadvantage is increased for [[difficulties]] past Strive to Survive, all neutroamine drugs cease to become (very) profitable. | As the trade price disadvantage is increased for [[difficulties]] past Strive to Survive, all neutroamine drugs cease to become (very) profitable. |