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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Recode|reason=Missing infobox}}
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{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
 
| name = Twisted obelisk
 
| name = Twisted obelisk
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The '''twisted obelisk''' is one of three [[Obelisk]]s that can appear in the [[Anomaly DLC]]. It is able to give your pawns fleshmass mutations.
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The Twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns Fleshmass mutations.
  
== Occurrence ==
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== Acquisition ==
The twisted obelisk can spawn in the map as a random anomaly event.
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The Twisted Obelisk can spawn in the map as a random anomaly event.
  
 
== Summary ==  
 
== Summary ==  
 
Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance{{Check Tag|?|What is the % chance? Is it based on the level of suppression?}} that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days.
 
Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance{{Check Tag|?|What is the % chance? Is it based on the level of suppression?}} that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days.
Reaching 100% severity through any means, causes [[Wildlife|wildlife]] in the area to turn into hostile fleshbeast. The obelisk will then explode.{{Check Tag|Detail|Radius, Damage, Damage type, any left over flames, debris or resource}} Tamed and allied animals remain unaffected.
 
  
 
Possible Fleshmass mutations include:
 
Possible Fleshmass mutations include:
* [[Flesh whip]] (arm): Provides a {{Q|Flesh whip|Attack 1 Damage}} damage, {{Q|Flesh whip|Attack 1 AP}}% {{AP}}, {{Q|Flesh whip|MeleeDPS}} {{DPS}} [[{{Q|Flesh whip|Attack 1 Type}}]] attack and -1 [[Beauty (Pawn)|Beauty]], 30 HP
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* [[Flesh whip]] (arm): A fleshy, muscled tentacle, with a blade at the end. -1 [[Beauty]], 30 HP
* [[Flesh tentacle]] (arm): 120% Part Efficiency, -1 [[Beauty (Pawn)|Beauty]], 27 HP
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* [[Flesh tentacle]] (arm): 120% Part Efficiency, -1 [[Beauty]], 27 HP
 
* [[Fleshmass lung]] (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
 
* [[Fleshmass lung]] (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
 
* [[Fleshmass stomach]] (stomach) +8% Pain, 0% Food Poisoning chance Factor.
 
* [[Fleshmass stomach]] (stomach) +8% Pain, 0% Food Poisoning chance Factor.
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* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
== Trivia ==
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CATEGORIES GO HERE
* Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs
 
 
 
[[Category: Entities]]
 

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