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{{Anomaly}}
 
{{Anomaly}}
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{{Infobox main<!-- Add infobox category here -->
 
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| set property = false <!-- Remove when anomaly goes live and content confirmed -->
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| name = Twisted obelisk
 
| name = Twisted obelisk
| image = Twisted obelisk.png
 
 
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The '''twisted obelisk''' is one of three [[Obelisk]]s that can appear in the [[Anomaly DLC]]. It is able to give your pawns fleshmass mutations.
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INTRO TEXT
  
== Occurrence ==
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== Acquistion ==
The twisted obelisk can spawn in the map as a random anomaly event.
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ACQUISTION TEXT
  
 
== Summary ==  
 
== Summary ==  
Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance{{Check Tag|?|What is the % chance? Is it based on the level of suppression?}} that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days.
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SUMMARY TEXT
Reaching 100% severity through any means, causes [[Wildlife|wildlife]] in the area to turn into hostile fleshbeast. The obelisk will then explode.{{Check Tag|Detail|Radius, Damage, Damage type, any left over flames, debris or resource}} Tamed and allied animals remain unaffected.
 
 
 
Possible Fleshmass mutations include:
 
* [[Flesh whip]] (arm): Provides a {{Q|Flesh whip|Attack 1 Damage}} damage, {{Q|Flesh whip|Attack 1 AP}}% {{AP}}, {{Q|Flesh whip|MeleeDPS}} {{DPS}} [[{{Q|Flesh whip|Attack 1 Type}}]] attack and -1 [[Beauty (Pawn)|Beauty]], 30 HP
 
* [[Flesh tentacle]] (arm): 120% Part Efficiency, -1 [[Beauty (Pawn)|Beauty]], 27 HP
 
* [[Fleshmass lung]] (lung): +6% [[Pain]], +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
 
* [[Fleshmass stomach]] (stomach) +8% Pain, 0% Food Poisoning chance Factor.
 
 
 
Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.
 
 
 
There is also a random chance during study that the obelisk will turn a nearby tree into a [[Harbinger tree]] or an animal into a [[Fleshbeast]]. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties. Trying to mutate a colonist that has already replaced all the possible parts (whether with Fleshmass organs or any [[Artificial body parts]] will also result in failure.
 
  
 
== Analysis ==
 
== Analysis ==
In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or Detoxifer{{BiotechIcon}} parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.
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ANALYSIS TEXT
 
 
== Version history ==
 
* [[Anomaly DLC]] Release - Added.
 
 
 
== Trivia ==
 
* Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs
 
  
[[Category: Entities]]
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