Editing Transport pod
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{rewrite|reason=Format standardisation and cleanup}}{{infobox main|misc| |
− | {{infobox main|misc| | ||
| name = Transport pod | | name = Transport pod | ||
| image = Drop pod.png|96px | | image = Drop pod.png|96px | ||
Line 23: | Line 22: | ||
| resource 2 amount = 1 | | resource 2 amount = 1 | ||
}} | }} | ||
− | '''Transport pods''' | + | '''Transport pods''' are single-use [[miscellaneous]] structures launched through the lower atmosphere by [[pod launcher]]s, and used to carry pawns and/or items across the world map up to 66 tiles away. |
== Acquisition == | == Acquisition == | ||
Line 31: | Line 30: | ||
==Summary== | ==Summary== | ||
− | Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment | + | Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment. Pods can be launched as a group, if their pod launchers are directly adjacent. When in groups, the game intentionally ignores individual pod capacity: for example, a group of 2 transport pods (300 kg) can hold a 280kg [[elephant]] in 1 pod, while the other pod will have 20 kg of capacity remaining. It is possible to load prisoners and [[downed]] pawns. |
When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks: | When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks: | ||
Line 38: | Line 37: | ||
* If one of the colonists who are loading the pod is downed or killed, all of the pods will automatically unload and the loading process will be canceled.{{Check Tag|Fact Check}} | * If one of the colonists who are loading the pod is downed or killed, all of the pods will automatically unload and the loading process will be canceled.{{Check Tag|Fact Check}} | ||
− | Once the pods have been loaded, clicking the 'Launch group' button opens the world map to select a destination. The maximum range, based on the launcher's amount of fuel, is indicated by a white border | + | Once the pods have been loaded, clicking the 'Launch group' button opens the world map to select a destination. The maximum range, based on the launcher's amount of fuel, is indicated by a white border. |
− | === Launch targets === | + | ===Launch targets=== |
− | + | Pods can be launched at an empty tile to start a [[caravan]], at a caravan itself to add to it, or at a faction base, colony, or event space. Pawns dropping at a colony, faction base, or other loaded map can choose to drop at the edge or center. Drop pods can also be sent to their own tile - this allows you to pick the exact location where the pods are unloaded. Be careful with the landing site, as the pods can go through roofs; while they don't deal any damage directly, the collapsing roof can damage nearby items. | |
− | Pods can be launched at empty | ||
− | + | Dropping an unmanned pod, with items inside, into a faction base will contribute towards [[goodwill]] proportional to the [[market value]] of the items. Dropping an unmanned pod to an empty tile causes the items to be lost. [[Toxic wastepack]]s{{BiotechIcon}} disposed of this way will cause pollution on the given tile, and annoy nearby factions. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Creating a pod group === | === Creating a pod group === | ||
− | A pod can be launched individually or with others. Grouped pods ''must'' be connected to | + | A pod can be launched individually or with others. Grouped pods ''must'' be connected to pod launchers that are all touching along one of their borders. |
To select multiple pods for a launch group, make sure their launchers are connected, and use one of the following methods: | To select multiple pods for a launch group, make sure their launchers are connected, and use one of the following methods: | ||
Line 72: | Line 64: | ||
Due to the game's inefficiency in loading large stocks, it's best to create a stockpile right next to the pods and haul all desired items there before loading the pods, to reduce time spent going back and forth. Once inside the pods, pawns will keep their needs, meaning if you load them hungry or exhausted, they will be hungry and exhausted upon arrival. | Due to the game's inefficiency in loading large stocks, it's best to create a stockpile right next to the pods and haul all desired items there before loading the pods, to reduce time spent going back and forth. Once inside the pods, pawns will keep their needs, meaning if you load them hungry or exhausted, they will be hungry and exhausted upon arrival. | ||
− | For extra long distance travel it is possible to load the transport pod with resources to build another | + | For extra long distance travel it is possible to load the transport pod with resources to build another pod launcher immediately upon landing. When this is done the resources ({{icon small|steel||110}} + {{icon small|component||2}} + {{icon small|chemfuel||150}}) will take up 64kg for every secondary launch. This cost can be dramatically reduced by mining steel at the landing site, reducing the weight cost to 9kg of chemfuel and components per secondary pod. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | |||
Transport pod flying.png|Transport pods in flight | Transport pod flying.png|Transport pods in flight | ||
</gallery> | </gallery> | ||
Line 82: | Line 73: | ||
== Version history == | == Version history == | ||
* [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners. | * [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners. | ||
− | |||
− | |||
<gallery> | <gallery> | ||
Drop pod old.png|Old texture prior to 1.0.2096 or earlier. | Drop pod old.png|Old texture prior to 1.0.2096 or earlier. | ||
</gallery> | </gallery> | ||
− | |||
{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |