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Toxifier generators don't actually create ''too'' much pollution. A [[pollution pump]] can convert the output of 2 generators into [[wastepack]]s, which are easy to freeze and store.
 
Toxifier generators don't actually create ''too'' much pollution. A [[pollution pump]] can convert the output of 2 generators into [[wastepack]]s, which are easy to freeze and store.
  
A toxifier generator creates the equivalent of 1 [[wastepack]] every 3 days. With a pump, this is equal to 20 wastepacks, or 4 full stacks, per year. A year's worth of waste from ''2'' generators, 8 full stacks, can easily be frozen or otherwise [[toxic wastepack#Disposal|managed]]. An 8x8 room has space for 64 tiles, or 8 years of running 2 generators, and can be frozen with a single [[cooler]] year-round in a temperate [[biome]]. The net power of this setup, {{#expr:{{P|Power Consumption #}}*(2)+{{Q|Pollution pump|Power Consumption #}}*(1) + {{Q|Cooler|Power Consumption #}}*(1)}} W, can be enough to power an entire early- to mid- game colony.
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A toxifier generator creates the equivalent of 1 [[wastepack]] every 3 days. With a pump, this is equal to 20 wastepacks, or 4 full stacks, per year. A year's worth of waste from ''2'' generators, 8 full stacks, can easily be frozen or otherwise [[toxic wastepack#Disposal|managed]]. An 8x8 room has space for 64 tiles, or 8 years of running 2 generators, and can be frozen with a single [[cooler]] in all but the hottest of biomes. The net power of this setup, {{#expr:{{P|Power Consumption #}}*(2)+{{Q|Pollution pump|Power Consumption #}}*(1) + {{Q|Cooler|Power Consumption #}}*(1)}} W, can be enough to power an entire early- to mid- game colony.
  
 
The pollution can be annoying in the long term, especially with [[allied mechanoid|mechanoids]]. However, "free" and invariable power saves quite a bit of labor compared to [[wood-fired generator]]s. Colonists can manually pick up pollution, though it is quite slow, and non-resistant colonists will accumulate [[toxic buildup]].
 
The pollution can be annoying in the long term, especially with [[allied mechanoid|mechanoids]]. However, "free" and invariable power saves quite a bit of labor compared to [[wood-fired generator]]s. Colonists can manually pick up pollution, though it is quite slow, and non-resistant colonists will accumulate [[toxic buildup]].

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