Editing Template:Stonecutting maximization

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
 
General labor speed is affected by [[manipulation]], [[sight]] and [[global work speed]].  
 
General labor speed is affected by [[manipulation]], [[sight]] and [[global work speed]].  
  
* Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
+
*Sight decreases general labor speed if below 100%, but offers no benefit if raised
* Manipulation can be improved with [[Bionic arm|bionic]] or [[archotech arm]]s, or with drugs that improve Manipulation or [[Consciousness]] such as [[Go-juice]] or [[Wake-up]].  
+
*Manipulation can be improved with [[Bionic arm|bionic]] or [[archotech arm]]s, or with drugs that improve Manipulation or [[Consciousness]] such as [[Go-juice]] or [[Wake-up]].  
* Global work speed can be improved by certain traits, such as [[Industrious]] or [[Neurotic]], a [[Ideoligion#Leader|Leader]]'s Work Drive{{IdeologyIcon}}, and the drug Wake-up, which stacks with the drug's manipulation improvement.  
+
*Global work speed can be improved by certain traits, such as [[Industrious]] or [[Neurotic]], a [[Ideoligion#Leader|Leader]]'s Work Drive{{IdeologyIcon}}, and the drug Wake-up, which stacks with the drug's manipulation improvement.  
* General Labor Speed can also be directly increased by +50% [[Ideoligion#Production specialist|Production specialists]]{{IdeologyIcon}}, and those affected by their Production Command.  
+
*General Labor Speed is also increased by +50% [[Ideoligion#Production specialist|Production specialists]]{{IdeologyIcon}}, and those affected by their Production Command.  
** The ability stacks with the role, but a specialist cannot self-buff.
+
**The ability stacks with the role, but a specialist cannot self-buff.
 
 
 
Like other workbenches, using a stonecutter while outdoors, having no [[light]], or under extreme [[temperature]] will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as [[Lazy]] should avoid stonecutting unless they are otherwise unoccupied.  
 
Like other workbenches, using a stonecutter while outdoors, having no [[light]], or under extreme [[temperature]] will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as [[Lazy]] should avoid stonecutting unless they are otherwise unoccupied.  
  
While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a {{--|15}} '''<Role> lost''' if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.
+
Being a production specialist will lock out a pawn out of many other work types, while the quality increase is useless for stonecutting. A 'dedicated stonecutter' may want to become a production specialist to build up a stockpile of bricks, or promoted if they would otherwise benefit from the role. Note that there is a {{--|15}} '''<Role> lost''' if you decide to switch or remove the specialist role later.
  
 
==== Process efficiency ====
 
==== Process efficiency ====

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)