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− | <includeonly> | + | <includeonly>{{#vardefine:Name|{{{name|{{BASEPAGENAME}}}}}}} <div class="infobox float:right; {{#if:{{{1|}}}|{{#switch:{{{1}}}|<!-- |
− | + | --> animal = c_08 |<!-- | |
− | + | --> plant = c_14 |<!-- | |
− | + | --> weapon = c_06 |<!-- | |
− | + | --> area = c_11 |<!-- | |
− | + | --> structure = c_02 |<!-- | |
− | + | --> production = c_25 |<!-- | |
− | }} | + | --> security = c_10 |<!-- |
− | + | --> furniture = c_01 |<!-- | |
− | + | --> resource = c_03 |<!-- | |
− | + | -->}}}}"> | |
− | + | <p class="heading">{{#var:Name}}</p> | |
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− | }} }}"> | ||
− | <p class="heading"> | ||
<div class="wrapper"> | <div class="wrapper"> | ||
− | <div class="image_wrapper" title="{{#var:Name}}">[[File:{{{image|{{#var:Name}} }}}|{{{imagesize| | + | <div class="image_wrapper" title="{{#var:Name}}">[[File:{{{image|{{#var:Name}}}}}|{{{imagesize|250px}}}|link={{#var:Name}}|{{#var:Name}}]]</div> |
− | <p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{ | + | <p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{description|}}}|{{{description|}}}{{#set:Description = {{{description|}}}}}}}</p>{{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} |
+ | ---- | ||
+ | <dl> | ||
+ | {{#set:Name = {{#var:Name}} }} | ||
− | < | + | </dl>{{clear}} |
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important'>'''Base Stats'''</p> |
<dl> | <dl> | ||
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;Type | ;Type | ||
− | :[[{{{type}}}]]{{#if: {{{type2|}}} |  | + | :[[{{{type}}}]]{{#set:Type = {{{type|}}}}}{{#if: {{{type2|}}} | –  [[{{{type2}}}]]{{#set:Type2 = {{{type2|}}}}} }} |
− | {{#if: {{{ | + | {{#if: {{{hp|}}}|{{#set:Max Hit Points Base = {{{hp|}}} }} |
− | + | ;HP | |
− | + | :{{{hp|}}}}} | |
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− | ; | ||
− | :{{{ | ||
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− | {{#if: {{{ | + | {{#if: {{{deterioration|}}}|{{#set:Deterioration Rate Base = {{{deterioration|}}} }} |
− | + | ;Deterioration Rate | |
− | ; | + | :{{{deterioration|}}}}} |
− | : | ||
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− | }} | ||
<!-- If market value defined, use that, else, if possible, calculate the value and use that instead but make a note that it is calculated.--> | <!-- If market value defined, use that, else, if possible, calculate the value and use that instead but make a note that it is calculated.--> | ||
− | {{#if: {{{marketvalue|} | + | {{#if: {{{marketvalue|}}}|{{#set: Market Value Base = {{{marketvalue|}}} }} |
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;Market Value | ;Market Value | ||
− | :{{Market Value | {{{marketvalue|}}} }} {{Icon Small|silver}} | + | :{{Market Value | {{{marketvalue|}}}}} {{Icon Small|silver}} | {{#if: {{{resource 1|}}}| {{#if: {{{work to make|}}} | {{#ifeq: {{{resource 1|}}} | Stuff | | {{#set: Market Value Base = {{Market Value Calculator}} }} {{#set: Calculated Market Value = True }} |
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;Market Value | ;Market Value | ||
− | :{{Market Value | {{Market Value Calculator}} }} {{Icon Small|silver}} | + | :{{Market Value | {{Market Value Calculator}}}} {{Icon Small|silver}} {{H:title|link=no|This value is automatically calculated by the wiki and may not be correct|<sup>[Note]</sup>}} }} }} }} |
− | }} | ||
}} | }} | ||
− | {{#if: {{{ | + | {{#if: {{{beauty|}}}|{{#set:Beauty Base = {{{beauty|}}} }} |
− | + | ;Beauty | |
− | ; | + | :[[Beauty Base::{{{beauty|}}}]]}} |
− | :{{{ | ||
− | }} | ||
− | {{#if: {{{mass base|} | + | {{#if: {{{mass base|}}}|{{#set:Mass Base = {{{mass base|}}} }} |
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;Mass | ;Mass | ||
− | :{{{mass base|}}} kg | + | :{{{mass base|}}} kg}} |
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− | }} | ||
− | + | {{#if: {{{flammability|}}}|{{#set:Flammability Base = {{{flammability|}}} }} | |
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− | {{#if: {{{flammability|} | ||
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;Flammability | ;Flammability | ||
− | :{{ | + | :{{#expr:{{{flammability|}}}*100}}%}} |
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{cleanliness|}}}|{{#set:Cleanliness = {{{cleanliness|}}} }} |
− | + | ;Cleanliness | |
− | ; | + | :{{{cleanliness|}}}}} |
− | :{{{ | ||
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{stack limit|}}}|{{#set:Stack Limit = {{{stack limit|}}} }} |
− | + | ;Stack Limit | |
− | ; | + | :{{{stack limit|}}}}} |
− | :{{ | ||
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− | }} | ||
− | + | {{#if: {{{path cost|}}}|{{#set:Path Cost = {{{path cost|}}} }} | |
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− | {{#if: {{{path cost|} | ||
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;Path Cost | ;Path Cost | ||
− | :{{{path cost|}}} | + | :{{{path cost|}}}}} |
− | }} | ||
− | + | {{#if: {{{class|}}}|{{#set:Class = {{{class|}}} Weapons}} | |
− | + | ;Class | |
− | {{#if: {{{ | + | :[[{{{class|}}} Weapons|{{{class|}}}]] |
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}} | }} | ||
− | + | <!---Building---> | |
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− | {{#if: {{{placeable|} | + | {{#if: {{{placeable|}}}|{{#set:Placeable = {{{placeable|}}} }} |
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;Placeable | ;Placeable | ||
− | + | :{{{placeable|}}}}} | |
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{rotatable|}}}|{{#set:Rotatable = {{{rotatable|}}} }} |
− | + | ;Rotatable | |
− | + | :{{{rotatable|}}}}} | |
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− | ; | ||
− | :{{{ | ||
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− | }} | ||
− | {{#if: {{{terrain affordance|} | + | {{#if: {{{terrain affordance|}}}|{{#set:Terrain Affordance = {{{terrain affordance|}}} }} |
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;Terrain Affordance | ;Terrain Affordance | ||
− | + | :{{{terrain affordance|}}}}} | |
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{size|}}}|{{#set:Size = {{{size|}}} }} |
− | + | ;Size | |
− | ; | + | :{{{size|}}}}} |
− | :{{{ | ||
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{efficiency|}}}|{{#set:Efficiency= {{{efficiency|}}} }} |
− | + | ;Efficiency | |
− | + | :{{{efficiency|}}}}} | |
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− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{recreation power|}}} {{{recreation type|}}}|{{#set:Recreation Power= {{{recreation power|}}} }}{{#set:Recreation Type= {{{recreation type|}}} }} |
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;Recreation | ;Recreation | ||
− | :{{#if: {{{recreation power|}}} | {{ | + | :{{#if:{{{recreation power|}}}|{{#expr:{{{recreation power|}}}*100}}%}} {{{recreation type|}}}}} |
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− | }} | ||
− | + | <!-- Apparel--> | |
− | <!-- | + | {{#if: {{{insulationcold|}}} {{{insulationheat|}}} {{{insulationcoldfactor|}}} {{{insulationheatfactor|}}} {{{armorsharp|}}} {{{armorblunt|}}} {{{armorheat|}}} {{{armorsharpfactor|}}} {{{armorbluntfactor|}}} {{{armorheatfactor|}}} {{{painshockthreshold|}}} {{{coverage|}}} {{{layer|}}}| |
− | {{#if: {{{insulationcold|}}} {{{insulationheat|}}} {{{insulationcoldfactor|}}} {{{insulationheatfactor|}}} {{{armorsharp|}}} {{{armorblunt|}}} {{{armorheat|}}} {{{armorsharpfactor|}}} {{{armorbluntfactor|}}} {{{armorheatfactor|}}} {{{painshockthreshold|}}} {{{coverage|}}} {{{layer|}}} | | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Apparel'''</p> |
<dl> | <dl> | ||
}} | }} | ||
− | {{#if: {{{insulationcold|} | + | {{#if: {{{insulationcold|}}}|{{#set:Insulation - Cold Base= {{{insulationcold|}}} }} |
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;Insulation - Cold | ;Insulation - Cold | ||
− | : | + | :{{{insulationcold|}}}°C}} |
− | }} | ||
− | {{#if: {{{insulationheat|} | + | {{#if: {{{insulationheat|}}}|{{#set:Insulation - Heat Base= {{{insulationheat|}}} }} |
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;Insulation - Heat | ;Insulation - Heat | ||
− | : | + | :{{{insulationheat|}}}°C}} |
− | }} | ||
− | {{#if: {{{insulationcoldfactor|} | + | {{#if: {{{insulationcoldfactor|}}}|{{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }} |
− | + | ;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Cold}} | |
− | ; | + | :{{{insulationcoldfactor|}}}x }} |
− | :{{{insulationcoldfactor|}}} | ||
− | }} | ||
− | {{#if: {{{insulationheatfactor|} | + | {{#if: {{{insulationheatfactor|}}}|{{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }} |
− | + | ;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Heat}} | |
− | ; | + | :{{{insulationheatfactor|}}}x }} |
− | :{{{insulationheatfactor|}}} | ||
− | }} | ||
− | {{#if: {{{armorsharp|} | + | {{#if: {{{armorsharp|}}}|{{#set:Armor - Sharp = {{{armorsharp|}}} }} |
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;Armor - Sharp | ;Armor - Sharp | ||
− | :{{{armorsharp|}}}% | + | :{{{armorsharp|}}}%}} |
− | }} | ||
− | {{#if: {{{armorblunt|} | + | {{#if: {{{armorblunt|}}}|{{#set:Armor - Blunt= {{{armorblunt|}}} }} |
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;Armor - Blunt | ;Armor - Blunt | ||
− | :{{{armorblunt|}}}% | + | :{{{armorblunt|}}}%}} |
− | }} | ||
− | {{#if: {{{armorheat|} | + | {{#if: {{{armorheat|}}}|{{#set:Armor - Heat = {{{armorheat|}}} }} |
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;Armor - Heat | ;Armor - Heat | ||
− | :{{{armorheat|}}}% | + | :{{{armorheat|}}}%}} |
− | }} | ||
− | {{#if: {{{armorsharpfactor|} | + | {{#if: {{{armorsharpfactor|}}}|{{#set:Armor Factor - Sharp = {{{armorsharpfactor|}}} }} |
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;Armor Factor - Sharp | ;Armor Factor - Sharp | ||
− | :{{{armorsharpfactor|}}} | + | :{{{armorsharpfactor|}}}}} |
− | }} | ||
− | {{#if: {{{armorbluntfactor|} | + | {{#if: {{{armorbluntfactor|}}}|{{#set:Armor Factor - Blunt= {{{armorbluntfactor|}}} }} |
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;Armor Factor - Blunt | ;Armor Factor - Blunt | ||
− | :{{{armorbluntfactor|}}} | + | :{{{armorbluntfactor|}}}}} |
− | }} | ||
− | {{#if: {{{armorheatfactor|} | + | {{#if: {{{armorheatfactor|}}}|{{#set:Armor Factor - Heat = {{{armorheatfactor|}}} }} |
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;Armor Factor - Heat | ;Armor Factor - Heat | ||
− | :{{{armorheatfactor|}}} | + | :{{{armorheatfactor|}}}}} |
− | }} | ||
− | {{#if: {{{painshockthreshold|} | + | {{#if: {{{painshockthreshold|}}}|{{#set:Pain Shock Threshold = {{{painshockthreshold|}}} }} |
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;Pain Shock Threshold | ;Pain Shock Threshold | ||
− | :{{{painshockthreshold|}}}% | + | :{{{painshockthreshold|}}}%}} |
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− | }} | ||
− | + | {{#if: {{{coverage|}}}|{{#set:Coverage = {{{coverage|}}} }} | |
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− | {{#if: {{{coverage|} | ||
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;Coverage | ;Coverage | ||
− | :{{{coverage|}}} | + | :{{{coverage|}}}}} |
− | }} | ||
− | {{#if: {{{layer|} | + | {{#if: {{{layer|}}}|{{#set:layer= {{{layer|}}} }} |
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;Layer | ;Layer | ||
− | :{{{layer|}}} | + | :{{{layer|}}}}} |
− | }} | ||
− | <!-- | + | <!-- All pawns (animals, humanoids, mechanoids) --> |
<!-- Animal Health ---> | <!-- Animal Health ---> | ||
− | {{#if: {{{movespeed|}}} {{{massyoung|}}} {{{massjuvenile|}}} {{{massadult|}}} {{{healthscale|}}} {{{bodysize | + | {{#if: {{{movespeed|}}} {{{massyoung|}}} {{{massjuvenile|}}} {{{massadult|}}} {{{healthscale|}}} {{{bodysize|}}} {{{hungerrate|}}} {{{diet|}}} {{{lifespan|}}} {{{manhunter|}}} {{{manhuntertame|}}} {{{trainable|}}} {{{wildness|}}} {{{petness|}}} {{{predator|}}} {{{nuzzleMtb|}}}| |
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Pawn Stats'''</p> |
<dl> | <dl> | ||
+ | }} | ||
− | {{#ifeq: {{{type|}}} | Animals | + | {{#ifeq: {{{type|}}}|Animals|{{#set: Type = {{{type2|}}}}}}} |
− | {{#if: {{{ | + | {{#if: {{{movespeed|}}}|{{#set:Move Speed Base = {{{movespeed|}}} }} |
− | + | ;Move Speed | |
− | ; | + | :{{{movespeed|}}}}} |
− | :{{{ | + | |
− | }} | + | {{#if: {{{massyoung|{{{massadult|}}}}}}|{{#set:Mass - Young= {{{massyoung|{{#expr:{{{massadult}}}/5}}}}} }} |
+ | ;Mass - Young | ||
+ | :{{{massyoung|{{#expr:{{{massadult}}}/5}}}}} kg}} | ||
− | {{#if: {{{ | + | {{#if: {{{massjuvenile|{{{massadult|}}}}}}|{{#set:Mass - Juvenile= {{{massjuvenile|{{#expr:{{{massadult}}}/2}}}}} }} |
− | + | ;Mass - Juvenile | |
− | ; | + | :{{{massjuvenile|{{#expr:{{{massadult}}}/2}}}}} kg}} |
− | :{{{ | ||
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{massadult|}}}|{{#set:Mass - Adult= {{{massadult|}}} }} |
− | + | ;Mass - Adult | |
− | ; | + | :{{{massadult|}}} kg}} |
− | :{{{ | ||
− | }} | ||
− | {{#if: {{{healthscale|} | + | {{#if: {{{healthscale|}}}|{{#set: Health Scale = {{{healthscale|}}} }} |
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;Health Scale | ;Health Scale | ||
:{{{healthscale|}}} | :{{{healthscale|}}} | ||
}} | }} | ||
− | {{#if: {{{bodysize|} | + | {{#if: {{{bodysize|}}}|{{#set:Body Size = {{{bodysize|}}} }} |
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;Body Size | ;Body Size | ||
:{{{bodysize|}}} | :{{{bodysize|}}} | ||
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{{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }} | {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }} | ||
− | + | {{#set: Carrying Capacity = {{#var: CarryingCapacity}} }} | |
;Carrying Capacity | ;Carrying Capacity | ||
− | :{{#var:CarryingCapacity}} | + | :{{#var: CarryingCapacity}} |
}} | }} | ||
− | |||
− | {{#if: {{{ | + | {{#if: {{{filth rate|}}}|{{#set: Animal Filth Rate = {{{filth rate|}}} }} |
− | + | ;{{H:title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}} | |
− | + | :{{{filth rate|}}}|{{#if: {{{bodysize|}}}| | |
− | :{{{ | + | <!--Filth rate seems to default to 1 in game if it's not set in the xml.--> |
+ | {{#vardefine: FilthRate | 1 }} | ||
+ | {{#set: Animal Filth Rate = {{#var: FilthRate}} }} | ||
+ | ;{{H:title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}} | ||
+ | :{{#var: FilthRate}} | ||
}} | }} | ||
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}} | }} | ||
− | {{#if: {{{hungerrate|} | + | {{#if: {{{hungerrate|}}}|{{#set:Base Hunger Rate = {{{hungerrate|}}} }}{{#set:Real Hunger Rate = {{#expr: {{{hungerrate|}}} * 1.6 round2}} }} |
− | + | ;{{H:title|link=no|Nutrition lost per day.|Hunger Rate}} | |
− | ; | + | :{{#expr: {{{hungerrate|}}} * 1.6 round2}} }} |
− | :{{#expr: {{{hungerrate|}}} * 1.6 round2}} | ||
− | }} | ||
− | {{#if: {{{diet|}}} | | + | {{#if: {{{diet|}}}|{{#set:Diet ={{{diet|}}} }} |
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;Diet | ;Diet | ||
− | :{{{diet|}}} | + | :{{{diet|}}}}} |
− | }} | ||
− | {{#if: {{{lifespan|} | + | {{#if: {{{lifespan|}}}|{{#set:Life Expectancy = {{{lifespan|}}} }} |
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;Life Expectancy | ;Life Expectancy | ||
− | :{{{lifespan|}}} | + | :{{{lifespan|}}}}} |
− | }} | ||
− | {{#if: {{{manhunter|} | + | {{#if: {{{manhunter|}}}|{{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }} |
− | + | ;{{H:title|link=no|Chance of this animal turning manhunter when attacked.|Manhunter Chance}} | |
− | ; | + | :{{#expr: {{{manhunter|}}} * 100}}%}} |
− | :{{ | ||
− | }} | ||
− | {{#if: {{{manhuntertame|} | + | {{#if: {{{manhuntertame|}}}|{{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }} |
− | + | ;{{H:title|link=no|Chance of this animal turning manhunter on a failed taming attempt.|Manhunter Chance (Taming)}} | |
− | ; | + | :{{#expr: {{{manhuntertame|}}} * 100}}%}} |
− | :{{ | ||
− | }} | ||
− | {{#if: {{{trainable|}}} | | + | {{#if: {{{trainable|}}}|{{#set:Trainable Intelligence = {{{trainable|}}} }} |
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;Trainable Intelligence | ;Trainable Intelligence | ||
− | :{{ | + | :{{{trainable|}}} |
+ | {{#switch: {{{trainable|}}} | ||
+ | | none = {{#set: Can Train Guard = no |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}} | ||
+ | | simple = {{#set: Can Train Guard = yes |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}} | ||
+ | | intermediate = {{#set: Can Train Guard = yes |Can Train Attack = yes |Can Train Rescue = no |Can Train Haul = no}} | ||
+ | | advanced = {{#set: Can Train Guard = yes |Can Train Attack = yes}}{{#ifexpr: {{{bodysize|}}} >= 0.65|{{#set: Can Train Rescue = yes}}|{{#set: Can Train Rescue = no}}}}{{#ifexpr: {{{bodysize|}}} >= 0.40|{{#set: Can Train Haul = yes}}|{{#set: Can Train Haul = no}}}} | ||
+ | }} | ||
}} | }} | ||
− | {{#if: {{{wildness|} | + | {{#if: {{{wildness|}}}|{{#set:Wildness = {{{wildness|}}} }} |
− | + | ;{{H:title|link=no|Wilder creatures are naturally more difficult to tame, train, and handle.|Wildness}} | |
− | ; | + | :{{#expr: {{{wildness|}}} * 100 round0}}% |
− | :{{ | ||
− | {{#vardefine: MinHandlingSkill | | + | {{#vardefine: MinHandlingSkill | |
− | {{#ifexpr: {{{wildness|}}} < | + | {{#ifexpr: |
− | | {{#ifexpr: {{{wildness|}}} < | + | {{{wildness|}}} < .2|0 |
− | + | |{{#ifexpr: {{{wildness|}}} < .45|1 | |
− | + | |{{#ifexpr: {{{wildness|}}} < .55|4 | |
− | + | |{{#ifexpr: {{{wildness|}}} < .75|5 | |
− | + | |{{#ifexpr: {{{wildness|}}} < .8|7 | |
− | + | |{{#ifexpr: {{{wildness|}}} < .9|8 | |
− | + | |{{#ifexpr: {{{wildness|}}} < .97|9 | |
− | + | |10}} }} }} }} }} }} }} }} | |
− | + | {{#set:Minimum Handling Skill = {{#var: MinHandlingSkill}} }} | |
− | + | {{#ifeq: {{#var: MinHandlingSkill}}|0|| | |
− | + | ;{{H:title|link=no|This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}} | |
− | {{#ifeq: {{#var:MinHandlingSkill}}|0|| | + | :{{#var: MinHandlingSkill}} }} |
− | ; | ||
− | :{{#var:MinHandlingSkill}} }} | ||
}} | }} | ||
− | {{#if: {{{petness|} | + | {{#if: {{{petness|}}}|{{#set: Petness = {{{petness|}}} }} }} |
− | {{#ifeq: {{{predator|}}} | true | + | {{#ifeq: {{{predator|}}}|true|{{#set:Is Predator = true}}|}} |
− | {{#if: {{{ | + | {{#if: {{{nuzzleMtb|}}}|{{#set: Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }} |
− | + | ;{{H:title|link=no|How often an animal will nuzzle friendly colonists, on average.|Nuzzle Interval}} | |
− | ; | ||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
{{#ifexpr: {{{nuzzleMtb|}}} <= 24 | {{#ifexpr: {{{nuzzleMtb|}}} <= 24 | ||
|{{#switch: {{{nuzzleMtb|}}} | |{{#switch: {{{nuzzleMtb|}}} | ||
Line 663: | Line 270: | ||
|1 = :1 hour | |1 = :1 hour | ||
|#default = :{{{nuzzleMtb|}}} hours}} | |#default = :{{{nuzzleMtb|}}} hours}} | ||
− | |:{{#expr: {{{nuzzleMtb|}}} / 24 round1}} days}} | + | |:{{#expr: {{{nuzzleMtb|}}} / 24 round1}} days}} }} |
+ | |||
+ | |||
+ | {{#if: {{{roam interval|}}}|{{#set: Roam Interval = {{{roam interval|}}} }} | ||
+ | ;Roam Interval | ||
+ | :{{{roam interval|}}} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{maturityage|} | + | {{#if: {{{maturityage|}}}|{{#set: Maturity Age = {{{maturityage|}}} }} |
− | + | ;Maturity Age | |
− | ; | + | :{{{maturityage|}}} years {{#ifexpr: {{{maturityage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{maturityage|}}}|R}}*60)round 0}} }} days) }} |}} |
− | + | ||
− | }} | ||
− | {{#if: {{{juvenileage|} | + | {{#if: {{{juvenileage|}}}|{{#set: Juvenile Age = {{{juvenileage|}}} }} |
− | + | ;Juvenile Age | |
− | ; | + | :{{{juvenileage|}}} years {{#ifexpr: {{{juvenileage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{juvenileage|}}}|R}}*60)round 0}} }} days) }} |}} |
− | |||
− | }} | ||
− | {{#if: {{{min comfortable temperature|} | + | {{#if: {{{min comfortable temperature|}}}|{{#set: Min Comfortable Temperature = {{{min comfortable temperature|}}} }} |
− | + | {{#if: {{{max comfortable temperature|}}}|{{#set: Max Comfortable Temperature = {{{max comfortable temperature|}}} }} | |
− | |||
− | |||
;Comfortable Temp Range | ;Comfortable Temp Range | ||
− | :{{ | + | :{{{min comfortable temperature|}}}°C - {{{max comfortable temperature|}}}°C<br>( {{formatnum: {{#expr: ((({{{min comfortable temperature|}}}*9)/5)+32)round 1}} }}°F - {{formatnum: {{#expr: ((({{{max comfortable temperature|}}}*9)/5)+32)round 1}} }}°F})}} |
− | }} }} | + | }} |
− | {{#if: {{{ | + | {{#if: {{{livesin_aridshrubland|}}}|{{#set: Lives In Arid Shrubland = true}} }} |
− | {{#if: {{{ | + | {{#if: {{{livesin_borealforest|}}}|{{#set: Lives In Boreal Forest = true}} }} |
− | + | {{#if: {{{livesin_desert|}}}|{{#set: Lives In Desert = true}} }} | |
− | + | {{#if: {{{livesin_extremedesert|}}}|{{#set: Lives In Extreme Desert = true}} }} | |
− | + | {{#if: {{{livesin_icesheet|}}}|{{#set: Lives In Icesheet = true}} }} | |
− | {{#if: {{{livesin_desert|} | + | {{#if: {{{livesin_seaice|}}}|{{#set: Lives In Sea Ice = true}} }} |
− | {{#if: {{{livesin_extremedesert|} | + | {{#if: {{{livesin_temperateforest|}}}|{{#set: Lives In Temperate Forest = true}} }} |
− | {{#if: {{{ | + | {{#if: {{{livesin_tropicalrainforest|}}}|{{#set: Lives In Tropical Rainforest = true}} }} |
− | {{#if: {{{ | + | {{#if: {{{livesin_tundra|}}}|{{#set: Lives in Tundra = true}} }} |
− | {{#if: {{{ | ||
− | {{#if: {{{ | ||
− | {{#if: {{{ | ||
− | + | {{#if: {{{meatyield|}}} {{{meatname|}}} {{{leathername|}}} {{{leatheryield|}}} {{{milk|}}} {{{milktime|}}} {{{wool|}}} {{{woolname|}}} {{{sheartime|}}} {{{eggsmin|}}} {{{eggsmax|}}} {{{eggtime|}}} {{{eggs_avg|}}} {{{eggs_unfertilized|}}} {{{gestation|}}} {{{offspring|}}} {{{avg offspring|}}}| | |
− | {{#if: {{{meatyield|}}} {{{meatname|}}} {{{leathername|}}} {{{leatheryield|}}} {{{milk | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Production'''</p> |
<dl> | <dl> | ||
}} | }} | ||
− | {{# | + | {{#ifeq: {{{type|}}} | Animals | |
− | + | {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }} | |
− | + | {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }} | |
− | + | {{#if: {{{is exotic species|}}}|{{#set: Is Exotic Species = true}}|{{#set: Is Exotic Species = false}}}}| | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
}} | }} | ||
− | {{# | + | {{#if: {{#var:LeatherName }}| |
− | + | {{#set: Leather Name = {{#var:LeatherName}}}} }} | |
− | + | ||
− | + | {{#if: {{{bodysize|}}}| | |
− | |||
− | |||
− | |||
+ | {{#if:{{#var:MeatName}}|{{#vardefine: MeatYield | {{{meatyield | {{#expr: 140 * {{{bodysize}}} round 0}}}}} }} | ||
+ | {{#set: Meat Yield = {{#var: MeatYield}} }} | ||
;Meat Yield | ;Meat Yield | ||
− | : | + | :{{#var: MeatYield}} [[Meat|{{lc:{{#var:MeatName}}}}]]}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | + | <!-- Use leatheryield when set, otherwise (incorrectly in some cases) assume 30 * bodysize --> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <!-- | ||
<!-- See Property:Leather_Yield for details --> | <!-- See Property:Leather_Yield for details --> | ||
− | + | {{#if:{{#var:LeatherName}}|{{#vardefine: LeatherYield | {{{leatheryield | {{#expr: 40 * {{{bodysize}}} round 0}} }}} }} | |
− | + | {{#set: Leather Yield = {{#var: LeatherYield}} }} | |
− | |||
;Leather Yield | ;Leather Yield | ||
− | :{{#var:LeatherYield}} [[{{#var:LeatherName}}|{{lc:{{#var:LeatherName}} }}]] | + | :{{#var: LeatherYield}} [[{{#var: LeatherName}}|{{lc:{{#var: LeatherName}}}}]] }} |
− | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | {{#if: {{{milk|}}}|{{#set: Milk Amount = {{{milk|}}} }} | ||
+ | ;[[Milk]] Amount | ||
+ | :{{{milk|}}} }} | ||
− | {{#if: {{{milktime|} | + | {{#if: {{{milktime|}}}|{{#set: Milking Interval Days = {{{milktime|}}} }} |
− | + | {{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }} | |
− | |||
;Milking Interval | ;Milking Interval | ||
− | :{{{milktime|}}} days | + | :{{{milktime|}}} days}} |
− | }} | ||
{{#if: {{{wool|}}}| | {{#if: {{{wool|}}}| | ||
− | + | {{#set: Wool Amount = {{{wool|}}}}} | |
{{#vardefine: WoolName | {{{woolname | {{#var:Name}} wool}}} }} | {{#vardefine: WoolName | {{{woolname | {{#var:Name}} wool}}} }} | ||
− | + | {{#set: Wool Name = {{#var:WoolName}}}} | |
;Wool Amount | ;Wool Amount | ||
− | :{{{wool|}}} [[{{#var:WoolName}}|{{lc:{{#var:WoolName}} }}]] | + | :{{{wool|}}} [[{{#var: WoolName}}|{{lc:{{#var: WoolName}}}}]] |
}} | }} | ||
− | {{#if: {{{sheartime|} | + | {{#if: {{{sheartime|}}}|{{#set: Shearing Interval Days = {{{sheartime|}}} }} |
− | + | {{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }} | |
− | |||
;Shearing Interval | ;Shearing Interval | ||
− | :{{{sheartime|}}} days | + | :{{{sheartime|}}} days}} |
− | }} | ||
− | {{#if: {{{eggsmin|} | + | {{#if: {{{eggsmin|}}}|{{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }} |
− | + | {{#if: {{{eggsmax|}}}|{{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }} | |
− | |||
− | |||
;Eggs Per Clutch | ;Eggs Per Clutch | ||
− | :{{{ | + | :{{#show: {{#var:Name}}|?Eggs Per Clutch Minimum|link=none}} to {{#show: {{#var:Name}}|?Eggs Per Clutch Maximum|link=none}} }} |
− | }} }} | ||
− | {{#if: {{{eggtime|} | + | {{#if: {{{eggtime|}}}|{{#set: Egg Laying Interval = {{{eggtime|}}} }} |
− | + | {{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }} | |
− | |||
;Egg Laying Interval | ;Egg Laying Interval | ||
− | :{{{eggtime|}}} days | + | :{{{eggtime|}}} days}} |
− | }} | ||
− | {{#if: {{{eggs_avg|} | + | {{#if: {{{eggs_avg|}}}|{{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }} |
− | {{#if: {{{eggs_unfertilized|} | + | {{#if: {{{eggs_unfertilized|}}}|{{#set: Can Lay Unfertilized Eggs = {{{eggs_unfertilized|}}} }} |
− | |||
;Can Lay Unfertilized Eggs | ;Can Lay Unfertilized Eggs | ||
− | :{{{eggs_unfertilized|}}} | + | :{{{eggs_unfertilized|}}} }} |
− | }} | ||
− | {{#if: {{{gestation|} | + | {{#if: {{{gestation|}}}|{{#set: Gestation Period Days = {{{gestation|}}} }} |
− | |||
;Gestation Period | ;Gestation Period | ||
{{#switch: {{{gestation|}}} | {{#switch: {{{gestation|}}} | ||
− | + | | N/A = :N/A | |
− | + | | 1 = :{{{gestation|}}} day | |
− | + | | #default = :{{{gestation|}}} days | |
− | }} }} | + | }}}} |
− | {{#if: {{{offspring|}}} {{{avg offspring|} | + | {{#if: {{{offspring|}}} {{{avg offspring|}}}|{{#set: Offspring Per Birth = {{{offspring|}}} }} {{#set: Average Offspring Per Birth = {{{avg offspring|}}} }} |
− | |||
− | |||
;Offspring Per Birth | ;Offspring Per Birth | ||
− | :{{{offspring|}}} {{#if:{{{avg offspring|}}}|({{{avg offspring|}}} avg)}} | + | :{{{offspring|}}} {{#if:{{{avg offspring|}}}|({{{avg offspring|}}} avg)}}}} |
− | }} | ||
+ | <!--Buildings--> | ||
− | + | {{#if: {{{power|}}}|{{#set:Power Consumption = {{{power|}}} }} | |
− | {{#if: {{{ | + | ;Power |
− | + | :{{{power|}}}W}} | |
− | |||
− | |||
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{facility|}}}|{{#set:Facility = {{{facility|}}} }}}} |
− | |||
− | |||
− | |||
− | }} | ||
− | + | <!--Floors--> | |
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{ | + | {{#if: {{{speed|}}}|{{#set:Move Speed Factor = {{{speed|}}} }} |
− | + | ;Move Speed Factor | |
− | ; | + | :{{#expr:{{{speed|}}}*100}}% |
− | :{{{ | ||
}} | }} | ||
− | + | <!--Furniture--> | |
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{ | + | {{#if: {{{immunity gain speed factor|}}}|{{#set:Immunity Gain Speed Factor = {{{immunity gain speed factor|}}} }} |
− | + | ;Immunity Gain Speed Factor | |
− | ; | + | :{{{immunity gain speed factor|}}}}} |
− | :{{{ | ||
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{rest effectiveness|}}}|{{#set:Rest Effectiveness = {{{rest effectiveness|}}} }} |
− | + | ;Rest Effectiveness | |
− | ; | + | :{{{rest effectiveness|}}}}} |
− | : | ||
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{comfort|}}}|{{#set:Comfort Base = {{{comfort|}}} }} |
− | + | ;Comfort | |
− | ; | + | :{{{comfort|}}}}} |
− | : | ||
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{comfort offset|}}}|{{#set:Comfort Offset = {{{comfort offset|}}} }} |
− | + | ;Comfort Offset | |
− | ; | + | :{{{comfort offset|}}}}} |
− | :{{{ | ||
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{cover|}}}|{{#set:Cover Effectiveness= {{{cover|}}} }} |
− | + | ;Cover Effectiveness | |
− | ; | + | :{{#expr:{{{cover|}}}*100}}%}} |
− | :{{ | ||
− | }} | ||
− | <!-- | + | <!--Plants--> |
− | {{#if: {{{ | + | {{#if: {{{grow days|}}} {{{sow work|}}} {{{harvest work|}}} {{{product|}}} {{{yield|}}} {{{min sowing skill|}}} {{{min fertility|}}} {{{fertility sensitivity|}}}| |
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Plant Stats'''</p> |
<dl> | <dl> | ||
}} | }} | ||
− | {{#if: {{{ | + | {{#if: {{{grow days|}}}|{{#set:Grow Days = {{{grow days|}}} }} {{#set:Real Grow Days = {{#expr: {{{grow days|}}}/0.54167 round 2}} }} |
− | + | ;Time to grow | |
− | ; | + | :{{{grow days|}}} days {{H:title|link=no|Actual days to grow, taking into account rest time|({{#expr: {{{grow days|}}}/0.54167 round 2}} days)}} |
− | : | ||
}} | }} | ||
− | {{#if: {{{ | + | {{#if: {{{lifespanDaysPerGrowDays|}}}|{{#set:Lifespan Days Per Grow Days = {{{lifespanDaysPerGrowDays|}}} }} |
− | + | {{#if: {{{grow days|}}}| | |
− | + | ;Lifespan | |
− | + | :{{#ifeq: {{{lifespanDaysPerGrowDays|}}} | 0 | Indefinite | {{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays}}}}} days}} | |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{#if: {{{work | + | {{#if: {{{sow work|}}}|{{#set:Sow Work = {{{sow work|}}} }} |
− | + | ;Work to Sow | |
− | ;Work | + | :{{ticks|{{{sow work|}}}}} |
− | : | ||
}} | }} | ||
− | {{#if: {{{work | + | {{#if: {{{harvest work|}}}|{{#set:Harvest Work = {{{harvest work|}}} }} |
− | + | ;Work to Harvest | |
− | ;Work | + | :{{ticks|{{{harvest work|}}}}} |
− | : | ||
}} | }} | ||
− | {{#if: {{{ | + | {{#if: {{{product|}}}|{{#set:Harvest Product = {{{product|}}} }} |
− | + | {{#if: {{{yield|}}}|{{#set:Harvest Yield = {{{yield|}}} }} | |
− | ; | + | ;Harvest Yield |
− | : | + | :{{{yield|}}} {{Icon Small|{{{product|}}}|16}} |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{#if: {{{ | + | {{#if: {{{min sowing skill|}}}|{{#set:Minimum Required Growing Skill = {{{min sowing skill|}}} }} |
− | + | ;{{H:title|link=no|Minimum skill required to sow the plant|Min Skill}} | |
− | + | :{{{min sowing skill|}}} [[Skills#Plants|Plants]] | |
− | : | ||
}} | }} | ||
− | {{#if: {{{ | + | {{#if: {{{min fertility|}}}|{{#set:Fertility Min = {{{min fertility|}}} }} |
− | + | ;Min Fertility | |
− | ; | + | :{{#expr: {{{min fertility|}}} * 100}}% |
− | : | ||
}} | }} | ||
− | {{#if: {{{ | + | {{#if: {{{fertility sensitivity|}}}|{{#set:Fertility Sensitivity = {{{fertility sensitivity|}}} }} |
− | + | ;Fertility Sensitivity | |
− | ; | + | :{{#expr: {{{fertility sensitivity|}}} * 100}}% |
− | : | ||
}} | }} | ||
− | {{#if: {{{ | + | {{#if: {{{nutrition|}}}|{{#set:Nutrition = {{{nutrition|}}} }} |
− | + | ;{{H:title|link=no|Nutrition when plant eaten|Nutrition}} | |
− | + | :{{{nutrition}}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ; | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{#if: {{{grow days|}}} | | + | {{#if: {{{fertility sensitivity|}}}| |
− | + | {{#if: {{{grow days|}}}| | |
− | + | {{#if: {{{yield|}}}| | |
− | + | {{#set:Harvest Yield Per Day (70) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((0.7-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} | |
− | + | {{#set:Harvest Yield Per Day (100) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.0-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} | |
− | + | {{#set:Harvest Yield Per Day (140) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.4-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} | |
+ | {{#if: {{#pos:{{{sowTags|}}}|Hydroponic}} | {{#set:Harvest Yield Per Day (280) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((2.8-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | <!--Weapons--> | |
− | + | {{#if: {{{mode|}}}|{{#set:Mode = {{{mode|}}} }} }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | {{#if: {{{ | + | {{#if: {{{damage|}}}| |
− | |||
− | |||
− | |||
− | |||
− | + | <!--the following determines if the item is a melee weapon, else assumes it's ranged, then sets relevant property--> | |
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{ | + | {{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee | |
− | + | {{#set:Melee Damage Base = {{{damage|}}} | |
− | + | |Melee Warmup = {{{warmup|}}} | |
− | + | |Melee Cooldown Base = {{{cooldown|}}} | |
}} | }} | ||
+ | | | ||
+ | {{#set:Damage Base = {{{damage|}}} | ||
+ | |Aiming Time Base = {{{warmup|}}} | ||
+ | |Ranged Cooldown Base = {{{cooldown|}}} | ||
+ | |Weapons/Row/Ranged/NoInclude=False | ||
+ | }} }} |}} | ||
− | {{#if: | + | {{#if: {{{damage type|}}} {{{damage|}}} {{{armorPenetration|}}} {{{warmup|}}} {{{cooldown |}}} {{{range|}}} {{{minrange|}}} {{{accuracy|}}} {{{accuracyTouch|}}} {{{accuracyShort|}}} {{{accuracyMedium|}}} {{{accuracyLong|}}} {{{accuracyAvg|}}} {{{velocity|}}} {{{burst|}}} {{{burstTicks|}}} {{{missRadius|}}} {{{blastRadius|}}} {{{DPS|}}} {{{stoppingPower|}}}| |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Ranged Combat'''</p> |
<dl> | <dl> | ||
}} | }} | ||
− | {{#if: {{{mode|}}} | | + | {{#if: {{{mode|}}}| |
− | |||
;Mode | ;Mode | ||
:{{{mode|}}} | :{{{mode|}}} | ||
}} | }} | ||
− | }} | + | {{#if: {{{damage type|}}}|{{#set:Damage Type = {{{damage type|}}} }} |
+ | ;Dmg Type | ||
+ | :{{{damage type|}}} }} | ||
− | |||
;Damage | ;Damage | ||
− | :{{{damage|} | + | :{{{damage|}}} |
}} | }} | ||
− | {{#if: {{{armorPenetration|} | + | {{#if: {{{armorPenetration|}}}|{{#set:Armor Penetration= {{{armorPenetration|}}} }} |
− | |||
;Armor penetration | ;Armor penetration | ||
− | :{{{armorPenetration|}}}% | + | :{{{armorPenetration|}}}%}} |
− | }} | ||
− | {{#if: {{{warmup|}}} | | + | {{#if: {{{warmup|}}}| |
− | ; | + | ;{{H:title|link=no|Time it takes to aim the weapon|Warm-Up}} |
− | :{{ticks| {{{warmup|}}} }} | + | :{{ticks|{{{warmup|}}}}}}} |
− | }} | ||
− | {{#if: {{{cooldown |}}} | | + | {{#if: {{{cooldown |}}}| |
− | ; | + | ;{{H:title|link=no|Waiting time before you can aim again after firing|Cooldown}} |
− | :{{ticks| {{{cooldown|}}} }} | + | :{{ticks|{{{cooldown|}}}}}}} |
− | }} | ||
− | {{#if: {{{range|} | + | {{#if: {{{range|}}}|{{#set:Range = {{{range|}}} }} |
− | |||
;Range | ;Range | ||
− | :{{{range|}}} tile(s) | + | :{{{range|}}} tile(s)}} |
− | }} | ||
− | {{#if: {{{minrange|}}} | | + | {{#if: {{{minrange|}}}| |
− | |||
;Minimum Range | ;Minimum Range | ||
− | :{{{minrange|}}} tiles | + | :{{{minrange|}}} tiles}} |
− | }} | ||
− | {{#if: {{{accuracy|}}} | | + | {{#if: {{{accuracy|}}}| |
;Accuracy | ;Accuracy | ||
− | :{{{accuracy|}}} | + | :{{{accuracy|}}}}} |
− | }} | ||
− | {{#if: {{{accuracyTouch|}}} | | + | {{#if: {{{accuracyTouch|}}}| {{#Set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }} |
− | + | {{#if: {{{accuracyShort|}}}| {{#Set: Accuracy (Short) Base = {{{accuracyShort|}}} }} | |
− | + | {{#if: {{{accuracyMedium|}}}| {{#Set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }} | |
− | + | {{#if: {{{accuracyLong|}}}| {{#Set: Accuracy (Long) Base = {{{accuracyLong|}}} }} | |
− | + | ;{{H:title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}} | |
− | |||
− | |||
− | |||
− | ; | ||
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}% | :{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}% | ||
− | }} }} }} }} | + | }} |
+ | }} | ||
+ | }} | ||
+ | }} | ||
− | {{#if: {{{accuracyAvg|}}} | | + | {{#if: {{{accuracyAvg|}}}| |
− | + | ;{{H:title|link=no|Average accuracy of the weapon, taking range into account.|Avg. accuracy}} | |
− | + | :{{{accuracyAvg|}}}%}} | |
− | :{{{accuracyAvg|}}}% | ||
− | }} | ||
− | {{#if: {{{velocity|} | + | {{#if: {{{velocity|}}}|{{#set:Velocity = {{{velocity|}}} }} |
− | |||
;Velocity | ;Velocity | ||
− | :{{{velocity|}}} (m/s) | + | :{{{velocity|}}} (m/s)}} |
− | }} | ||
− | {{#if: {{{burst|} | + | {{#if: {{{burst|}}}|{{#set:Burst Count = {{{burst|}}} }} |
− | |||
;Burst Count | ;Burst Count | ||
− | :{{{burst|}}} (per burst) | + | :{{{burst|}}} (per burst)}} |
− | }} | ||
− | {{#if: {{{burstTicks|} | + | {{#if: {{{burstTicks|}}}|{{#set: Burst Ticks = {{{burstTicks|}}} }} |
− | + | ;{{H:title|link=no|Time between shots in a single burst|Burst Ticks}} | |
− | ; | + | :{{ticks|{{{burstTicks|}}}}}<br>({{#expr: 3600/{{{burstTicks|}}} round 2}} {{H:title|link=no|Rounds Per Minute|RPM}}) }} |
− | :{{ticks| {{{burstTicks|}}} }}<br | ||
− | }} | ||
− | {{#if: {{{missRadius|} | + | {{#if: {{{missRadius|}}}|{{#set:Miss Radius = {{{missRadius|}}} }} |
− | + | ;{{H:title|link=no|Missed shots are forced to land within this radius|Miss Radius}} | |
− | ; | + | :{{{missRadius|}}} tile(s)}} |
− | :{{{missRadius|}}} tile(s) | ||
− | }} | ||
− | {{#if: {{{blastRadius|} | + | {{#if: {{{blastRadius|}}}|{{#set:Blast Radius = {{{blastRadius|}}} }} |
− | |||
;Blast Radius | ;Blast Radius | ||
− | :{{{blastRadius|}}} | + | :{{{blastRadius|}}}}} |
− | }} | ||
− | {{#if: {{{DPS|}}} | | + | {{#if: {{{DPS|}}}| |
− | + | ;{{H:title|link=yes|Formatted as: Maximum damage per second (DPS with average accuracy)|DPS}} | |
− | + | :{{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }} {{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|({{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2 }})}}}}}}}} | |
− | + | {{#set:Maximum DPS={{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }}}} | |
− | + | {{#set:Average DPS={{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|{{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round 2 }}}}}}}}}}}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{#if: {{{stoppingPower|} | + | {{#if: {{{stoppingPower|}}}|{{#set: Stopping Power = {{{stoppingPower|}}} }} |
− | + | ;{{H:title|link=no|Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes.|Stopping power}} | |
− | ; | + | :{{{stoppingPower|}}}}} |
− | :{{{stoppingPower|}}} | ||
− | }} | ||
− | <!-- | + | <!-- Animal and Weapon Melee Combat--> |
− | {{#if: {{{attack1dmg|}}}{{{attack1ap|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}{{{attack1chancefactor|}}} | + | {{#if: {{{attack1dmg|}}}{{{attack1ap|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}{{{attack1chancefactor|}}} {{{attack2dmg|}}}{{{attack2ap|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}{{{attack2chancefactor|}}} {{{attack3dmg|}}}{{{attack3ap|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}{{{attack3chancefactor|}}} {{{attack4dmg|}}}{{{attack4ap|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}{{{attack4chancefactor|}}} {{{mobdamageaverage|}}} {{{mobdamage|}}} {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} {{{MeleeWeaponAverageDPS|}}} {{{MeleeWeaponAverageAP|}}}| |
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Melee Combat'''</p> |
<dl> | <dl> | ||
}} | }} | ||
+ | <!-- Animal Melee Combat --> | ||
− | + | {{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}| | |
− | {{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}} | | + | {{#set:Attack 1 Damage = {{{attack1dmg|}}} }} |
− | + | {{#set:Attack 1 AP = {{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}}}}} }} | |
− | + | {{#set:Attack 1 Type = {{{attack1type|}}} }} | |
− | + | {{#set:Attack 1 Part = {{{attack1part|}}} }} | |
− | + | {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }} | |
− | + | {{#set:Attack 1 Chance Factor = {{{attack1chancefactor|}}} }} | |
− | + | {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}} / 60) }} }} | |
− | {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool | + | {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }} |
− | |||
− | |||
;Attack{{#if: {{{attack2dmg|}}}| 1}} | ;Attack{{#if: {{{attack2dmg|}}}| 1}} | ||
− | + | :{{{attack1part|Body part?}}}<br>{{{attack1dmg|?}}} dmg ({{{attack1type|type?}}})<br>{{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}}}}}% AP<br>{{ticks|{{{attack1cool|0}}}}} }}<!-- | |
− | + | -->{{#if: {{{attack1stun|}}}|{{#set:Attack 1 Stun = {{{attack1stun|}}}}}<br>Stun for {{ticks|{{{attack1stun|0}}}*20}} on first strike}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
− | {{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}} | | + | {{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}| |
− | + | {{#set:Attack 2 Damage = {{{attack2dmg|}}} }} | |
− | + | {{#set:Attack 2 AP = {{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}}}}} }} | |
− | + | {{#set:Attack 2 Type = {{{attack2type|}}} }} | |
− | + | {{#set:Attack 2 Part = {{{attack2part|}}} }} | |
− | + | {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }} | |
− | + | {{#set:Attack 2 Chance Factor = {{{attack2chancefactor|}}} }} | |
− | {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool | + | {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}} / 60) }} }} |
− | + | {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }} | |
− | |||
;Attack 2 | ;Attack 2 | ||
− | + | :{{{attack2part|Body part?}}}<br>{{{attack2dmg|?}}} dmg ({{{attack2type|type?}}})<br>{{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}}}}}% AP<br>{{ticks|{{{attack2cool|0}}}}} }}<!-- | |
− | + | -->{{#if: {{{attack2stun|}}}|{{#set:Attack 2 Stun = {{{attack2stun|}}}}}<br>Stun for {{ticks|{{{attack2stun|0}}}*20}} on first strike}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}| | {{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}| | ||
− | + | {{#set:Attack 3 Damage = {{{attack3dmg|}}} }} | |
− | + | {{#set:Attack 3 AP = {{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}}}}} }} | |
− | + | {{#set:Attack 3 Type = {{{attack3type|}}} }} | |
− | + | {{#set:Attack 3 Part = {{{attack3part|}}} }} | |
− | + | {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }} | |
− | + | {{#set:Attack 3 Chance Factor = {{{attack3chancefactor|}}} }} | |
− | {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool | + | {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}} / 60) }} }} |
− | + | {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }} | |
− | |||
;Attack 3 | ;Attack 3 | ||
− | + | :{{{attack3part|Body part?}}}<br>{{{attack3dmg|?}}} dmg ({{{attack3type|type?}}})<br>{{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}}}}}% AP<br>{{ticks|{{{attack3cool|0}}}}} }}<!-- | |
− | + | -->{{#if: {{{attack3stun|}}}|{{#set:Attack 3 Stun = {{{attack3stun|}}}}}<br>Stun for {{ticks|{{{attack3stun|0}}}*20}} on first strike}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}| | {{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}| | ||
− | + | {{#set:Attack 4 Damage = {{{attack4dmg|}}} }} | |
− | + | {{#set:Attack 4 AP = {{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}}}}} }} | |
− | + | {{#set:Attack 4 Type = {{{attack4type|}}} }} | |
− | + | {{#set:Attack 4 Part = {{{attack4part|}}} }} | |
− | + | {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }} | |
− | + | {{#set:Attack 4 Chance Factor = {{{attack4chancefactor|}}} }} | |
− | {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool | + | {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}} / 60) }} }} |
− | + | {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }} | |
− | |||
;Attack 4 | ;Attack 4 | ||
− | + | :{{{attack4part|Body part?}}}<br>{{{attack4dmg|?}}} dmg ({{{attack4type|type?}}})<br>{{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}}}}}% AP<br>{{ticks|{{{attack4cool|0}}}}} on first strike}}<!-- | |
− | + | -->{{#if: {{{attack4stun|}}}|{{#set:Attack 4 Stun = {{{attack4stun|}}}}}<br>Stun for {{ticks|{{{attack4stun|0}}}*20}}}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{#ifeq: {{#varexists: Attack4DPS}}|1| | {{#ifeq: {{#varexists: Attack4DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}})/4 * 0.62 round 2}} }}| | + | {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 * 0.62 round 2}} }}| |
{{#ifeq: {{#varexists: Attack3DPS}}|1| | {{#ifeq: {{#varexists: Attack3DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}})/3 * 0.62 round 2}} }}| | + | {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 * 0.62 round 2}} }}| |
{{#ifeq: {{#varexists: Attack2DPS}}|1| | {{#ifeq: {{#varexists: Attack2DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}})/2 * 0.62 round 2}} }}| | + | {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 * 0.62 round 2}} }}| |
{{#ifeq: {{#varexists: Attack1DPS}}|1| | {{#ifeq: {{#varexists: Attack1DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: {{#var:Attack1DPS}} * 0.62 round 2}} }} }} }} }} }} }} }} | + | {{#vardefine: MobAverageDPS | {{#expr: {{#var: Attack1DPS}} * 0.62 round 2}} }} }} }} }} }} |
+ | |||
+ | {{#ifeq: {{#varexists: MobAverageDPS}}|1| | ||
+ | ;Average DPS | ||
+ | :{{#var: MobAverageDPS}} | ||
+ | {{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }} | ||
+ | |||
+ | {{#if: {{{mobdamage|}}}|{{#set:Melee Damage Base = {{{mobdamage|}}} }} | ||
+ | ;Damage | ||
+ | :{{{mobdamage|}}}}} | ||
+ | |||
+ | {{#if: {{{mobdamagetype|}}}|{{#set:Melee Damage Def = {{{mobdamagetype|}}} }} | ||
+ | ;Damage Type | ||
+ | :{{{mobdamagetype|}}}}} | ||
+ | |||
+ | {{#if: {{{mobdamage2|}}}|{{#set:Melee Damage Base = {{{mobdamage2|}}} }} | ||
+ | ;Damage | ||
+ | :{{{mobdamage2|}}}}} | ||
− | {{# | + | {{#if: {{{mobdamagetype2|}}}|{{#set:Melee Damage Def = {{{mobdamagetype2|}}} }} |
− | + | ;Damage Type | |
− | ; | + | :{{{mobdamagetype2|}}}}} |
− | :{{# | + | |
− | }} | + | {{#if: {{{mobdamage3|}}}|{{#set:Melee Damage Base = {{{mobdamage3|}}} }} |
+ | ;Damage | ||
+ | :{{{mobdamage3|}}}}} | ||
+ | |||
+ | {{#if: {{{mobdamagetype3|}}}|{{#set:Melee Damage Def = {{{mobdamagetype3|}}} }} | ||
+ | ;Damage Type | ||
+ | :{{{mobdamagetype3|}}}}} | ||
+ | |||
+ | {{#if: {{{mobdamageaverage|}}}|{{#set:Average Melee Damage = {{{mobdamageaverage|}}}}}}} | ||
<!-- New melee starting from Beta 18 --> | <!-- New melee starting from Beta 18 --> | ||
− | {{#ifeq: {{lc:{{{mode|}}} }} | melee | | + | {{#ifeq: {{lc:{{{mode|}}}}} | melee | |
− | |||
;Mode | ;Mode | ||
:{{{mode|}}} | :{{{mode|}}} | ||
}} | }} | ||
− | {{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} | | + | {{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}}| |
− | + | {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }} | |
− | + | {{#set:Attack 1 Type = {{{meleeattack1type|}}} }} | |
− | + | {{#set:Attack 1 Part = {{{meleeattack1part|}}} }} | |
− | + | {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }} | |
− | + | {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }} | |
− | |||
{{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }} | {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }} | ||
{{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }} | {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }} | ||
;Melee Attack{{#if: {{{meleeattack1dmg|}}}| 1}} | ;Melee Attack{{#if: {{{meleeattack1dmg|}}}| 1}} | ||
− | + | :{{{meleeattack1part|Body part?}}}<br>{{{meleeattack1dmg|?}}} dmg ({{{meleeattack1type|type?}}})<br>{{{meleeattack1cool|0}}} seconds cooldown <br>{{{meleeattack1ap|0}}}% armor penetration}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | {{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}} | | + | {{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}}| |
− | + | {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }} | |
− | + | {{#set:Attack 2 Type = {{{meleeattack2type|}}} }} | |
− | + | {{#set:Attack 2 Part = {{{meleeattack2part|}}} }} | |
− | + | {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }} | |
− | + | {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }} | |
− | |||
{{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }} | {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }} | ||
{{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }} | {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }} | ||
;Melee Attack 2{{#if: {{{meleeattack2dmg|}}}| }} | ;Melee Attack 2{{#if: {{{meleeattack2dmg|}}}| }} | ||
− | + | :{{{meleeattack2part|Body part?}}}<br>{{{meleeattack2dmg|?}}} dmg ({{{meleeattack2type|type?}}})<br>{{{meleeattack2cool|0}}} seconds cooldown <br>{{{meleeattack2ap|0}}}% armor penetration}} | |
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}} | | + | {{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}}| |
− | + | {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }} | |
− | + | {{#set:Attack 3 Type = {{{meleeattack3type|}}} }} | |
− | + | {{#set:Attack 3 Part = {{{meleeattack3part|}}} }} | |
− | + | {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }} | |
− | + | {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }} | |
− | |||
{{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }} | {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }} | ||
{{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }} | {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }} | ||
;Melee Attack 3{{#if: {{{meleeattack3dmg|}}}| }} | ;Melee Attack 3{{#if: {{{meleeattack3dmg|}}}| }} | ||
− | + | :{{{meleeattack3part|Body part?}}}<br>{{{meleeattack3dmg|?}}} dmg ({{{meleeattack3type|type?}}})<br>{{{meleeattack3cool|0}}} seconds cooldown <br>{{{meleeattack3ap|0}}}% armor penetration}} | |
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}} | | + | {{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}}| |
− | + | {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }} | |
− | + | {{#set:Attack 4 Type = {{{meleeattack4type|}}} }} | |
− | + | {{#set:Attack 4 Part = {{{meleeattack4part|}}} }} | |
− | + | {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }} | |
− | + | {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }} | |
− | |||
{{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }} | {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }} | ||
{{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }} | {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }} | ||
;Melee Attack 4{{#if: {{{meleeattack3dmg|}}}| }} | ;Melee Attack 4{{#if: {{{meleeattack3dmg|}}}| }} | ||
− | + | :{{{meleeattack4part|Body part?}}}<br>{{{meleeattack4dmg|?}}} dmg ({{{meleeattack4type|type?}}})<br>{{{meleeattack4cool|0}}} seconds cooldown <br>{{{meleeattack4ap|0}}}% armor penetration}} | |
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{MeleeWeaponAverageDPS|} | + | {{#if: {{{MeleeWeaponAverageDPS|}}}|{{#set:MeleeDPS= {{{MeleeWeaponAverageDPS|}}} }} |
− | + | ;Melee Average DPS | |
− | ;Melee Average | + | :{{{MeleeWeaponAverageDPS|}}} }} |
− | :{{{MeleeWeaponAverageDPS|}}} | ||
− | }} | ||
− | {{#if: {{{MeleeWeaponAverageAP|} | + | {{#if: {{{MeleeWeaponAverageAP|}}}|{{#set:MeleeAP= {{{MeleeWeaponAverageAP|}}} }} |
− | + | ;Melee Average AP | |
− | ;Melee Average | + | :{{{MeleeWeaponAverageAP|}}}%}} |
− | :{{{MeleeWeaponAverageAP|}}}% | ||
− | }} | ||
− | <!-- was supposed to calculate stuff but then decided it's just better to use the value provided by the game | + | <!-- was supposed to calculate stuff but then decided it's just better to use the value provided by the game |
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1| | {{#ifeq: {{#varexists: MeleeAttack3Chance}}|1| | ||
− | {{#vardefine: TotalChance | {{#expr: ({{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2Chance}} + {{#var:MeleeAttack3Chance}}) }} }}| | + | {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3Chance}}) }} }}| |
{{#ifeq: {{#varexists: MeleeAttack2Chance}}|1| | {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1| | ||
− | {{#vardefine: TotalChance | {{#expr: ({{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2Chance}})}} }}| | + | {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}})}} }}| |
{{#ifeq: {{#varexists: MeleeAttack1Chance}}|1| | {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1| | ||
− | {{#vardefine: TotalChance | {{#expr: {{#var:MeleeAttack1Chance}} }} }} }} }} }} | + | {{#vardefine: TotalChance | {{#expr: {{#var: MeleeAttack1Chance}}}} }} }} }} }} |
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1| | {{#ifeq: {{#varexists: MeleeAttack3DPS}}|1| | ||
− | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var:MeleeAttack1DPS}} * {{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2DPS}} * {{#var:MeleeAttack2Chance}} + {{#var:MeleeAttack3DPS}} * {{#var:MeleeAttack3Chance}} ) / {{#var:TotalChance}} }} }}| | + | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2DPS}} * {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3DPS}} * {{#var: MeleeAttack3Chance}} ) / {{#var: TotalChance}} }} }}| |
{{#ifeq: {{#varexists: MeleeAttack2DPS}}|1| | {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1| | ||
− | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var:MeleeAttack1DPS}} * {{#var:MeleeAttack1Chance}} + {{#var:meleeattack2dmg}} * {{#var:MeleeAttack2Chance}} ) / {{#var:TotalChance}} }} }}| | + | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: meleeattack2dmg}} * {{#var: MeleeAttack2Chance}} ) / {{#var: TotalChance}} }} }}| |
{{#ifeq: {{#varexists: MeleeAttack1DPS}}|1| | {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1| | ||
− | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var:MeleeAttack1DPS}} }} }} }} }} }} | + | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var: MeleeAttack1DPS}} }} }} }} }} }} |
---------- Line to separate the mess above from the other stuff below ---------- --> | ---------- Line to separate the mess above from the other stuff below ---------- --> | ||
− | <!--- | + | <!--- Creation ---> |
− | {{# | + | {{#IF: {{{research|}}} {{{production facility 1|}}} {{{work to make|}}} {{{resources to make|}}} {{{stuff tags|}}} {{{deconstruct yield|}}} {{{resource 1|}}} {{{resource 2|}}}{{{resource 3|}}} {{{resource 4|}}} {{{resource 5|}}} {{{resource 6|}}} {{{resource 1 amount|}}} {{{resource 2 amount|}}} {{{resource 3 amount|}}} {{{resource 4 amount|}}} {{{resource 5 amount|}}} {{{resource 6 amount|}}} | |
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Creation'''</p> |
<dl> | <dl> | ||
}} | }} | ||
− | {{#if: {{{production facility 1|} | + | {{#if: {{{production facility 1|}}}|{{#set:Production Facility 1= {{{production facility 1|}}} }}}} |
− | {{#if: {{{production facility 2|} | + | {{#if: {{{production facility 2|}}}|{{#set:Production Facility 2= {{{production facility 2|}}} }}}} |
− | {{#if: {{{production facility 3|} | + | {{#if: {{{production facility 3|}}}|{{#set:Production Facility 3= {{{production facility 3|}}} }}}} |
− | {{#if: {{{production facility 4|} | + | {{#if: {{{production facility 4|}}}|{{#set:Production Facility 4= {{{production facility 4|}}} }}}} |
− | {{#if: {{{production facility 1|}}} | | + | {{#if: {{{production facility 1|}}}| |
;Crafted At | ;Crafted At | ||
− | :{{#if:{{{production facility 1|}}}|{{Icon Small|{{{production facility 1|}}}|{{# | + | :{{#if:{{{production facility 1|}}}|{{Icon Small|{{{production facility 1|}}}|{{#ifeq:{{lc:{{{production facility 1|}}}}}|crafting spot|16|32}}}}}}{{#if:{{{production facility 2|}}}|/{{Icon Small|{{{production facility 2|}}}|{{#ifeq:{{lc:{{{production facility 2|}}}}}|crafting spot|16|32}}}}}}{{#if:{{{production facility 3|}}}|/{{Icon Small|{{{production facility 3|}}}|{{#ifeq:{{lc:{{{production facility 3|}}}}}|crafting spot|16|32}}}}}}{{#if:{{{production facility 4|}}}|/{{Icon Small|{{{production facility 4|}}}|{{#ifeq:{{lc:{{{production facility 4|}}}}}|crafting spot|16|32}}}}}} |
}} | }} | ||
− | {{#if | + | {{#if: {{{research|}}}|{{#set:Required Research = {{{research|}}} }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} }} | ||
;Required Research | ;Required Research | ||
− | :[[Research#{{ | + | :[[Research#{{ucfirst:{{lc:{{{research|}}}}}}}|{{{research|}}}]] |
− | |||
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}} | }} | ||
− | {{#if: {{{skill 1|} | + | {{#if: {{{skill 1|}}}|{{#set:Skill 1 = {{{skill 1|}}} }}}} |
− | {{#if: {{{skill 2|} | + | {{#if: {{{skill 2|}}}|{{#set:Skill 2 = {{{skill 2|}}} }}}} |
− | {{#if: {{{skill 1 level|} | + | {{#if: {{{skill 1 level|}}}|{{#set:Skill 1 Level = {{{skill 1 level|}}} }}}} |
− | {{#if: {{{skill 2 level|} | + | {{#if: {{{skill 2 level|}}}|{{#set:Skill 2 Level = {{{skill 2 level|}}} }}}} |
− | {{#if: {{{skill 1|}}} | | + | {{#if: {{{skill 1|}}}| |
;Skill{{#if:{{{skill 2|}}}|s}} Required | ;Skill{{#if:{{{skill 2|}}}|s}} Required | ||
− | :[[Skills# | + | :[[Skills#{{{skill 1|}}}|{{{skill 1|}}}]] {{{skill 1 level|}}} {{#if: {{{skill 2|}}}|& [[Skills#{{{skill 2|}}}|{{{skill 2|}}}]] {{{skill 2 level|}}} }} |
}} | }} | ||
− | <!-- Work to make should be specified in *ticks*, like in the game files. This has been inconsistent in the past --> | + | <!-- Work to make should be specified in *ticks*, like in the game files. This has been inconsistent in the past --> |
− | + | {{#if: {{{work to make|}}}|{{#set:Work To Make = {{{work to make|}}} }} | |
− | |||
− | |||
;Work To Make | ;Work To Make | ||
− | :{{ticks| {{{work to make|}}} }} | + | :{{ticks|{{{work to make|}}}}} |
− | |||
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}} | }} | ||
− | {{#if: {{{ | + | {{#if: {{{resources to make|}}}| |
− | + | ;Resources To Make | |
− | ; | + | :{{{resources to make|}}} [[Category:Resource Update Needed]] |
− | :{{{ | ||
}} | }} | ||
− | {{#if: {{{stuff tags|}}} | | + | {{#if: {{{stuff tags|}}}|{{#set:Stuff Tags = {{{stuff tags}}}}} |
− | + | ;{{H:title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}} | |
− | |||
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:{{{stuff tags|}}} | :{{{stuff tags|}}} | ||
}} | }} | ||
− | + | {{#if: {{{resource 1|}}}|{{#set:Resource 1 = {{{resource 1|}}} }}}} | |
− | + | {{#if: {{{resource 2|}}}|{{#set:Resource 2 = {{{resource 2|}}} }}}} | |
− | + | {{#if: {{{resource 3|}}}|{{#set:Resource 3 = {{{resource 3|}}} }}}} | |
− | + | {{#if: {{{resource 4|}}}|{{#set:Resource 4 = {{{resource 4|}}} }}}} | |
− | + | {{#if: {{{resource 5|}}}|{{#set:Resource 5 = {{{resource 5|}}} }}}} | |
− | + | {{#if: {{{resource 6|}}}|{{#set:Resource 6 = {{{resource 6|}}} }}}} | |
− | + | {{#if: {{{resource 1 amount|}}}|{{#set:Resource 1 Amount = {{{resource 1 amount|}}} }}}} | |
− | + | {{#if: {{{resource 2 amount|}}}|{{#set:Resource 2 Amount = {{{resource 2 amount|}}} }}}} | |
− | + | {{#if: {{{resource 3 amount|}}}|{{#set:Resource 3 Amount = {{{resource 3 amount|}}} }}}} | |
− | + | {{#if: {{{resource 4 amount|}}}|{{#set:Resource 4 Amount = {{{resource 4 amount|}}} }}}} | |
− | + | {{#if: {{{resource 5 amount|}}}|{{#set:Resource 5 Amount = {{{resource 5 amount|}}} }}}} | |
− | + | {{#if: {{{resource 6 amount|}}}|{{#set:Resource 6 Amount = {{{resource 6 amount|}}} }}}} | |
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− | + | {{#if: {{{resource 1|}}}| | |
− | |||
;Resources to make | ;Resources to make | ||
− | : | + | :{{Icon Small|{{{resource 1|}}}|16}} {{{resource 1 amount|}}} {{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{{resource 2 amount|}}}|}} {{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{{resource 3 amount|}}}|}}{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{{resource 4 amount|}}}|}}{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{{resource 5 amount|}}}|}}{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{{resource 6 amount|}}}|}} |
− | + | |}} | |
− | }} | ||
<!---If resource 1 is set to stuff, but theres no stuff tags, make note of it---> | <!---If resource 1 is set to stuff, but theres no stuff tags, make note of it---> | ||
− | {{#ifeq: Stuff | {{{resource 1|}}} | {{#if: {{{stuff tags|}}}| | | + | {{#ifeq: Stuff | {{{resource 1|}}} | {{#if: {{{stuff tags|}}}| | |
− | ; | + | ;{{H:title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}} |
:<span style="color:red">'''ERROR: NO STUFF TAGS'''</span> | :<span style="color:red">'''ERROR: NO STUFF TAGS'''</span> | ||
− | }} | + | }} |
− | | | + | |}} |
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− | |||
− | }} | ||
{{#if: {{{deconstruct yield|}}}| | {{#if: {{{deconstruct yield|}}}| | ||
− | ; | + | ;{{H:title|link=no|Resources recovered when deconstructing.|Deconstruct yield}} |
:{{{deconstruct yield|}}}| | :{{{deconstruct yield|}}}| | ||
− | + | {{#if: {{{resource 1|}}}|{{#if: {{{placeable|}}}| | |
− | + | ;{{H:title|link=no|Resources recovered when deconstructing.|Deconstruct yield}} | |
− | + | :{{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}/2) }} | {{#expr: floor({{{resource 1 amount|}}}/2) }}|{{#expr: {{{resource 1 amount|}}}/2 }}|{{#expr: floor({{{resource 1 amount|}}}/2) }} - {{#expr: ceil({{{resource 1 amount|}}}/2) }} }} <!-- | |
− | :{{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}} | + | -->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}/2) }} | {{#expr: floor({{{resource 2 amount|}}}/2) }}|{{#expr: {{{resource 2 amount|}}}/2 }}|{{#expr: floor({{{resource 2 amount|}}}/2) }} - {{#expr: ceil({{{resource 2 amount|}}}/2) }} }}|}} <!-- |
− | -->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}} | + | -->{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}}/2) }} | {{#expr: floor({{{resource 3 amount|}}}/2) }}|{{#expr: {{{resource 3 amount|}}}/2 }}|{{#expr: floor({{{resource 3 amount|}}}/2) }} - {{#expr: ceil({{{resource 3 amount|}}}/2) }} }}|}} <!-- |
− | -->{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}} | + | -->{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}}/2) }} | {{#expr: floor({{{resource 4 amount|}}}/2) }}|{{#expr: {{{resource 4 amount|}}}/2 }}|{{#expr: floor({{{resource 4 amount|}}}/2) }} - {{#expr: ceil({{{resource 4 amount|}}}/2) }} }}|}} <!-- |
− | -->{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}} | + | -->{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}}/2) }} | {{#expr: floor({{{resource 5 amount|}}}/2) }}|{{#expr: {{{resource 5 amount|}}}/2 }}|{{#expr: floor({{{resource 5 amount|}}}/2) }} - {{#expr: ceil({{{resource 5 amount|}}}/2) }} }}|}} <!-- |
− | -->{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}} | + | -->{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}}/2) }} | {{#expr: floor({{{resource 6 amount|}}}/2) }}|{{#expr: {{{resource 6 amount|}}}/2 }}|{{#expr: floor({{{resource 6 amount|}}}/2) }} - {{#expr: ceil({{{resource 6 amount|}}}/2) }} }}|}} |
− | -->{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}} | + | |}} |
+ | |}} | ||
|}} | |}} | ||
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+ | {{#if: {{{page verified for version|}}}|{{Verified|{{{page verified for version|}}}}}| {{Verified}} }} | ||
− | + | {{#if: {{{defName|}}} {{{thingCategories|}}} {{{file|}}} {{{weaponTags|}}} {{{thingSetMakerTags|}}} {{{defaultOutfitTags}}} {{{factionPrerequisiteTags}}} {{{harvestTag}}} {{{recipePrerequisiteTags}}} {{{ResearchProjectTagDef}}} {{{sowTag}}} {{{sowTags}}} {{{tag}}} {{{tags}}} {{{techHediffsTags}}} {{{thingSetMakerTagsToAllow}}} {{{thingSetMakerTagsToDisallow}}} {{{tradeTag}}} {{{tradeTags}}} {{{tradeTagsBuy}}} {{{tradeTagsSell}}} {{{tradeTagsToAllow}}} {{{tutorHighlightTag}}} {{{apparelTags}}} {{{buildingTags}}} | | |
− | {{#if: {{{ | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | + | <div class="subheading mw-customtoggle-myDivision" style='height: 1.75em !important; padding: 0.25em 0em 0.25em !important; margin: 0.5em 0 0.5em !important; width:300px'> '''Technical''' | |
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− | <div class="subheading mw-customtoggle-myDivision" style='height: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> <span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> <span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'> | ||
− | {{#if: {{{defName|}}} | | + | {{#if: {{{defName|}}}| |
; defName | ; defName | ||
: {{{defName|}}} | : {{{defName|}}} | ||
}}<!-- | }}<!-- | ||
− | + | {{#if: {{{file|}}}| | |
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; File | ; File | ||
: {{{file|}}} | : {{{file|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{thingCategories|}}} | | + | -->{{#if: {{{thingCategories|}}}| |
; thingCategories | ; thingCategories | ||
: {{{thingCategories|}}} | : {{{thingCategories|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{weaponTags|} | + | -->{{#if: {{{weaponTags|}}}|{{#set: weaponTags = {{{weaponTags|}}}}} |
− | weaponTags = | ||
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− | }} }} | ||
; weaponTags | ; weaponTags | ||
: {{{weaponTags|}}} | : {{{weaponTags|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{thingSetMakerTags|}}} | | + | -->{{#if: {{{thingSetMakerTags|}}}| |
; thingSetMakerTags | ; thingSetMakerTags | ||
: {{{thingSetMakerTags|}}} | : {{{thingSetMakerTags|}}} | ||
Line 1,760: | Line 911: | ||
:{{{ResearchProjectTagDef|}}} | :{{{ResearchProjectTagDef|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{sowTag|} | + | -->{{#if: {{{sowTag|}}} |{{#set: sowTag = {{{sowTag|}}}}} |
;sowTag | ;sowTag | ||
:{{{sowTag|}}} | :{{{sowTag|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{sowTags|} | + | -->{{#if: {{{sowTags|}}} |{{#set: sowTags = {{{sowTags|}}}}} |
− | sowTags = | ||
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− | }} }} | ||
;sowTags | ;sowTags | ||
:{{{sowTags|}}} | :{{{sowTags|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{tag|} | + | -->{{#if: {{{tag|}}} |{{#set: tag = {{{tag|}}}}} |
− | tag = | ||
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− | }} }} | ||
;tag | ;tag | ||
:{{{tag|}}} | :{{{tag|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{tags|} | + | -->{{#if: {{{tags|}}} |{{#set: tags = {{{tags|}}}}} |
− | tags = | ||
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− | }} }} | ||
;tags | ;tags | ||
:{{{tags|}}} | :{{{tags|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{techHediffsTags|} | + | -->{{#if: {{{techHediffsTags|}}} | {{#set: techHediffsTags = {{{techHediffsTags|}}}}} |
− | techHediffsTags = | ||
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− | }} }} | ||
;techHediffsTags | ;techHediffsTags | ||
:{{{techHediffsTags|}}} | :{{{techHediffsTags|}}} | ||
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:{{{thingSetMakerTagsToDisallow|}}} | :{{{thingSetMakerTagsToDisallow|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{tradeTag|} | + | -->{{#if: {{{tradeTag|}}} |{{#set: tradeTag = {{{tradeTag|}}}}} |
− | |||
;tradeTag | ;tradeTag | ||
:{{{tradeTag|}}} | :{{{tradeTag|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{tradeTags|}}} | | + | -->{{#if: {{{tradeTags|}}} |{{#set: tradeTags = {{{tradeTags|}}}}} |
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;tradeTags | ;tradeTags | ||
:{{{tradeTags|}}} | :{{{tradeTags|}}} | ||
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:{{{tutorHighlightTag|}}} | :{{{tutorHighlightTag|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{apparelTags|} | + | -->{{#if: {{{apparelTags|}}} |{{#set: apparelTags = {{{apparelTags|}}}}} |
− | apparelTags = | ||
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− | }} }} | ||
;apparelTags | ;apparelTags | ||
:{{{apparelTags|}}} | :{{{apparelTags|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{buildingTags|} | + | -->{{#if: {{{buildingTags|}}} |{{#set: buildingTags = {{{buildingTags|}}}}} |
− | buildingTags = | ||
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− | }} }} | ||
;buildingTags | ;buildingTags | ||
:{{{buildingTags|}}} | :{{{buildingTags|}}} | ||
− | }} | + | }} |
− | + | </span> </div> </div>}} | |
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<br style="clear: both; height: 0px;" /> | <br style="clear: both; height: 0px;" /> | ||
− | </div></div></includeonly><noinclude> | + | </dl></div></div></includeonly><noinclude> |
{{documentation}}</noinclude><!-- Add categories and interwikis to the /doc subpage, not here! --> | {{documentation}}</noinclude><!-- Add categories and interwikis to the /doc subpage, not here! --> |