Editing Template:Clothing material table
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− | + | {{#vardefine:armorsharp|{{Q|{{PAGENAME}}|Armor Modifier - Sharp}}}} {{#vardefine:armorblunt|{{Q|{{PAGENAME}}|Armor Modifier - Blunt}}}} {{#vardefine:armorheat|{{Q|{{PAGENAME}}|Armor Modifier - Sharp}}}} {{#vardefine:HP|{{Q|{{PAGENAME}}|Max Hit Points Base}}}}{{#vardefine:value|{{Q|{{PAGENAME}}|Market Value Base}}}} | |
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− | {{#vardefine:armorsharp| | ||
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{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
|- | |- | ||
! Material | ! Material | ||
− | ! | + | ! Sharp |
− | ! | + | ! Blunt |
− | ! | + | ! Heat |
− | ! | + | ! Item HP |
− | ! | + | ! Market Value |
− | ! | + | |- |
− | ! | + | |
− | {{ | + | ! '''[[Silver]] {{PAGENAME}}''' |
− | {{ | + | | {{ #expr: {{Q|Silver|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}} |
− | {{ | + | | {{icon|silver|{{ #expr: 1*{{#var:value|}}}}}} |
− | {{ | + | |- |
− | {{ | + | |
− | {{ | + | ! '''[[Gold]] {{PAGENAME}}''' |
− | {{ | + | | {{ #expr: {{Q|Gold|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}} |
− | {{ | + | | {{icon|silver|{{ #expr: 10*{{#var:value|}}}}}} |
− | {{ | + | |- |
− | {{ | + | |
− | {{ | + | ! '''[[Steel]] {{PAGENAME}}''' |
− | {{ | + | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}} |
− | {{ | + | | {{icon|silver|{{ #expr: 1.9*{{#var:value|}}}}}} |
− | {{ | + | |- |
− | {{ | + | |
− | {{ | + | ! '''[[Plasteel]] {{PAGENAME}}''' |
− | {{ | + | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% |
− | {{ | + | | {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}} |
+ | | {{icon|silver|{{ #expr: 9*{{#var:value|}}}}}} | ||
+ | |- | ||
+ | |||
+ | ! '''[[Uranium]] {{PAGENAME}}''' | ||
+ | | {{ #expr: {{Q|Uranium|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}% | ||
+ | | {{ #expr: {{Q|Uranium|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}% | ||
+ | | {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}% | ||
+ | | {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}} | ||
+ | | {{icon|silver|{{ #expr: 6*{{#var:value|}}}}}} | ||
+ | |- | ||
|} | |} | ||
− | + | Assuming Normal quality, for the effect of other qualities, see [[Quality]]. | |
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