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− | {{ | + | {{Stub}}{{Image wanted|reason=Style variant gallery, see [[Cataphract helmet]] for example}}{{see also|Sun lamp}}{{infobox main|furniture| |
− | {{ | + | |name = Standing lamp |
− | | name = Standing lamp | + | |image = Standing lamp.png|Standing lamp |
− | | image = Standing lamp.png | + | |description = An electrical standing lamp that lights an area. People need light to move and work at full speed. |
− | | description = An electrical standing lamp that lights an area. People need light to move and work at full speed. | + | |type = Building |
− | | type = Building | + | |type2 = Furniture |
− | | type2 = Furniture | + | |placeable = true |
− | | placeable = true | + | |path cost = 14 |
− | | path cost = 14 | + | |passability = pass through only |
− | | passability = pass through only | + | |cover = 0.2 |
− | | cover = 0.2 | + | |minifiable = true |
− | | minifiable = true | + | |size = 1 ˣ 1 |
− | | size = 1 ˣ 1 | + | |mass base = 4 |
− | | mass base = 4 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 50 |
− | | hp = 50 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |power = -30 |
− | | power = -30 | + | |glowradius = 12 |
− | | glowradius = 12 | + | |glowcolor = (217, 217, 208) |
− | | glowcolor = (217, 217, 208) | + | |terrain affordance = light |
− | | terrain affordance = light | + | |research = Electricity |
− | | research = Electricity | + | |styledominance = 5 |
− | | styledominance = 5 | + | |thingCategories = BuildingsFurniture |
− | | thingCategories = BuildingsFurniture | + | |work to make = 300 |
− | | work to make = 300 | + | |resource 1 = Steel |
− | | resource 1 = Steel | + | |resource 1 amount = 20 |
− | | resource 1 amount = 20 | + | |destroyyield = nothing |
− | | destroyyield = nothing | ||
}} | }} | ||
− | {{Info|A '''standing lamp''' is a [[furniture]] item that produces [[ | + | {{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 50% up to seven squares away.}} |
+ | Placing standing lamps in dark rooms eliminates the debuff [[Thoughts_list#In_darkness|"In darkness"]]. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]]. Standing lamps are constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched. | ||
− | == | + | == Illumination area == |
− | + | Standing lamps light areas to 50% in a "7 tile" radius circle, then lighting fades rapidly, as shown in the image below. | |
− | + | [[File:Standing lamp illumination area.png|400px||thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] | |
− | [[File:Standing lamp illumination area.png| | ||
− | |||
− | + | Note that 50% illumination is the maximum available for this kind of lamp, no matter how many are used; only the sun or the [[sun lamp]] give "Brightly lit (100%)" (necessary for most [[plants|plant]] growth), but pawns are perfectly fine with "Lit (30%)" or better. | |
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==== Visual representation ==== | ==== Visual representation ==== | ||
− | + | Also, the lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit. | |
− | + | [[File:Illumination in 1-square wide corridor.png|500px|thumb|center| Line of sight is not always a limitation with light sources.]] | |
− | + | In the image above, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot. | |
− | == | + | == Colored lights == |
− | {{ | + | {{see also|Standing lamp (blue)|Standing lamp (red)|Standing lamp (green)}} |
− | + | There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp. | |
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− | + | By using colored lights near each other, you can combine the colors. | |
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− | + | Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game. | |
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− | + | [[File:ColoredLights.jpg|500px|center|Light % is not additive above the maximum that single colored lights provide.]] | |
− | + | <div class="center"> | |
− | + | Combining different colored lights for a "rainbow" feel to your colony.<br> | |
− | + | <small>[https://www.reddit.com/r/RimWorld/comments/6688wn Screenshot courtesy of reddit user 'i_cant_even_english'.]</small> | |
+ | <div> | ||
− | {{ | + | <noinclude>{{nav|furniture|wide}}</noinclude> |
− | [[Category:Furniture]] [[Category: | + | [[Category:Furniture]] |
+ | [[Category:Environment]] |