Editing Social

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 100: Line 100:
 
| 10*
 
| 10*
 
| None
 
| None
 
|-
 
! Strange talk** {{AnomalyIcon}}
 
| -4
 
| 1*
 
| Unknown
 
 
|}
 
|}
 
</li><div>
 
</li><div>
Line 113: Line 107:
 
=== Chitchat ===
 
=== Chitchat ===
 
The most common type of social interaction. This increases relation between the two pawns by 2/3 opinion each, capping out at 10. It is nullified by the psychopath trait.
 
The most common type of social interaction. This increases relation between the two pawns by 2/3 opinion each, capping out at 10. It is nullified by the psychopath trait.
=== Deep talk ===
+
=== Deep Talk ===
 
A type of social interaction that gives a large +15 opinion of each other. It caps out at 10 and is nullified by the psychopath trait.
 
A type of social interaction that gives a large +15 opinion of each other. It caps out at 10 and is nullified by the psychopath trait.
 
=== Insulted ===
 
=== Insulted ===
Line 119: Line 113:
 
=== Slighted ===
 
=== Slighted ===
 
This social interaction is similar to being insulted, except only giving a -5 opinion. It also caps out at 10 interactions. Being slighted also has a small chance of starting a social fight. It does not give a negative moodlet.
 
This social interaction is similar to being insulted, except only giving a -5 opinion. It also caps out at 10 interactions. Being slighted also has a small chance of starting a social fight. It does not give a negative moodlet.
=== Strange chat {{AnomalyIcon}} ===
 
This social interaction can occur when interacting with a [[Endings#Embrace_the_void|Void touched]] pawn, and gives a -3 "Unsettling conversation" opinion of the Void touched pawn. The affected pawn also suffers a -4 moodlet.
 
 
=== Social fights ===
 
=== Social fights ===
 
Social fights have a small chance of starting when a pawn is insulted or slighted. The chance of a pawn starting a social fight is can be affected by traits such as [[bloodlust]], a pawn's current level of [[Beer|inebriation]], and [[Genes#Aggressive|Aggression]]{{BiotechIcon}} genes. The pawns in social fights cannot be drafted or controlled, similar to mental breaks. Fighting pawns' character portraits will display a red lightning bolt. The two fighting pawns will continue fighting until after at least {{Ticks|420}} have passed, or until the other pawn is downed or killed. Both pawns will suffer minor cut and bruise injuries, but there is a small chance that a pawn may lose their eye or even die. Pawns will not use melee weapons in fights. Pawns that are [[incapable]] of violence can still provoke social fights, but will not fight back during them. If either pawn lands a hit, the victim will gain a {{Bad|-15}} "harmed me" opinion of their attacker for 10 days.
 
Social fights have a small chance of starting when a pawn is insulted or slighted. The chance of a pawn starting a social fight is can be affected by traits such as [[bloodlust]], a pawn's current level of [[Beer|inebriation]], and [[Genes#Aggressive|Aggression]]{{BiotechIcon}} genes. The pawns in social fights cannot be drafted or controlled, similar to mental breaks. Fighting pawns' character portraits will display a red lightning bolt. The two fighting pawns will continue fighting until after at least {{Ticks|420}} have passed, or until the other pawn is downed or killed. Both pawns will suffer minor cut and bruise injuries, but there is a small chance that a pawn may lose their eye or even die. Pawns will not use melee weapons in fights. Pawns that are [[incapable]] of violence can still provoke social fights, but will not fight back during them. If either pawn lands a hit, the victim will gain a {{Bad|-15}} "harmed me" opinion of their attacker for 10 days.
Line 463: Line 455:
 
If the opinion of another person is high enough and the opinion of the pawn's lover/fiancé/fiancée/spouse is low enough, a pawn may start an affair with another pawn. Their lover/fiancé/fiancée/spouse will suffer a massive -70 opinion of the adulterer.
 
If the opinion of another person is high enough and the opinion of the pawn's lover/fiancé/fiancée/spouse is low enough, a pawn may start an affair with another pawn. Their lover/fiancé/fiancée/spouse will suffer a massive -70 opinion of the adulterer.
  
This is disabled for [[Ideology]] if specific setting for the ideoligions is set to have free range of spouse. In case of a mixed faith relationship, then the Ideology of the adulterer is what determines whether it counts as an affair.
+
This is disabled for [[Ideology]] if specific setting for the ideoligions is set to have free range of spouse.
  
 
==Misc actions==
 
==Misc actions==
{{Stub|section=1|reason=Missing "Lovin afterglow", needs confirmation of exact values, what negates it (if anything) and if it stacks or not}}
+
{{Stub|section=1|reason=Missing "Killed a child" and "Lovin afterglow", needs confirmation of exact values, what negates it (if anything) and if it stacks or not}}
 
Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony.
 
Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony.
  
Line 473: Line 465:
 
! Thought name
 
! Thought name
 
! Opinion
 
! Opinion
! Stack limit per pawn
+
! Max cumulated opinion or stack limit per pawn
 
! Nullifying traits
 
! Nullifying traits
  
Line 485: Line 477:
 
! Botched my surgery
 
! Botched my surgery
 
| -20*
 
| -20*
| 5*, x0.9 multiplier
+
| 5
 
| None
 
| None
  
Line 491: Line 483:
 
! Rescued me
 
! Rescued me
 
| 15
 
| 15
| 3, x0.9 multiplier
+
| 3*
 
| None
 
| None
  
Line 520: Line 512:
 
|-
 
|-
 
! Killed a child
 
! Killed a child
| -20
+
| -6
| 5*, x0.9 multiplier
+
| 1*
| [[Psychopath]],[[Bloodlust]]
+
| [[Traits#Psychopath|Psychopath]],[[Traits#Bloodlust|Bloodlust]]
  
 
|}
 
|}
Line 532: Line 524:
 
* [[Version/0.13.1135|0.13.1135]] - Social/Opinion system added. Family members out to cousins and beyond are now tracked, as are lovers, fiancees, marriages and exes of the same. Lovin' is added and Colonists in relationships can now share beds. People may get in social fights with those they dislike (even neutrals and enemies do this). Marriage ceremonies and parties added. People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
 
* [[Version/0.13.1135|0.13.1135]] - Social/Opinion system added. Family members out to cousins and beyond are now tracked, as are lovers, fiancees, marriages and exes of the same. Lovin' is added and Colonists in relationships can now share beds. People may get in social fights with those they dislike (even neutrals and enemies do this). Marriage ceremonies and parties added. People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
 
* [[Version/1.1.0|1.1.0]] - Pawns now sometimes take the family name of their partner upon marriage. Pawns now really like the pawn who rescued them.
 
* [[Version/1.1.0|1.1.0]] - Pawns now sometimes take the family name of their partner upon marriage. Pawns now really like the pawn who rescued them.
* [[Version/1.4.3525|1.4.3525]] - Fix: Suppressed [[genes]] contributing to romance chance still apply.
 
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Lover relationships can generate for pawns who have spent their entire life in the colony.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Lover relationships can generate for pawns who have spent their entire life in the colony.
* [[Version/1.4.3682|1.4.3682]] - Fix: Pawn sibling relationships disappearing when parents are removed.
 
 
 
[[Category:Characters]]
 
[[Category:Characters]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: