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− | {{ | + | {{rewrite|reason=Verify numbers, copied from shelf page}} |
+ | {{Image wanted|section=1|reason=Images of small shelves}} | ||
{{Infobox main|furniture | {{Infobox main|furniture | ||
| name = Small shelf | | name = Small shelf | ||
− | | image = | + | | image = EquipmentRack.png |
− | | description = | + | | description = ? |
− | |||
| type = Building | | type = Building | ||
| type2 = Furniture | | type2 = Furniture | ||
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| cover = 0.4 | | cover = 0.4 | ||
| minifiable = true | | minifiable = true | ||
− | | size = | + | | size = 2 ˣ 1 |
− | | mass base = | + | | mass base = 8 |
| flammability = 1 | | flammability = 1 | ||
− | | hp = | + | | hp = 100 |
| sell price multiplier = 0.7 | | sell price multiplier = 0.7 | ||
| beauty = 0.5 | | beauty = 0.5 | ||
| terrain affordance = light | | terrain affordance = light | ||
| research = Complex furniture | | research = Complex furniture | ||
− | | work to make = | + | | work to make = 300 |
| stuff tags = Metallic, Woody, Stony | | stuff tags = Metallic, Woody, Stony | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 10 | | resource 1 amount = 10 | ||
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}} | }} | ||
A '''small shelf''' is an item of [[furniture]] item that stores up to three stacks of items and protects them from [[deterioration]]. | A '''small shelf''' is an item of [[furniture]] item that stores up to three stacks of items and protects them from [[deterioration]]. | ||
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | Shelves can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
== Summary == | == Summary == | ||
− | A small shelf acts like a [[stockpile zone]] that can hold 3 items in its tile. They cannot hold chunks, minified buildings, plants, or | + | A small shelf acts like a [[stockpile zone]] that can hold 3 items in its tile. They cannot hold chunks, minified buildings, plants, or large corpses.{{Check Tag|How large?|What size corpses can be stored? Likely limited by body size}} It also protects items from [[deterioration]] and removes their [[beauty]] penalty. Instead, the beauty of the area covered by the shelf is only the combined beauty of the shelf itself and the underlying [[floor]] or [[terrain]]. |
Shelves slow passage, but do not block movement. This trait makes it possible for pawns to pick up/place items without actually stepping on its tile. They can be reinstalled as needed. | Shelves slow passage, but do not block movement. This trait makes it possible for pawns to pick up/place items without actually stepping on its tile. They can be reinstalled as needed. | ||
− | + | ===Storage settings=== | |
− | + | [[File:Shelf_linking.png|thumb|left|150px|Linking small shelves and blueprints.]] | |
− | === Storage settings === | ||
− | [[File: | ||
The default storage settings is to contain general items at the "Preferred" priority level, but this can be changed at will, even while the shelf is still in an unfinished blueprint form. | The default storage settings is to contain general items at the "Preferred" priority level, but this can be changed at will, even while the shelf is still in an unfinished blueprint form. | ||
Shelves can also be "linked" together in groups. Linked shelves will share the same storage settings. In order to link shelves, select the shelves you want to link (shift-click to select multiple items), then select the "Link settings" gizmo. You can link shelves, even if they are uncompleted. The link will keep the storage settings of the first shelf selected in a link. | Shelves can also be "linked" together in groups. Linked shelves will share the same storage settings. In order to link shelves, select the shelves you want to link (shift-click to select multiple items), then select the "Link settings" gizmo. You can link shelves, even if they are uncompleted. The link will keep the storage settings of the first shelf selected in a link. | ||
− | + | <br><br> | |
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== Analysis == | == Analysis == | ||
− | [[File: | + | [[File:Shelf_trick.png|thumb|left|200px|The "shelf trick". Shelves next to a worker's seat increase efficiency.]] |
A shelf's main use is to store items. Each shelf gives thrice the storage space per tile. They can store and "mask" many ugly items in your workstation, allow more [[meat]] into your freezer, protect weapons and mortar shells from [[deterioration]], etc. The removal of beauty penalty and their slight beauty boost make shelves convenient anywhere you want quick access to items, like medicine in a hospital. | A shelf's main use is to store items. Each shelf gives thrice the storage space per tile. They can store and "mask" many ugly items in your workstation, allow more [[meat]] into your freezer, protect weapons and mortar shells from [[deterioration]], etc. The removal of beauty penalty and their slight beauty boost make shelves convenient anywhere you want quick access to items, like medicine in a hospital. | ||
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Eventually, any item that can be put on a shelf should be stored on a shelf - this saves space, which saves walking time, reduces the number of [[cooler]]s and [[firefoam popper]]s required, decreases the [[wall]]s required, etc. | Eventually, any item that can be put on a shelf should be stored on a shelf - this saves space, which saves walking time, reduces the number of [[cooler]]s and [[firefoam popper]]s required, decreases the [[wall]]s required, etc. | ||
− | === Material analysis === | + | ===Material analysis=== |
− | You should make the shelves as cheap as possible - the material of a shelf | + | You should make the shelves as cheap as possible - the quality and material of a shelf are largely irrelevant. Quality only impacts [[beauty]] and [[wealth]]. Material impacts beauty, HP, and flammability. Of these stats: |
− | * The beauty and wealth increases are minimal, unless impractical materials like [[gold]] are used. If colonists spend only a short time near the shelf, such as in warehouse storage areas, then both stats don't matter at all. | + | *The beauty and wealth increases are minimal, unless impractical materials like [[gold]] are used. If colonists spend only a short time near the shelf, such as in warehouse storage areas, then both stats don't matter at all. |
− | * HP is redundant, as shelves should be very rarely under attack. In any case, shelves of cheap materials are cheap to replace. | + | *HP is redundant, as shelves should be very rarely under attack. In any case, shelves of cheap materials are cheap to replace. |
− | * Flammability rarely matters, as a nonflammable shelf doesn't protect any items on it. If flammability is a concern, then [[stone]] is cheap, durable, and nonflammable. | + | *Flammability rarely matters, as a nonflammable shelf doesn't protect any items on it. If flammability is a concern, then [[stone]] is cheap, durable, and nonflammable. |
− | + | Because wealth increases [[raid points|raid strength]], high quality shelves can actually be undesirable. | |
− | Compared to 2 small shelves, the regular shelf takes 83% the work, but is a bigger loss if destroyed from a targeted [[tantrum]]. Either way, the differences are small - place mini shelves where they would fit, and regular shelves elsewhere. | + | |
− | {{Building | + | Compared to 2 small shelves, the regular shelf takes 83% the work, but is a bigger loss if destroyed from a targeted [[tantrum]]. Either way, the differences are small - place mini shelves where they would fit, and regular shelves elsewhere. |
+ | {{Building Material Table}} | ||
== Styles == | == Styles == | ||
− | {{Ideology| | + | {{Ideology|No category}} |
− | |||
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
+ | == Version history == | ||
− | + | * [[Version/1.4.3523|1.4.3523]] - Introduced. | |
− | * [[Version/1.4.3523|1.4.3523]] - | ||
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{{Nav|furniture|wide}} | {{Nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] |