Editing Ship cryptosleep casket
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− | {{ | + | __NOTOC__ |
+ | <onlyinclude> | ||
+ | {{Infobox main|Ship| | ||
|name = Ship cryptosleep casket | |name = Ship cryptosleep casket | ||
− | |image = ShipCryptosleepCasket.png| | + | |image = ShipCryptosleepCasket.png| |
|imagesize = 192px | |imagesize = 192px | ||
− | |description = A cryptosleep casket hardened against the dangers of space | + | |description = A cryptosleep casket hardened against the dangers of space. |
− | |type = | + | |type = Ship |
− | |type2 = | + | |type2 = |
− | |placeable = | + | |placeable = Yes |
− | | | + | |rotatable = Yes |
− | | | + | |size = 2|1 |
− | | | + | |hp = 200 |
+ | |power = | ||
+ | |work to make = 134 | ||
+ | |resources to make = {{icon|metal|120}} + {{icon|uranium|14}} + {{icon|component|3}} + {{icon|advcomponent|3}} | ||
+ | |deconstruct yield = {{icon|metal|90}} + {{icon|uranium|11}} + {{icon|component|2}} + {{icon|advcomponent|2}} | ||
|cover = 0.5 | |cover = 0.5 | ||
− | + | }}</onlyinclude> | |
− | + | The '''ship cryptosleep casket''' is used to contain a colonist in a state of suspended animation for space travel. To construct one, it must be placed adjacent to a [[ship structural beam]] (head first). It cannot be placed independently. If the player wishes to build a ship to evacuate the planet and end the game, several caskets are needed, one for each colonist and/or animal to be transported. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets. | |
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− | }} | ||
− | The '''ship cryptosleep casket''' is used to contain a | ||
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− | + | While in a cryptosleep casket, a humanoid's biological functions are suspended. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied. When occupied, an <tt>'Eject sleeper'</tt> button becomes available to allow the player to remove the colonist. | |
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− | + | After waking from cryptosleep a humanoid will have [[Ailments#Cryptosleep Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed. | |
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− | + | The ship cryptosleep casket is visually and functionally identical to the [[cryptosleep casket]] found in the [[Misc]] menu. A cryptosleep casket differs largely from its ship-bound counterpart in that it is not a ship component and therefore can be placed anywhere. | |
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− | + | When a ship cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire. | |
− | == | + | ==Entering a Cryptosleep Casket== |
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− | + | To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket". | |
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− | + | Animals can be put into cryptosleep caskets, but they need to be downed first. This can be done by applying anesthesia followed by manually directing a colonist to carry them inside. | |
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<noinclude> | <noinclude> | ||
{{nav|ship|wide}} | {{nav|ship|wide}} | ||
+ | [[Category:Buildings]] | ||
[[Category:Ship]] | [[Category:Ship]] | ||
</noinclude> | </noinclude> |