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The '''ship''', once fully assembled, will allow the colonists to escape the planet and win the game. | The '''ship''', once fully assembled, will allow the colonists to escape the planet and win the game. | ||
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==Summary== | ==Summary== | ||
− | A working ship must include 3 | + | A working ship must include 3 engines and 1 of each other ship part. Therefore, the absolute minimum amount of supplies needed to create a fully functional ship is as follows: |
<div style="column-count:2; width:500px"> | <div style="column-count:2; width:500px"> | ||
− | * {{icon Small|steel||1740}} | + | * {{icon Small|steel||1740}} |
− | * {{icon Small|plasteel||740}} | + | * {{icon Small|plasteel||740}} |
− | * {{icon Small|uranium||294}} | + | * {{icon Small|uranium||294}} |
− | * {{icon Small|advanced component|| | + | * {{icon Small|advanced component||42}} |
− | * {{icon Small|component||12}} | + | * {{icon Small|component||12}} |
− | * {{icon Small|gold||74}} | + | * {{icon Small|gold||74}} |
− | * {{icon small|persona core||1}} | + | * {{icon small|persona core||1}} |
</div> | </div> | ||
− | + | In specfic, the ship needs 3 things to launch: | |
− | * Have all necessary parts built and connected. | + | * Have all necessary parts built and connected. Any ship part can connect to any other ship part, except for [[ship cryptosleep casket]]s, which must connect to a ship structural beam. (I.e., beams are ''only'' required for caskets) |
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* Have the [[ship reactor]] activated. The activation process takes 15 days and will attract constant [[raid]]ers, both human and mechanoid. | * Have the [[ship reactor]] activated. The activation process takes 15 days and will attract constant [[raid]]ers, both human and mechanoid. | ||
* Have at least one ship cryptosleep casket occupied. | * Have at least one ship cryptosleep casket occupied. | ||
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The ships launch readiness can be displayed by selecting any ship part and clicking 'Show launch report'. It will either list deficiencies or display 'Ready for launch'. Only one occupied cryptosleep ship casket is necessary for launch, but each colonist or animal you wish to evacuate must have their own casket. Currently, animals have to be carried to caskets while downed. The easiest way to do it is to apply anesthesia on them. | The ships launch readiness can be displayed by selecting any ship part and clicking 'Show launch report'. It will either list deficiencies or display 'Ready for launch'. Only one occupied cryptosleep ship casket is necessary for launch, but each colonist or animal you wish to evacuate must have their own casket. Currently, animals have to be carried to caskets while downed. The easiest way to do it is to apply anesthesia on them. | ||
− | == Analysis == | + | ==Analysis== |
− | + | Overall, the advanced components are the hardest material to gather enough to make a ship. In order to accelerate the production of those, you will probably want multiple skilled crafters and multiple [[fabrication bench]]es. | |
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− | The ship reactor does not require any other part of the ship to begin activation. It is optimal to begin activation as soon as the reactor is built and secured. Getting supplies for | + | The ship reactor does not require any other part of the ship to begin activation. It is optimal to begin activation as soon as the reactor is built and secured. Getting the supplies for the other ship parts increases [[wealth]], which increases the strength of raids. In addition, the ship reactor can be surrounded with layers and layers of walls to ensure that your effort doesn't get wasted. After the 15 days, if you survive , you can start to gather all the resources and build the ship. |
==Gallery== | ==Gallery== |