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− | + | Saturation is the unseen game mechanic that controls [[Characters]]' needs for [[Food]]. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level. | |
− | + | ==Levels of Saturation== | |
− | + | Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their [[Thoughts]]. | |
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− | Characters' saturation level is grouped into four thresholds: Fed, Hungry, | ||
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+ | For humanoids, the saturation levels are as follows: | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Label | ! Label | ||
! Saturation | ! Saturation | ||
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|- | |- | ||
| Fed | | Fed | ||
− | | Greater than | + | | Greater than 30 |
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|- | |- | ||
| Hungry | | Hungry | ||
− | | | + | | 20 to 30 |
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|- | |- | ||
− | | | + | | Urgently Hungry |
− | | | + | | 0.01 to 20 |
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|- | |- | ||
− | | | + | | Starving |
− | | 0 | + | | Less than 0.01 |
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|} | |} | ||
− | + | Saturation caps at 100. | |
− | == | + | ==Saturation Changes== |
− | + | Saturation goes down every tick (1/20000 of a game day) depending on the character's current saturation. | |
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− | Saturation goes down every tick (1/ | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Saturation | ! Saturation | ||
− | + | ! Change per tick | |
− | ! Change per | ||
! Change per day | ! Change per day | ||
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|- | |- | ||
| Fed | | Fed | ||
− | | | + | | -0.004 |
− | + | | -80 | |
− | | - | ||
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|- | |- | ||
| Hungry | | Hungry | ||
− | | | + | | -0.002 |
− | + | | -40 | |
− | | - | ||
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|- | |- | ||
− | | | + | | Urgently Hungry |
− | | | + | | -0.001 |
− | + | | -20 | |
− | | - | ||
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|- | |- | ||
− | | | + | | Starving |
− | | 0 | + | | -0.0006 |
− | + | | -12 | |
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|} | |} | ||
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− | + | ==Starving== | |
+ | Once a character becomes starving they start a clock to take damage from starvation. | ||
− | + | After 5000 ticks (1/4 game day) a starving character takes 5 starvation damage and the clock resets. | |
− | + | This means a character with 100 health (full) will die after 5 days of starvation. | |
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− | == | + | ==Example== |
− | + | Jones recently became hungry. His saturation is 25. He eats a Packaged Survival Meal which restores up to 100 saturation. His saturation caps out at 100. | |
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+ | Jones will become: | ||
− | + | Hungry in 17500 ticks (0.875 game days) | |
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− | + | Urgently Hungry in 17500 + 5000 = 22500 ticks (1.125 game days) | |
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− | + | Starving in 22500 + 19990 = 42490 ticks (2.125 game days) | |
− | + | Dead in 42490 + 100000 = 142490 ticks (7.125 game days) | |
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[[Category:Status Level]] | [[Category:Status Level]] |