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− | {{Stub|reason= | + | {{Ideology}} |
+ | {{Stub|reason=Rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page. }} | ||
{{Image wanted}} | {{Image wanted}} | ||
− | '''Rituals''' are | + | '''Rituals''' are options for [[ideoligions]]. They allow pawns to participate, with a variety of props, in the hope of eliciting some outcome. These outcomes range from simple but significant mood boosts to attracting new recruits to the colony. |
− | + | {| class="wikitable" | |
− | { | + | |- |
− | + | ! Image !! Ritual !! Factors !! Outcomes !! Notes | |
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− | + | | [[File:Ritual funeral.png|64px]] || Funeral || Participant count (10): +70%<br>Moral guide present: +30% || 5% Terrible: -3<br>15% Lackluster: -1<br>60% Good: +5<br>20% Heartwarming: +8 || If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count. | |
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− | + | | [[File:Social festival.png|64px]] || Social festival || Participant count (10): +25%<br>Leader present: +25%<br>Started at altar: +20%<br>Lectern used: +20%<br>Seats for everyone: +20% || 5% Terrible: -3<br>15% Boring: -1<br>60% Fun: +5<br>20% Unforgettable: +8|| | |
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− | + | | [[File:Dance party.png|64px]] || Dance party || Participant count (10): +30%<br>Started at lightball: +20%<br>Active loudspeakers (6): +30%<br>Room Impressiveness (120): +20%|| 5% Terrible: -3<br>15% Boring: -1<br>60% Fun: +8<br>20% Unforgettable: +16|| If the party is fun or unforgettable, there is a chance<sup>probability?</sup> that all participants will get +20% [[Global Work Speed]] for 24h. Only available to non-tribals. | |
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− | + | | [[File:Drum party.png|64px]] || Drum party || Participant count (10): +30%<br>Started at campfire: 20%<br>Drums (6): +30%<br>Room Impressiveness (120): +20%|| 5% Terrible: -3<br>15% Boring: -1<br>60% Fun: +8<br>20% Unforgettable: +16|| If the party is fun or unforgettable, there is a chance<sup>probability?</sup> that all participants will get +20% [[Global Work Speed]] for 24h. Only available to tribals. | |
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− | + | | [[File:Ritual skylantern festival.png|64px]] || Skylantern festival || Participant count (10): +100% || 5% Terrible: -3<br>15% Unimpressive: -1<br>60% Beautiful: +6<br>20% Unforgettable: +10|| Each participant makes a skylantern out of {{icon small|wood}} 4 [[wood]]. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.<sup>probability?</sup> | |
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− | + | | [[File:Christmas tree ritual.png|64px]]<br>[[File:Symbol burning.png|64px]]<br>[[File:Smokeleaf circle.png|64px]]<br>[[File:Cannibal feast.png|64px]] || Christmas tree<br>Symbol burning<br>Smokeleaf circle<br>Cannibal feast || Participant count (10): +80%<br>Room Impressiveness (120): +20% || 5% Terrible: -3<br>15% Boring: -1<br>60% Fun: +5<br>20% Unforgettable: +8||Destroys the ritual target. | |
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− | + | | [[File:Ritual scarification.png|64px]] || Scarification || Participant count (10): +25%<br> Moral guide present: +20%<br>Started at altar: +20%<br>Lectern used: +15%<br>Seats for everyone: +20%|| 5% Terrible: -2<br>15% Boring: -1<br>60% Satisfying: +1<br>20% Spectacular: +3||Scarifies the subject. Only available with the Pain is Virtue meme. | |
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− | + | | [[File:Ritual blinding.png|64px]] || Blinding ceremony || Participant count (10): +25%<br> Moral guide present: +20%<br>Started at altar: +20%<br>Lectern used: +15%<br>Seats for everyone: +20%|| 5% Terrible: -2<br>15% Boring: -1<br>60% Satisfying: +1<br>20% Spectacular: +3||Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a [[psycasts|psylink]] upgrade or unlock a new psychic power.<sup>probability?</sup> Only available with the Blindsight meme. | |
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− | + | | [[File:Ritual animal sacrifice.png|64px]] || Animal sacrifice || Participant count (10): +25%<br>Moral guide present: +25%<br>Started at altar: +20%<br>Lectern used: +15%<br>Seats for everyone: +15% || 5% Terrible: -3<br>15% Boring: -1<br>60% Satisfying: +5<br>20% Spectacular: +8|| If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an [[inspiration]]. Only available with the Human Primacy meme. | |
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− | + | | [[File:Ritual gladiator duel.png|64px]] || Gladiator duel || Participant count (10): +20%<br>Leader present: +20%<br>Duelist dies: +100%<br>Weapon used: +60% || 5% Terrible: -3<br>15% Boring: -1<br>60% Good: +5<br>20% Unforgettable: +8|| The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost<sup>separate from the usual mood boost?</sup>, and fill their recreation bars.<sup>verify</sup> The duelists also gain the mood effect from ritual quality. Duelists must be [[Incapable|capable]] of violence Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes. | |
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− | ---- | + | | [[File:Ritual public execution.png|64px]] || Prisoner execution || Participant count (10): +80%<br>Started at altar: +20% || 15% Awkward: -1<br>65% Satisfying: +6<br>20% Spectacular: +8 || Participating [[slaves]] are fully suppressed. Can be performed by all ideologions. |
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− | + | | [[File:LeaderSpeech.png|64px]] || Leader speech || Participant count (10): +40%<br>Room impressiveness (120): +20<br>Leader's Social Impact (150%): +40% || 5% Terrible: -8<br>15% Uninspiring: -4<br>60% Encouraging: +5<br>20% Inspirational: +8 || The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion. | |
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+ | | [[File:Trial.png|64px]] || Trial || Participant count (20): +60%<br>Leader's Negotiation Ability * 0.25<br>Defendant's Negotiation Ability * -0.25|| 50% Exonerated<br>50% Convicted || If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their [[Negotiation Ability]] is effectively set to 0. | ||
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+ | | [[File:ConversionRitual.png|64px]] || Conversion ritual || Participant count (10): +40%<br>Room impressiveness (120): +20%<br>Moral guide's Social Impact (150%): +30%<br>Convertee's Expectations (Very Low): +10%, (Sky High): -30%|| 5% Terrible<br>15% Ineffective<br>60% Effective: +3<br>20% Masterful: +6 || The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%. | ||
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+ | | [[File:Tree connection ritual.png|64px]] || Tree connection || Participant count (10): +100% || || The connector will start with 25-45% connection strength, depending on ritual quality. | ||
+ | |} | ||
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+ | {{Royalty|section=1}} | ||
+ | {| class="wikitable" | ||
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− | ! | + | ! Image !! Ritual !! Factors !! Outcomes !! Notes |
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− | + | | || Bestowing Ceremony || Participant count (24): +60%<br>Room Impressiveness (170): +40% ||Bonus mood for 6 days:<br> 5% Terrible: -3<br>15% Unimpressive: -1<br>60% Honourable: +3<br>20% Grandiose: +6 || Bonus honor based on number of gathered spectators{{Check Tag|Verify|Based on in-game description}}. The bonus does not depend on outcome quality. Provides 1-3 honor {{Check Tag|Verify|Provide exact values}} <br> Requires [[Quests#.3CPAWN_NAME.3E.27s_.3CNEW_TITLE.3E_Ceremony|New title's ceremony quest]] to start. | |
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− | + | | || Throne Speech || Participant count (10): +40%<br>Organizer's social impact(150%): +40%{{Check Tag|Verify|Guessing based on few in-game observations and other rituals}} <br>Room Impressiveness (120): +20% ||Bonus mood for 8 days:<br> 5% Terrible: -8<br>15% Uninspiring: -4<br>60% Encouraging: +5<br>20% Inspirational: +10 || If the speech is inspiring, participants may acquire [[Inspirations]] <br> The speech quality will also affect the listeners' opinions of the speaker, up to +40 opinion at inspirational{{Check Tag|Verify|Probably same values as Leader's Speech}}.<br> 10 days cooldown on [[Begin Throne Speech]] ability. <br>Expected ritual duration: 2 hours | |
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|} | |} | ||
− | == | + | {{Biotech|section=1}} |
− | + | {{stub|section=1|reason=Childbirth ritual goes here}} | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Image !! Ritual !! Factors !! Outcomes !! Notes | ||
+ | |} | ||
− | + | == Funeral == | |
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This is the only ritual involving the (possible) non-player caused death. It is generally considered the worst ritual, as it requires the death of a pawn - an expensive cost when other rituals are available with the same effects. | This is the only ritual involving the (possible) non-player caused death. It is generally considered the worst ritual, as it requires the death of a pawn - an expensive cost when other rituals are available with the same effects. | ||
− | + | == Social festival == | |
− | + | == Dance party == | |
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This is tied with "drum party" for the most "success bonuses" and shortest cooldown. | This is tied with "drum party" for the most "success bonuses" and shortest cooldown. | ||
− | + | == Drum party == | |
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This is tied with "dance party" for the most "success bonuses" and shortest cooldown. | This is tied with "dance party" for the most "success bonuses" and shortest cooldown. | ||
− | + | == Skylantern festival == | |
− | + | == Christmas tree == | |
− | + | == Symbol burning == | |
− | + | == Smokeleaf circle == | |
− | + | == Cannibal feast == | |
− | + | == Scarification == | |
− | + | == Blinding ceremony == | |
− | + | == Animal sacrifice == | |
− | + | == Gladiator duel == | |
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This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | This ritual always has 100% quality if one of the fighters dies. There are a number of ways to maximize the chances of that happening: | ||
* Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | * Give the fighters [[go-juice]] or [[yayo]]. Getting downed by pain shock will end the ritual with a lower score. | ||
− | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies | + | * Place a single melee weapon in the ring. One of the duelists will have an advantage and there will be a {{+|20%}} ''Weapon used'' quality bonus even if nobody dies. |
* Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | * Choose one fighter with a high and the other with a low [[Melee]] skill to give the first one an advantage. | ||
* Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | * Remove '''one''' of the weaker fighter's hands. Do not remove both as pawns with 0% Manipulation cannot participate in the ritual. | ||
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Strip both gladiators before battle to prevent any clothes becoming [[tainted]] when they die. | Strip both gladiators before battle to prevent any clothes becoming [[tainted]] when they die. | ||
− | + | == Prisoner execution == | |
− | + | == Trial == | |
− | + | == Conversion ritual == | |
− | + | == Tree connection == | |
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |