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− | {{ | + | <onlyinclude>{{infobox main|weapon| |
− | | name = Revolver | + | |name = Revolver |
− | | image = Revolver.png | + | |image = Revolver.png|Revolver |
− | | description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw. | + | |description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw. |
− | | type = Equipment | + | |type = Equipment |
− | | type2 = Weapons | + | |type2 = Weapons |
− | + | |class = Industrial | |
− | | class = Industrial | + | |damage = 12 |
− | | damage = 12 | + | |armorPenetration = 18 |
− | + | |range = 25.9 | |
− | | armorPenetration = 18 | + | |accuracyTouch = 80 |
− | | range = 25.9 | + | |accuracyShort = 75 |
− | | accuracyTouch = 80 | + | |accuracyMedium = 45 |
− | | accuracyShort = 75 | + | |accuracyLong = 35 |
− | | accuracyMedium = 45 | + | |accuracyAvg = 68.5 |
− | | accuracyLong = 35 | + | |mode = Single-Shot |
− | | accuracyAvg = 68.5 | + | |warmup = 18 |
− | | mode = Single-Shot | + | |cooldown = 96 |
− | | warmup = 18 | + | |burst = 1 |
− | | cooldown = 96 | + | |DPS = DPS |
− | | burst = 1 | + | |velocity = 55 |
− | | DPS = DPS | + | |resource 1 = Steel |
− | | velocity = 55 | + | |resource 1 amount = 30 |
− | + | |resource 2 = Component | |
− | + | |resource 2 amount = 2 | |
− | | resource 1 = Steel | + | |marketvalue = 135 |
− | | resource 1 amount = 30 | + | |mass base = 1.4 |
− | | resource 2 = Component | + | |stoppingPower = 1 |
− | | resource 2 amount = 2 | + | |work to make = 4000 |
− | | marketvalue = 135 | + | }}</onlyinclude>{{info|The '''revolver''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}} |
− | | mass base = 1.4 | + | ==Acquisition== |
− | | stoppingPower = 1 | ||
− | | work to make = 4000 | ||
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− | }} | ||
− | {{ | ||
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− | == Acquisition == | ||
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Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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|} | |} | ||
− | + | Revolvers can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 30 [[steel]], 2 [[component]]s and {{Ticks|4000}} of work. A crafting skill of at least 3 is required. | |
− | == Analysis == | + | A revolver is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[bolt-action rifle]] and [[plasteel]] [[knife]]. |
− | The revolver | + | ==Analysis== |
+ | The revolver has a fairly good damage output for a single-shot weapon, only slightly trailing the [[autopistol]] in this aspect. Thanks to its fairly short time between shots and its good close-up accuracy, the revolver's a good weapon for low-skilled shooters. It also has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. The revolver is also very easy to acquire because earlygame raiders often use it, and because of its low manufacturing costs and technology requirements. | ||
− | + | However, like the autopistol (though to a lesser extent), the revolver isn't particularly suited to medium-range engagements despite having the range to do so due to its fairly poor accuracy at those distances; even the [[recurve bow]] can keep up in those engagements, while the [[greatbow]] and [[bolt-action rifle]] easily surpass it. | |
− | + | The revolver is best suited as a close-quarters weapon overall owing to its accuracy profile, although it can be used as a support weapon to slow down enemies that are attempting to close distance (melee units, shotgunners etc.). This weapon's also a somewhat viable hunting weapon for lower-risk game, but the bolt-action rifle will still net better results. | |
− | + | Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~16.7 seconds average) to incapacitate that human from pain shock. | |
− | + | Overall, the revolver is best paired with a careful shooter up to the equivalent of a level 21, then with a trigger-happy shooter beyond that point. | |
− | |||
− | {{ | + | ==Melee Combat== |
− | + | {| {{STDT| c_12 text-center}} | |
− | == Revolver vs. | + | !Tool |
+ | !Attack | ||
+ | !Damage Type | ||
+ | !Power | ||
+ | !AP | ||
+ | !Cooldown | ||
+ | !Likelihood | ||
+ | !Base DPS | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !9 | ||
+ | !13% | ||
+ | !2.00s | ||
+ | !- | ||
+ | !4.50 | ||
+ | |- newline | ||
+ | |Grip | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |50.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |} | ||
+ | ==Revolver vs. Comparable Weapons== | ||
<!-- | <!-- | ||
Table cell hex colour values for win rates: | Table cell hex colour values for win rates: | ||
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=== Methodology === | === Methodology === | ||
+ | |||
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | <div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto"> | ||
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Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better. | ||
− | ==== Unarmored ==== | + | ====Unarmored==== |
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s. | ||
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|} | |} | ||
− | ==== Armored ==== | + | ====Armored==== |
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s. | ||
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| style="background: #69FF69" | 85.79% || style="background: #9BFF72" | 79.07% || style="background: #CDFF7B" | 68.07% || style="background: #CDFF7B" | 59.97% || style="background: #FFCD7B" | 43.35% || - || - | | style="background: #69FF69" | 85.79% || style="background: #9BFF72" | 79.07% || style="background: #CDFF7B" | 68.07% || style="background: #CDFF7B" | 59.97% || style="background: #FFCD7B" | 43.35% || - || - | ||
|} | |} | ||
+ | |||
+ | ==Graphs== | ||
+ | The graphs assume a normal quality revolver against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. | ||
+ | |||
+ | [[File:RevolverAccTraitless.png|494px|Revolver's accuracy with various shooters without any trait.]] | ||
+ | [[File:B18RevolverDPSTraitless.png|494px|Revolver's DPS with various shooters without any trait.]] | ||
+ | |||
+ | [[File:RevolverAccCareful.png|494px|Revolver's accuracy with various shooters with careful shooter.]] | ||
+ | [[File:B18RevolverDPSCareful.png|494px|Revolver's DPS with various shooters with careful shooter.]] | ||
+ | |||
+ | [[File:RevolverAccHappy.png|494px|Revolver's accuracy with various shooters with trigger-happy.]] | ||
+ | [[File:B18RevolverDPSHappy.png|494px|Revolver's DPS with various shooters with trigger-happy.]] | ||
== Version history == | == Version history == | ||
− | + | It received a slight accuracy and damage buff in 1.0. | |
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− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |