Editing Recurve bow

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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 5
 
| skill 1 level = 5
| has quality = True
 
 
| weaponTags = Neolithic, NeolithicRangedDecent
 
| weaponTags = Neolithic, NeolithicRangedDecent
| tradeTags = WeaponRanged
 
 
}}
 
}}
 
{{Info|The '''recurve bow''' is a light, single-shot ranged [[neolithic]] weapon which deals a slightly higher amount of damage per shot than a [[Short bow|short bow]], has a moderate time between shots, slightly better range and slightly higher overall accuracy.}}
 
{{Info|The '''recurve bow''' is a light, single-shot ranged [[neolithic]] weapon which deals a slightly higher amount of damage per shot than a [[Short bow|short bow]], has a moderate time between shots, slightly better range and slightly higher overall accuracy.}}
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== Analysis ==
 
== Analysis ==
The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows can be useful for tribal starts.
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The recurve bow is a jack-of-all-trades neolithic weapon. While even the earliest guns will match and surpass it, crafting recurve bows is useful for Tribal starts (assuming a skilled enough crafter is present).  
  
Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. It is superior in every way to a [[shortbow]] of equivalent quality. Overall damage, {{DPS}}, and range are inferior to [[greatbow]], even against heavy armor. Generally, a recurve bow must be one or two quality levels above a greatbow to be worth it, however the recurve bow is cheaper to craft and research. Most importantly, tribal starts begin with recurve bows already researched, while greatbows require further investment into a dead-end line of weaponry research on a start with slow research already.  
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Of neolithic weapons, the recurve bow's range and accuracy are good, and it has the highest armor penetration, even beating the greatbow. Overall damage and range are inferior to [[greatbow]], even with heavy armor, but the recurve bow is cheaper to craft and research. [[Shortbow]]s should be replaced with these whenever possible.
  
In terms of {{DPS}}, basic firearms such as [[autopistol]]s and [[revolver]]s are significantly superior to recurve bows out to 12 tiles, and competitive for the remainder of their range.
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Despite their inferior long-range accuracy, basic firearms such as [[autopistol]]s and [[revolver]]s are easily competitive with recurve bows, and are better at close quarters. As even Tribal starts can quickly loot said firearms, researching them with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might remain competitive in the early game.  
 
 
As such, if a sufficiently skilled crafter is available, any new bows made by tribal colonies should be recurve bows but generally looted firearms will begin to replace all neolithic weapons before upgrading all pawns to recurve bows is practical. As even Tribal starts can quickly loot said firearms, researching recurve bows with a New Arrivals start is largely a waste of time. Should you find or craft a particularly high quality bow, it might stay relevant into the early game but it must be at least Excellent quality to be competitive with commonly looted guns.  
 
  
 
=== Stats ===
 
=== Stats ===
Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~20.05 seconds average) to incapacitate that human from pain shock.
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Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~21.5 seconds average) to incapacitate that human from pain shock.
  
 
Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
 
Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.
  
{{Weapon Stats Table}}
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{{Weapon Quality Table}}
  
 
== Graphs ==
 
== Graphs ==
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== Version history ==
 
== Version history ==
 
* [[Version/0.18.1722|0.18.1722]] - Added.
 
* [[Version/0.18.1722|0.18.1722]] - Added.
* [[Version/1.5.4062|1.5.4062]] - Received new texture
 
<gallery>
 
RecurveBow Old.png|Texture prior to 1.5
 
</gallery>
 
  
 
{{Nav|weapon|wide}}
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]]
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[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bow]]

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