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When this quest appears:
 
When this quest appears:
 
*You have a certain, random time frame to reach the peace talk location. This time is not listed in the quest description. As soon as you reach the event tile, the event will trigger.
 
*You have a certain, random time frame to reach the peace talk location. This time is not listed in the quest description. As soon as you reach the event tile, the event will trigger.
*This quest has various outcomes, increasing or decreasing [[goodwill]]. The chance of each outcome is determined randomly{{Check Tag|Fact Check needed|What are the specific chances for each result?}}, influenced by the [[Negotiation Ability]]{{Check Tag|Fact Check needed|How does this ability impact the results?}} of the best pawn you set into the caravan.
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*This quest has various outcomes, increasing or decreasing [[goodwill]]. The chance of each outcome is determined randomly, influenced by the [[Negotiation Ability]] of the best pawn you set into the caravan.
 
**'''Triumph''' - Goodwill increases by 50-75, faction leaves a gift of silver.
 
**'''Triumph''' - Goodwill increases by 50-75, faction leaves a gift of silver.
 
**'''Success''' - Goodwill increases by 25-75.
 
**'''Success''' - Goodwill increases by 25-75.
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* A set amount of [[toxic wastepack]]s are deployed near the edges of your colony.
 
* A set amount of [[toxic wastepack]]s are deployed near the edges of your colony.
 
The reward is given as soon as the wastepacks land. You can choose to store the wastepacks, send them somewhere else, or live with some [[pollution]] in your colony.
 
The reward is given as soon as the wastepacks land. You can choose to store the wastepacks, send them somewhere else, or live with some [[pollution]] in your colony.
 
=Anomaly=
 
{{Stub|section=1|reason=Update with other Anomaly quests.}}
 
 
==Mysterious Cargo==
 
{{AnomalyIcon}} A faction is asking permission to dump a dangerous item onto your map.
 
 
When accepting this quest, ''one'' of three items will be dropped:
 
* A [[unnatural corpse]],
 
* A [[revenant spine]], or
 
* A [[golden cube]].
 
The reward is given as soon as the mysterious cargo lands.
 
 
If left uncontained, the spine will regenerate into a [[revenant]]. The spine can be carried to a [[holding platform]] to reform and resurrect the revenant in a containment cell.
 
 
When the golden cube lands, one (randomly chosen) pawn will develop a cube addiction.
 
 
==Distress Signal==
 
{{AnomalyIcon}} You've intercepted a distress signal from a nearby camp of a faction.
 
 
Upon reaching the camp, you will find it overrun with [[Fingerspike]], [[Toughspike]], and [[Trispike]]. Members of the calling faction are usually dead, but may be alive.{{Check Tag|Chance unknown.}}
 
The map will be covered in fleshmass, with fleshsacks and fleshbulbs as well.
 
  
 
=Endgame=
 
=Endgame=
 
{{Spoiler}}
 
{{Spoiler}}
 
{{Main|Endings}}
 
{{Main|Endings}}
There are 4 distinct ways to see the credits screen:
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There are 3 distinct ways to see the credits screen:
 
*Finding or building a ship to [[#Ship to the Stars|take you to the stars]]
 
*Finding or building a ship to [[#Ship to the Stars|take you to the stars]]
 
*[[#Royal Ascent|Joining the court]] of the High Stellarch of [[Empire|the Empire]] {{RoyaltyIcon}}
 
*[[#Royal Ascent|Joining the court]] of the High Stellarch of [[Empire|the Empire]] {{RoyaltyIcon}}
 
*[[#The Archonexus|Awakening the archonexus]] {{IdeologyIcon}}
 
*[[#The Archonexus|Awakening the archonexus]] {{IdeologyIcon}}
*Activating the [[Void_monolith|Void Monolith]] and either accepting or destroying it {{AnomalyIcon}}
 
  
 
==Ship to the Stars==
 
==Ship to the Stars==
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Once activating the core, the game will end, permanently. You are unable to continue with colonists left behind, unlike the other endings. (However you can reload a previous save, if desired).
 
Once activating the core, the game will end, permanently. You are unable to continue with colonists left behind, unlike the other endings. (However you can reload a previous save, if desired).
 
==Anomaly Monolith==
 
{{Main|Endings#The_Void}}
 
{{AnomalyIcon}} You've activated the monolith. It is a conduit for psychic energy, just barely cracked open now.
 
 
'''Entity Codex''':
 
{{Main|Anomaly_(DLC)#Entities}}
 
The quest starts upon activation of the monolith, the study of which is progressed by observing the different entities. Once a certain number of entities have been discovered, the monolith may be upgraded.
 
 
'''Activated Monolith/Void Onslaught.''':
 
 
When the monolith fully activates, the map will settle into eternal darkness and hordes of [[Entities]] will come to attack your colony.
 
 
'''Ending''':
 
 
A node will form above the monolith, and a colonist may be sent in to either disrupt the link or embrace the void.
 
{{Main|Endings#Embrace_the_void}} {{Main|Endings#Disrupt_the_link}}
 
*If the colonist accepts the void, They will gain the Void Touched and Inhumanization hediffs, as well as the abilities of Void Terror and Death Refusal.
 
*If the colonist disrupts the link, all (Non-permanently hostile) factions will gain 50 goodwill and void related incidents will return to pre-monolith levels
 
*Both endings will cause the monolith to crumble, and kill all entities on the map.
 
  
 
=Version history=
 
=Version history=

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