Editing Psychic suppressor
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 18: | Line 18: | ||
'''Psychic supressors''' are [[mechanoid cluster]] and quest [[condition causer]]s added by the [[Royalty]] DLC. They reduce the [[Consciousness]] of all humans of a gender in a 10 [[world]]-tile radius. | '''Psychic supressors''' are [[mechanoid cluster]] and quest [[condition causer]]s added by the [[Royalty]] DLC. They reduce the [[Consciousness]] of all humans of a gender in a 10 [[world]]-tile radius. | ||
− | == Summary == | + | ==Summary== |
− | A psychic suppressor sets a maximum [[Consciousness]] limit to humans of a specific gender, which is scaled by the individual's [[Psychic Sensitivity]]. At 100% sensitivity, a pawn's Consciousness will have a maximum of 50%. At 0% sensitivity, Consciousness will have a maximum of 100%, preventing any boosts beyond normal consciousness. Both colonists and [[raider]]s are affected by the suppressor | + | {{stub|section=1|reason=How does it scale with increased sensitivity?}} |
+ | A psychic suppressor sets a maximum [[Consciousness]] limit to humans of a specific gender, which is scaled by the individual's [[Psychic Sensitivity]]. At 100% sensitivity, a pawn's Consciousness will have a maximum of 50%. At 0% sensitivity, Consciousness will have a maximum of 100%, preventing any boosts beyond normal consciousness. Both colonists and [[raider]]s are affected by the suppressor. | ||
Consciousness, in turn, affects a wide variety of stats. It directly impacts [[Manipulation]], [[Moving]], [[Talking]] [[Eating]], which each have an impact on almost anything a pawn can do. See each page for more details. | Consciousness, in turn, affects a wide variety of stats. It directly impacts [[Manipulation]], [[Moving]], [[Talking]] [[Eating]], which each have an impact on almost anything a pawn can do. See each page for more details. | ||
Line 28: | Line 29: | ||
Ideally, you should use unsuppressed pawns to take out psychic suppressors. Suppressed pawns can still be useful for combat support via [[EMP grenades]] or [[smoke launcher]]s. Both weapons are unaffected by the loss in Consciousness; their [[Aiming Time]] remains the same, while the reduced accuracy is irrelevant due to each weapon's blast radius. However, these pawns are still easier to down than normal. | Ideally, you should use unsuppressed pawns to take out psychic suppressors. Suppressed pawns can still be useful for combat support via [[EMP grenades]] or [[smoke launcher]]s. Both weapons are unaffected by the loss in Consciousness; their [[Aiming Time]] remains the same, while the reduced accuracy is irrelevant due to each weapon's blast radius. However, these pawns are still easier to down than normal. | ||
− | If the condition causer has spawned inside your colony, then you can use [[mortar]]s to shell it | + | If the condition causer has spawned inside your colony, then you can use [[mortar]]s to shell it for a distance. Just watch out for [[mech high-shield]]s. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Mechanoid Cluster]] | [[Category:Mechanoid Cluster]] |