Editing Psychic suppressor
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{{Royalty}} | {{Royalty}} | ||
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{{Infobox main|building | {{Infobox main|building | ||
| name = Psychic suppressor | | name = Psychic suppressor | ||
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==Analysis== | ==Analysis== | ||
− | Psychic suppressors are massive threats if they affect multiple important pawns at once. A baseline pawn will move 50% slower, do most work 50% slower, and will be much less effective in combat. Reduced Consciousness makes it easier to [[downed|down]] or [[death|kill]] any affected pawn. Conversely, if no colonist is currently affected by the suppressor, then | + | Psychic suppressors are massive threats if they affect multiple important pawns at once. A baseline pawn will move 50% slower, do most work 50% slower, and will be much less effective in combat. Reduced Consciousness makes it easier to [[downed|down]] or [[death|kill]] any affected pawn. Conversely, if no colonist is currently affected by the suppressor, then this building is beneficial, due to the effect on raiders. |
Ideally, you should use unsuppressed pawns to take out psychic suppressors. Suppressed pawns can still be useful for combat support via [[EMP grenades]] or [[smoke launcher]]s. Both weapons are unaffected by the loss in Consciousness; their [[Aiming Time]] remains the same, while the reduced accuracy is irrelevant due to each weapon's blast radius. However, these pawns are still easier to down than normal. | Ideally, you should use unsuppressed pawns to take out psychic suppressors. Suppressed pawns can still be useful for combat support via [[EMP grenades]] or [[smoke launcher]]s. Both weapons are unaffected by the loss in Consciousness; their [[Aiming Time]] remains the same, while the reduced accuracy is irrelevant due to each weapon's blast radius. However, these pawns are still easier to down than normal. |