Editing Proximity detector
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{{Acquisition}} | {{Acquisition}} | ||
− | Additionally, when starting a game with the [[Scenario system#Anomaly|Anomaly]] start you will have one proximity detector by default, but lack the ability to make more. | + | Additionally, when starting a game with the [[Scenario system#Anomaly|Anomaly]] start you will have one proximity detector by default, but lack the ability to make more. |
== Summary == | == Summary == | ||
− | {{Stub|section=1|reason= What is the detection radius?}} | + | {{Stub|section=1|reason=1) What about [[Invisibility]] psycast pawns? 2) What is the detection radius?}} |
The proximity detector provides an easy way to tell if a [[sightstealer]], [[revenant]], or any other invisible creature is in the surrounding area. This includes colonists using the [[invisibility]] psycast{{RoyaltyIcon}} or psychic invisibility power of the [[revenant vertebrae]] within range of the detector. | The proximity detector provides an easy way to tell if a [[sightstealer]], [[revenant]], or any other invisible creature is in the surrounding area. This includes colonists using the [[invisibility]] psycast{{RoyaltyIcon}} or psychic invisibility power of the [[revenant vertebrae]] within range of the detector. | ||