Editing Proximity detector
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{{Acquisition}} | {{Acquisition}} | ||
− | Additionally, when starting a game with the [[Scenario system#Anomaly|Anomaly]] start you will have one proximity detector by default, but lack the ability to make more. | + | Additionally, when starting a game with the [[Scenario system#Anomaly|Anomaly]] start you will have one proximity detector by default, but lack the ability to make more. |
== Summary == | == Summary == | ||
− | {{Stub|section=1|reason= What is the detection radius?}} | + | {{Stub|section=1|reason=1) What about [[Invisibility]] psycast pawns? 2) What is the detection radius?}} |
− | The proximity detector provides an easy way to tell if a [[sightstealer]], [[revenant]], or any other invisible creature is in the surrounding area. This includes colonists using the | + | The proximity detector provides an easy way to tell if a [[sightstealer]], [[revenant]], or any other invisible creature is in the surrounding area. * This includes colonists using the psychic invisibility power of the [[revenant vertebrae]] within range of the detector. |
− | When an invisible pawn is detected in the radius, a | + | When an invisible pawn is detected in the radius, a message is generated{{Check Tag|Toast or letter?}} and the yellow crystal in the centre of the detector turns red.{{Check Tag|Glow color?|Does the glow color change?}}. However it will not tell you where it is, reveal the creature, or tell you how many creatures there are. It only indicates that an invisible pawn is in its detection radius. |
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== Analysis == | == Analysis == |