Editing Prisoner
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* Feed the pawn [[human meat]], [[insect meat]], [[raw food]], or [[kibble]]. Certain ideoligions can make some of these foods more desirable, but kibble is never desirable to eat. | * Feed the pawn [[human meat]], [[insect meat]], [[raw food]], or [[kibble]]. Certain ideoligions can make some of these foods more desirable, but kibble is never desirable to eat. | ||
* Keep them in [[pain]]. Inflicting [[injury]] comes at the risk of scarring or permanent damage, however, and a [[mindscrew]] {{RoyaltyIcon}} cannot be removed by traditional methods once the pawn is converted. A [[torture crown]]{{IdeologyIcon}} is a risk free way of inflicting pain, but dressing prisoners has its own difficulties. | * Keep them in [[pain]]. Inflicting [[injury]] comes at the risk of scarring or permanent damage, however, and a [[mindscrew]] {{RoyaltyIcon}} cannot be removed by traditional methods once the pawn is converted. A [[torture crown]]{{IdeologyIcon}} is a risk free way of inflicting pain, but dressing prisoners has its own difficulties. | ||
− | Keep in mind that crises of belief that would drop a pawn's certainty to or below 0%, will instead convert the pawn to a weighted | + | Keep in mind that crises of belief that would drop a pawn's certainty to or below 0%, will instead convert the pawn to a weighted random selection with a new certainty. If a pawns certainty is below 50%, consider improving their mood above their extreme [[mental break threshold]] to prevent this. |
=== Prisoner suppression === | === Prisoner suppression === |