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− | '''Power''' is | + | '''Power''' is electrical energy that powers the operation of certain appliances, including workbenches, lights, temperature control devices, automated defenses, and more. Access to power is crucial to survival, especially in late game. The success of a colony often relies upon a fault-tolerant power grid with a reliable power flow that ensures that your appliances are working at all times, especially in emergencies. |
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+ | == Power generators == | ||
+ | === Chemfuel powered generator === | ||
+ | [[File:Chemfuel_powered_generator.png|64px|left|link=Chemfuel powered generator]]{{#show: Chemfuel powered generator |?note}} Requires no research for New Arrivals. Unlocked by researching Electricity for Tribal starts | ||
+ | |||
+ | === Wood-fired generator === | ||
+ | [[File:fueledgenerator.png|64px|left|link=Wood-fired generator]] The [[wood-fired generator]] is identical to the chemfuel generator, except that it is fueled by wood and is slightly cheaper to construct. Requires no research for New Arrivals. Unlocked by researching Electricity for Tribal starts | ||
+ | |||
+ | === Geothermal generator === | ||
+ | [[File:GeothermalPlant.png|64px|left|link=Geothermal generator]]{{#show: Geothermal generator | ?note}} | ||
+ | Geothermal generators can be placed on steam geysers to produce power. Requires research. | ||
− | + | === Solar generator === | |
− | + | [[File:SolarCollector.png|64px|left|link=Solar generator]]{{#show: Solar generator | ?note }} Requires no research for New Arrivals. Must be researched separately by Tribal starts. | |
− | + | ||
− | + | === Wind turbine === | |
− | + | [[File:Wind Power.png|64px|left|link=Wind turbine]]{{#show: Wind turbine | ?note }} Requires no research for New Arrivals. Unlocked by researching Electricity for Tribal starts. | |
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− | == | + | === Watermill generator === |
− | + | [[File:watermill_generator.png|64px|left|link=Watermill generator]] A [[watermill generator]] provides power from a moving river. It is relatively cheap and requires no upkeep, but is also fairly large and cannot be placed too closely to another without degrading performance. Requires research. | |
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− | + | === Ship reactor === | |
+ | [[File:ShipReactor.png|64px|left|link=Ship reactor]] Although it is a ship part and not listed in the ''Power'' menu, the [[ship reactor]] is perfectly usable as a power generator. It provides 1000W of power, with no need for fuel or other maintenance; it does not generate any heat. It is normally only built as part of the space ship to win the game, and must be powered up to become operational for the ship, which triggers a 15-day long enemy invasion event. Requires research. | ||
− | === | + | === Vanometric power cell === |
− | + | [[File:Vanometric power cell.png|32px|left|link=Vanometric power cell]] Similar to the ship reactor, the [[vanometric power cell]] provides a consistent 1000W of power at all times with no upkeep or restrictions. It has a small 1x2 footprint and can be moved freely. The catch is that these power cells are very rare; they cannot be manufactured or purchased, only received as a quest reward. With their comparatively low output, there is no reliable way to acquire enough to satisfy more than a small fraction of a normal colony's power budget, but they are a convenient way of powering high-priority or off-grid equipment. | |
− | + | === Unstable power cell === | |
+ | {{Royalty}} | ||
+ | [[File:Unstablepc.png|32px|left|link=Unstable power cell]] Effectively a smaller, less powerful and significantly more explosive vanometric power cell from the [[Royalty DLC]]. It can only be captured from [[Mechanoid cluster]]s. It provides 400W with no need for fuel, in 1x1 footprint that can be moved around freely. While more common than the vanometric power cell, its fragility and explosive tendencies can make it hard to capture from clusters and care must be taken to shield it from damage when in use. It also only produces a relatively small amount of power, so like the vanometric power cell, it is most useful for off-grid or high priority items rather than supplementing the main power grid. | ||
− | + | === Power generator summary === | |
+ | {| {{STDT| sortable c_01}} | ||
+ | ! Type !! Cost !! Size !! Max Output<br>(Watts) !! Variable<br>Output !! Day !! Night !! Placement | ||
+ | |- | ||
+ | |Solar || {{icon|metal|100}}<br />{{icon|component|3}} || 4x4 || 1700 || ✓ || ✓ || ✗ || In sunlight | ||
+ | |- | ||
+ | |Wind turbine || {{icon|metal|100}}<br />{{icon|component|2}} || 5x2 || 3450 || ✓ || ✓ || ✓ || In open ground | ||
+ | |- | ||
+ | |Watermill generator || {{icon|wood|280}}<br />{{icon|metal|80}}<br />{{icon|component|3}} || 5x6 || 1100 || ✗ || ✓ || ✓ || On riverbanks | ||
+ | |- | ||
+ | |Chemfuel generator || {{icon|metal|100}}<br />{{icon|component|3}} || 2x2 || 1000 || ✗ || ✓ || ✓ || Anywhere | ||
+ | |- | ||
+ | |Wood-fired generator || {{icon|metal|100}}<br />{{icon|component|2}} || 2x2 || 1000 || ✗ || ✓ || ✓ || Anywhere | ||
+ | |- | ||
+ | |Geothermal || {{icon|metal|400}}<br />{{icon|component|8}} || 6x6 || 3600 || ✗ || ✓ || ✓ || On geysers | ||
+ | |- | ||
+ | |Ship reactor || {{icon|metal|300}}<br />{{icon|plasteel|500}}<br />{{icon|uranium|150}}<br />{{icon|component|25}} || 6x7 || 1000 || ✗ || ✓ || ✓ || Outside<br />''(can roof over afterwards)'' | ||
+ | |- | ||
+ | |Vanometric power cell || N/A || 1x2 || 1000 || ✗ || ✓ || ✓ || Anywhere | ||
+ | |- | ||
+ | |Unstable power cell || N/A || 1x1 || 400 || ✗ || ✓ || ✓ || Anywhere | ||
+ | |- | ||
+ | |} | ||
− | === | + | == Power transfers == |
− | {{ | + | === Power conduit === |
− | + | [[File:PowerConduit_MenuIcon.png|36px|left|link=Power conduit]]{{#show: Power conduit | ?note}} | |
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− | + | === Power switch === | |
+ | [[File:PowerSwitch.png|32px|left|link=Power switch]]{{#show: Power_switch | ?note }} | ||
− | |||
− | + | == Power storage == | |
+ | === Batteries === | ||
+ | [[File:Battery.jpg|80px|left|link=Battery]] {{:Battery}} | ||
+ | |||
+ | == Appliances == | ||
+ | Appliances are [[structure]]s or buildings that require power but don't transmit it. | ||
+ | Most appliances can connect automatically if placed up to six squares away from a conduit, generator or battery. | ||
When connected to the power grid, it can take a few moments before an appliance turns on. | When connected to the power grid, it can take a few moments before an appliance turns on. | ||
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− | + | === Managing appliances === | |
'''Reconnect''': Click to force an appliance to reconnect to a conduit line or power source. This can also be used to change which power source an appliance is connected to if there is more than one in range.<br/> | '''Reconnect''': Click to force an appliance to reconnect to a conduit line or power source. This can also be used to change which power source an appliance is connected to if there is more than one in range.<br/> | ||
− | '''Designate toggle power''': Click to mark an appliance to be turned on (<span style="color:#20D720;font-weight:bold">✔</span>) or off (<span style="color:red;font-weight:bold">X</span>) by a colonist set to [[ | + | '''Designate toggle power''': Click to mark an appliance to be turned on (<span style="color:#20D720;font-weight:bold">✔</span>) or off (<span style="color:red;font-weight:bold">X</span>) by a colonist set to [[Menus#Flick|flick]]. |
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{|class="wikitable" style="display:inline-block;float:left" | {|class="wikitable" style="display:inline-block;float:left" | ||
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| colspan="2"|<div><small>Designate toggle power</small></div> | | colspan="2"|<div><small>Designate toggle power</small></div> | ||
|} | |} | ||
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− | + | {{clr|both}} | |
+ | |||
+ | |||
+ | === Appliances summary === | ||
+ | <!--{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;" | ||
+ | | style = "align-left;" |+Power transfers summary WHAT! | ||
+ | |- | ||
+ | --> | ||
+ | |||
− | + | {| {{STDT| sortable c_01 |border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"}} | |
− | {| {{STDT| sortable c_01 | + | |- |
− | ! | + | ! Appliance |
+ | !Power<br />consumption (in Watts) | ||
+ | |- | ||
+ | | [[Autodoor]] || 50 | ||
+ | |- | ||
+ | | [[Electric tailoring bench|Electric tailor bench]] || 120 | ||
+ | |- | ||
+ | | [[Electric smithy]] || 210 | ||
+ | |- | ||
+ | | [[Machining table]] || 350 | ||
+ | |- | ||
+ | | [[Electric smelter]] || 700 | ||
+ | |- | ||
+ | | [[Electric crematorium]] || 250 | ||
+ | |- | ||
+ | | [[Hi-tech research bench]] || 250 | ||
+ | |- | ||
+ | | [[Multi-analyzer]] || 200 | ||
+ | |- | ||
+ | | [[Fabrication bench]] || 250 | ||
+ | |- | ||
+ | | [[Nutrient paste dispenser]] || 200 | ||
+ | |- | ||
+ | | [[Standing lamp]] || 75 | ||
+ | |- | ||
+ | | [[Sun lamp]] || 2900 during day only | ||
+ | |- | ||
+ | | [[Hydroponics basin]] || 70 | ||
+ | |- | ||
+ | | [[Biofuel Refinery]] || 170 | ||
+ | |- | ||
+ | | [[Infinite Chemreactor]] || 300 | ||
|- | |- | ||
− | | [[ | + | | [[Vitals Monitor]] || 80 |
|- | |- | ||
− | | [[ | + | | [[Comms console]] || 200 |
|- | |- | ||
− | | [[ | + | | [[Ground-penetrating scanner]] || 700 |
|- | |- | ||
− | | [[ | + | | [[Long-range mineral scanner]] || 700 |
|- | |- | ||
− | | [[ | + | | [[Electric stove]] || 350 |
|- | |- | ||
− | | [[ | + | | [[Heater]] || 175 |
|- | |- | ||
− | | [[ | + | | [[Cooler]] || 200 |
|- | |- | ||
− | | [[ | + | | [[Mini-turret]] || 80 |
|- | |- | ||
− | | [[ | + | | [[Joy#Tube Television|Tube Television]] || 200 |
|- | |- | ||
− | | [[ | + | | [[Joy#Flatscreen Television|Flatscreen Television]] || 330 |
|- | |- | ||
− | | [[ | + | | [[Joy#Megascreen Television|Megascreen Television]] || 450 |
|} | |} | ||
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{{nav|power|wide}} | {{nav|power|wide}} | ||
− | [[Category: | + | [[Category:Architect]] |
+ | [[Category:Power| ]] |