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− | {| | + | {{Tocright}} |
+ | '''Power''' is the ability to generate electricity in order to enable electrical workbenches, lights, temperature control devices, automated defenses, and more. Access to power is crucial to survival, especially in late game. The success of a colony often relies upon a fault-tolerant power grid with a reliable power flow that ensures that your appliances are working at all times, especially in emergencies. | ||
+ | |||
+ | ==Power generators== | ||
+ | ===Wind turbine=== | ||
+ | [[File:Wind Power.png|64px|left|link=Wind turbine]]{{#show: Wind turbine | ?note }} | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Solar generator=== | ||
+ | [[File:SolarCollector.png|64px|left|link=Solar generator]]{{#show: Solar generator | ?note }} | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Fueled generator=== | ||
+ | [[File:fueledgenerator.png|64px|left|link=Fueled generator]]{{#show: Fueled generator | ?note }} | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Geothermal generator=== | ||
+ | [[File:GeothermalPlant.png|64px|left|link=Geothermal generator]]{{#show: Geothermal generator | ?note}} | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Ship reactor=== | ||
+ | [[File:ShipReactor.png|64px|left|link=Ship reactor]] Although it is a ship part and and not listed in the Power menu, the [[ship reactor]] is perfectly usable as a power generator. It provides 1000W, which is less than the maximum provided by any other power generator, butwithout their shortcomings or requirements; however, it is prohibitively expensive to build and use in most situations other than late-game. It provides power continually and can be placed on any buildable terrain where its 5x5 structure will fit. It must be [[research]]ed before it can be built, but does not generate any heat nor require special venting. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Power generator summary=== | ||
+ | {| {{STDT| sortable c_01}} | ||
+ | ! Type !! Cost !! Size !! Max Output<br>(Watts) !! Variable<br>Output !! Day !! Night !! Placement | ||
|- | |- | ||
− | | | + | | Solar || {{icon|metal|100}}<br />{{icon|component|3}} || 4x4 || 1700 || ✓ || ✓ || ✗ || In sunlight |
− | + | |- | |
− | | | + | | Wind Turbine || {{icon|metal|100}}<br />{{icon|component|2}} || 5x2 || 3000 || ✓ || ✓ || ✓ || In open ground |
− | + | |- | |
− | | | + | |Fueled generator || {{icon|metal|100}}<br />{{icon|component|2}} || 2x2 || 1000 || ✗ || ✓ || ✓ || Anywhere |
− | + | |- | |
− | | | + | |Geothermal || {{icon|metal|400}}<br />{{icon|component|8}} || 6x6 || 3600 || ✗ || ✓ || ✓ || On geysers |
− | + | |- | |
− | + | |Ship reactor || {{icon|metal|300}}<br />{{icon|plasteel|500}}<br />{{icon|uranium|150}}<br />{{icon|component|25}} || 5x5 || 1000 || ✗ || ✓ || ✓ || Outside<br />''(can roof over afterwards)'' | |
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− | == | + | ==Power transfers== |
− | {{ | + | ===Power conduit=== |
− | + | [[File:PowerConduit_MenuIcon.png|36px|left|link=Power conduit]]{{#show: Power conduit | ?note}} | |
+ | |||
+ | ===Power switch=== | ||
+ | [[File:PowerSwitch.png|32px|left|link=Power switch]]{{#show: Power_switch | ?note }} | ||
+ | |||
+ | |||
+ | ==Power storage== | ||
+ | ===Batteries=== | ||
+ | [[File:Battery.jpg|80px|left|link=Battery]] The most common use of a battery is to store energy from intermittent power generators like solar and wind. Without a battery, there will be no power at night from solar panels, and no power from wind turbines when there is no wind. | ||
+ | |||
+ | |||
+ | '''Charging Features''' | ||
+ | |||
+ | -A battery can only hold 1kWd (86.4MJ). | ||
+ | |||
+ | -Only 50% of the energy directed to the battery will be stored. | ||
− | + | -If a power generator's output exceeds appliances' power consumption, excess power will be distributed evenly among all non-full connected batteries, charging all batteries at the same rate. | |
− | + | -Likewise, if power consumption exceeds power generation, all non-empty batteries will deplete at the same rate to fill the power gap. | |
− | |||
− | + | '''Special Features''' | |
− | + | -Batteries can be moved by reinstalling them. They do not lose their charge during the move, making them a portable power source. | |
− | + | -When a charged battery is disconnected from the power grid, it doesn't lose its charge. | |
− | |||
− | |||
− | + | -A disconnected battery is not affected by short circuits. | |
− | |||
− | |||
− | + | -A battery can be disconnected from the grid by reinstalling it away from the grid or by using a switch to isolate it from the grid. | |
− | + | -Battery fires produce extremely hot fires. | |
− | + | -Batteries are highly likely to catch fire in the rain. | |
+ | ==Appliances== | ||
+ | Appliances are [[structure]]s or buildings that require power but don't transmit it. | ||
+ | Most appliances don't require a direct power cable connection, they can be placed up to six squares away from a power cable or power source. | ||
When connected to the power grid, it can take a few moments before an appliance turns on. | When connected to the power grid, it can take a few moments before an appliance turns on. | ||
− | + | ===Managing appliances=== | |
− | + | '''Reconnect''': Click to force an appliance to reconnect to a conduit line or power source.<br/> | |
− | + | '''Designate toggle power''': Click to mark an appliance to be turned on (<span style="color:#20D720;font-weight:bold">✔</span>) or off (<span style="color:red;font-weight:bold">X</span>) by a colonist set to [[Menus#Flick|flick]]. | |
− | '''Reconnect''': Click to force an appliance to reconnect to a conduit line or power source | ||
− | '''Designate toggle power''': Click to mark an appliance to be turned on (<span style="color:#20D720;font-weight:bold">✔</span>) or off (<span style="color:red;font-weight:bold">X</span>) by a colonist set to [[ | ||
{|class="wikitable" style="display:inline-block;float:left" | {|class="wikitable" style="display:inline-block;float:left" | ||
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| colspan="2"|<div><small>Designate toggle power</small></div> | | colspan="2"|<div><small>Designate toggle power</small></div> | ||
|} | |} | ||
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− | + | {{clr|both}} | |
− | {{ | ||
− | |||
− | |||
− | + | ===Appliances summary=== | |
+ | <!--{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;" | ||
+ | | style = "align-left;" |+Power transfers summary WHAT! | ||
+ | |- | ||
+ | --> | ||
− | + | {| {{STDT| sortable c_01 |border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 100%;"}} | |
− | {| {{STDT| sortable c_01 | + | |- |
− | ! | + | ! Appliance |
+ | !Power<br />consumption (in Watts) | ||
+ | |- | ||
+ | | [[Autodoor]] || 50 | ||
|- | |- | ||
− | | [[ | + | | [[Electric tailoring bench|Electric tailor bench]] || 120 |
|- | |- | ||
− | | [[ | + | | [[Electric smithy]] || 210 |
|- | |- | ||
− | | [[ | + | | [[Machining table]] || 350 |
|- | |- | ||
− | | [[ | + | | [[Electric smelter]] || 700 |
|- | |- | ||
− | | [[ | + | | [[Electric crematorium]] || 250 |
|- | |- | ||
− | | [[ | + | | [[Nutrient paste dispenser]] || 200 |
|- | |- | ||
− | | [[ | + | | [[Standing lamp]] || 75 |
|- | |- | ||
− | | [[ | + | | [[Sun lamp]] || 1600 |
|- | |- | ||
− | | [[ | + | | [[Hydroponics basin]] || 70 |
|- | |- | ||
− | | [[ | + | | [[Comms console]] || 200 |
|- | |- | ||
− | | [[ | + | | [[Electric stove]] || 350 |
+ | |- | ||
+ | | [[Heater]] || 175 | ||
+ | |- | ||
+ | | [[Cooler]] || 200 | ||
+ | |- | ||
+ | | [[Improvised turret]] || 350 | ||
+ | |- | ||
+ | | [[Joy#Tube_Television|Tube Television]] || 200 | ||
+ | |- | ||
+ | | [[Joy#Flatscreen_Television|Flatscreen Television]] || 150 | ||
+ | |- | ||
+ | | [[Joy#Megascreen_Television|Megascreen Television]] || 220 | ||
|} | |} | ||
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{{nav|power|wide}} | {{nav|power|wide}} | ||
− | [[Category: | + | [[Category:Main]] |
+ | [[Category:Architect]] | ||
+ | [[Category:Power]] |