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{{Biotech}}
 
{{Biotech}}
[[File:Neanderthal.png|frameless|right]]
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{{Stub}}
 
'''Neanderthals''' are a [[Xenotypes|xenotype]] of slow and sturdy humans.
 
'''Neanderthals''' are a [[Xenotypes|xenotype]] of slow and sturdy humans.
  
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</blockquote>
 
</blockquote>
  
== Occurrence ==
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== Summary ==
The table below describes the chance for a given pawn from each [[faction]] being a neanderthal. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
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Neanderthals are slow in more ways than one, but they are excellent survivors. They are also strongly suited for melee fighting, and much less for shooting. They cannot be easily identified at first glance, but if you get in a fight with one, their unique talent for staying upright will soon be apparent.  Their genetic complexity is 12, with a metabolic efficiency of +2, giving them a hunger rate of x80%.
{{Xenotype Faction Table|neanderthal}}
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 +
=== Genes ===
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Neanderthal [[Genes|genes]] are germline, so all of their genes are inheritable:
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<div><li style="display: inline-table;">
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Click to <div class="mw-collapsible">
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<div class="mw-collapsible-content">
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{| {{STDT| sortable c_17 }}
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! Name
 +
! Description
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! [[File:Metabolism.png|20px|Metabolism]]
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! [[File:Complexity.png|20px|Complexity]]
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! Exclude
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|- id="Strong immunity"
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! Strong immunity<br>[[File:Gene_StrongImmunity.png|64px]]
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| ''Carriers of this gene gain immunity to diseases faster than normal.''
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----
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* [[Immunity Gain Speed]] {{Good|x110%}}
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| {{--|1}}
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| {{Bad|1}}
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| Immunity
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|- id="Slow runner"
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! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]]
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| ''Carriers of this gene move more slowly than normal.''
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----
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* [[Move Speed]]: {{--|0.2}} {{CS}}
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| {{+|3}}
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| {{Bad|1}}
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| MoveSpeed
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|- id="Cold tolerant"
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! Cold tolerant<br>[[File:Gene_MinTemperatureSmallDecrease.png|64px]]
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| ''Carriers of this gene are slightly more comfortable in cold temperatures.''
 +
----
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* [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}}
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| {{--|1}}
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| {{Bad|1}}
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| MinTemperature
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|- id="Heat tolerant"
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! Heat tolerant<br>[[File:Gene_MaxTemperatureSmallIncrease.png|64px]]
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| ''Carriers of this gene are slightly more comfortable in warm temperatures.''
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----
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* [[Maximum Comfortable Temperature]]: {{+|{{temperature|10||delta}}}}
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| {{--|1}}
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| {{Bad|1}}
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| MaxTemperature
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|- id="Strong melee damage"
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! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]]
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| Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
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----
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* Melee damage factor ×150%
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** This also affects melee {{AP}} when calculated from damage. It does not affect weapons whose AP has been set independently of damage. Examples include: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} [[Hand talon]]s,{{RoyaltyIcon}} and [[Venom talon]]s.{{RoyaltyIcon}}
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| {{--|2}}
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| {{Bad|1}}
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| MeleeDamage
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|- id="Robust"
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! Robust<br>[[File:Gene_Tough.png|64px]]
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| Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh.
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----
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* Incoming damage multiplier ×75%
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| {{--|2}}
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| {{Bad|1}}
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| Toughness
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|- id="Reduced pain"
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! Reduced pain<br>[[File:Gene_PainReduced.png|64px]]
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| Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times.
 +
----
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* Pain ×50%
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| {{--|1}}
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| {{Bad|1}}
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| Pain
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|- id="Slow study"
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! Slow study<br>[[File:Gene_SlowLearning.png|64px]]
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| ''Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.''
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----
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* [[Global Learning Factor]] {{Bad|×50%}}
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| {{+|2}}
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| {{Bad|1}}
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| Learning
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|- id="Aggressive"
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! Aggressive<br>[[File:Gene_Aggressive.png|64px]]
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| Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break.
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----
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*Effects:
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** Social fight chance factor ×200%
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** Chance mental break is violent ×200%
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** Prison break interval factor ×60%
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| {{+|2}}
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| {{Bad|1}}
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| Aggression<br>Aggressive
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|- id="Heavy jaw"
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! Heavy jaw<br>[[File:Gene_JawHeavy.png|64px]]
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| ''Carriers of this gene have large jaws.''
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| '''0'''
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| '''0'''
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| Jaw
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|- id="Heavy brow"
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! Heavy brow<br>[[File:Gene_HeavyBrow.png|64px]]
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| ''Carriers of this gene have a prominent brow.''
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| '''0'''
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| '''0'''
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| -
  
As raiders, neanderthals have a x1.6 [[raid points|combat power]] multiplier, meaning they count as 1.6 of a raider. A raid consisting of all neanderthals would be {{%|1/1.6 round 3}} as large as the same raid with [[baseliner]]s.
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|- id="Hulk body"
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! Hulk body<br>[[File:Gene_BodyHulk.png|64px]]
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| ''Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.''
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| '''0'''
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| '''0'''
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| BodyType
  
== Summary ==
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|- id="Standard body"
Neanderthals are slow in more ways than one, but they are excellent survivors. They are also strongly suited for melee fighting, and much less for shooting. They cannot be easily identified at first glance, but if you get in a fight with one, their unique talent for staying upright will soon be apparent.  
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! Standard body<br>[[File:Gene_BodyStandard.png|64px]]
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| ''Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.''
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| '''0'''
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| '''0'''
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| BodyType
  
=== Genes ===
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|- id="Fat body"
Neanderthals have a gene complexity of 12[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]]. With a {{+|2}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Good|x80}}.
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! Fat body<br>[[File:Gene_BodyFat.png|64px]]
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| ''Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.''
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| '''0'''
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| '''0'''
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| BodyType
  
All neanderthal have these [[germline gene]]s:
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|- id="Poor shooting"
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! Poor Shooting<br>[[File:Gene_PoorShooting.png|64px]]
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| ''The carrier's aptitude in Shooting is reduced by 4. Aptitude acts like an offset on skill level.''
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----
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* [[Shooting]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist.
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| {{+|1}}
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| {{Bad|1}}
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| -
  
'''Assorted:'''
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|- id="Poor social"
{| class="wikitable" style="text-align: center;"
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! Poor Social<br>[[File:Gene_PoorSocial.png|64px]]
|- align="center"  
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| ''The carrier's aptitude in Social is reduced by 4. Aptitude acts like an offset on skill level.''
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongImmunity.png|64|Strong immunity|Genes#Strong immunity}}
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----
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene SlowMovespeed.png|64|Slow runner|Genes#Slow runner}}
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* [[Skills#Social|Social]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist.
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene MinTemperatureSmallDecrease.png|64|Cold tolerant|Genes#Cold tolerant}}
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| {{+|1}}
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene MaxTemperatureSmallIncrease.png|64|Heat tolerant|Genes#Heat tolerant}}
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| {{Bad|1}}
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage|Genes#Strong melee damage}}
+
| -
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Tough.png|64|Robust|Genes#Robust}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PainReduced.png|64|Reduced pain|Genes#Reduced pain}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene SlowLearning.png|64|Slow study|Genes#Slow study}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Aggressive.png|64|Aggressive|Genes#Aggressive}}
 
|-  
 
| <small>[[Genes#Strong immunity|Strong immunity]]</small>
 
| <small>[[Genes#Slow runner|Slow runner]]</small>
 
| <small>[[Genes#Cold tolerant|Cold tolerant]]</small>
 
| <small>[[Genes#Heat tolerant|Heat tolerant]]</small>
 
| <small>[[Genes#Strong melee damage|Strong melee damage]]</small>
 
| <small>[[Genes#Robust|Robust]]</small>
 
| <small>[[Genes#Reduced pain|Reduced pain]]</small>
 
| <small>[[Genes#Slow study|Slow study]]</small>
 
| <small>[[Genes#Aggressive|Aggressive]]</small>
 
|} 
 
  
'''Cosmetic:'''
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|- id="Poor intellectual"
{| class="wikitable" style="text-align: center;"
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! Poor Intellectual<br>[[File:Gene_PoorIntellectual.png|64px]]
|- align="center"  
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| ''The carrier's aptitude in Intellectual is reduced by 4. Aptitude acts like an offset on skill level.''
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene JawHeavy.png|64|Heavy jaw|Genes#Heavy jaw}}
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----
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene HeavyBrow.png|64|Heavy brow|Genes#Heavy brow}}
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* [[Intellectual]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist.
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BodyHulk.png|64|Hulk body|Genes#Hulk body}}
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| {{+|1}}
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BodyStandard.png|64|Standard body|Genes#Standard body}}
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|{{Bad|1}}
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BodyFat.png|64|Fat body|Genes#Fat body}}
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| -
|-  
 
| <small>[[Genes#Heavy jaw|Heavy jaw]]</small>
 
| <small>[[Genes#Heavy brow|Heavy brow]]</small>
 
| <small>[[Genes#Hulk body|Hulk body]]</small>
 
| <small>[[Genes#Standard body|Standard body]]</small>
 
| <small>[[Genes#Fat body|Fat body]]</small>
 
|} 
 
  
'''Skills:'''
 
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorShooting.png|64|Poor shooting|Genes#Poor shooting}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorSocial.png|64|Poor social|Genes#Poor social}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PoorIntellectual.png|64|Poor intellectual|Genes#Poor intellectual}}
 
|-
 
| <small>[[Genes#Poor shooting|Poor shooting]]</small>
 
| <small>[[Genes#Poor social|Poor social]]</small>
 
| <small>[[Genes#Poor intellectual|Poor intellectual]]</small>
 
 
|}
 
|}
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</div>
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</div>
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</li></div>
  
 
== Origins ==
 
== Origins ==
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== Analysis ==
 
== Analysis ==
===Neanderthal tribes===
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Despite their tribal technology, neanderthals should not be underestimated in combat. With [[Genes#Reduced pain|reduced pain]], neanderthals take twice as much damage before being [[downed]] by [[pain shock]]. Pain shock is, by far, the most common way to down enemies in combat. This is further multiplied by [[Genes#Robust|robust]], which effectively gives another {{Good|x133%}} health multiplier in any situation. If they get into melee range, they are brutes due to [[Genes#Strong melee damage|strong melee damage]] and the aforementioned factors.  
Despite using tribal technology, neanderthals enemies should not be underestimated in combat. With [[Genes#Reduced pain|reduced pain]], neanderthals take twice as much damage before being [[downed]] by [[pain shock]]. Pain shock is, by far, the most common way to down enemies in combat. This is further multiplied by the [[Genes#Robust|robust]] gene, which effectively gives another {{Good|x133%}} health in any situation. If they get into melee range, they are brutes due to [[Genes#Strong melee damage|strong melee damage]] and the aforementioned factors. Thankfully, neanderthal raids will be smaller than usual.
 
  
Due to their melee focus, low tech, smaller numbers, and [[Genes#Slow runner|slow runner]] gene, [[kiting]] tactics can be effective. But kiting isn't the end-all solution. Neanderthals aren't ''that'' slow; at 4.40 {{CS}}, they are nearly {{Bad|{{%|4.4/4.6 round 2}}}} as fast as a baseliner. Just wearing a [[flak vest]] will reduce a baseliner's speed to 4.48 {{CS}}, which is ''very'' close to a neanderthal's speed. Factors like [[terrain]], [[light]], and [[injury]] can lead to neanderthals catching up quickly.
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Due to their melee focus, low tech, and [[Genes#Slow runner|slow runner]] gene, [[kiting]] tactics can be effective. But kiting isn't the end-all solution. Neanderthals aren't ''that'' slow; they are are {{Bad|{{%|4.4/4.6 round 2}}}} as fast as a baseliner. Just wearing a [[flak vest]] will reduce a baseliner's speed to 4.48 {{CS}}, which is ''very'' close to a neanderthal's speed. Factors like [[terrain]], [[light]], and [[injury]] can lead to neanderthals catching up quickly.
  
===Neanderthal colonists===
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Thankfully, neanderthal raids will be smaller than usual. Each neanderthal raider counts as 1.6 baseline raiders.{{Check Tag|Verify|Apparent in XMLs. Needs testing ingame}} So for a neanderthal tribe, raids will be {{Good|62.5%}} as large.
As colonists, neanderthals retain all of their strengths: reduced pain, reduced damage, and high melee damage. Neanderthals are also resistant to both disease and temperature. In return, you'll have to account for their weaknesses. [[Genes#Slow study|Slow study]] results in x50% skill XP, which ends up being a large penalty for any skill. They are even worse at Shooting, Social, and Intellectual. And aggressive results in more social fights. With strong melee, social fights can easily result in lost limbs.
 
  
Overall, neanderthals are great melee colonists, though come with a few notable downsides. It may be wise to [[gene extractor|extract]] neanderthal genes and implant them on other colonists. This allows you to make xenotypes just as strong as a neanderthal, without the severe negative from the slow study gene.
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As colonists, neanderthals retain all of their strengths; reduced pain, reduced damage, and high melee damage. Also, neanderthals are resistant to both disease and temperature. But you'll have to account for their weaknesses. [[Genes#Slow study|Slow study]] results in x50% skill XP, which is a large penalty for any skill. They are even worse at Shooting, Social, and Intellectual. Aggressive results in more social fights; when considering strong melee, these fights can result in lost limbs. Overall, neanderthals make for great melee colonists, with a few notable downsides.
  
 
===Gene extraction===
 
===Gene extraction===
Some of the more valuable genes neanderthals have to [[gene extractor|extract]] are:
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Some of the more valuable genes neanderthals have are:
 
* [[Genes#Robust|Robust]] - Reduces damage globally. A globally positive trait.
 
* [[Genes#Robust|Robust]] - Reduces damage globally. A globally positive trait.
 
* Poor <Skill> - If a pawn won't use these skills, poor skill genes are a net positive.
 
* Poor <Skill> - If a pawn won't use these skills, poor skill genes are a net positive.
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{{Biotech navbox}}
 
{{Biotech navbox}}
 
[[Category:Xenotypes]]
 
[[Category:Xenotypes]]
{{#set:Image = [[File:Neanderthal.png]]}}
 

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