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{{Biotech}} | {{Biotech}} | ||
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'''Neanderthals''' are a [[Xenotypes|xenotype]] of slow and sturdy humans. | '''Neanderthals''' are a [[Xenotypes|xenotype]] of slow and sturdy humans. | ||
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− | == | + | == Summary == |
− | + | Neanderthals are slow in more ways than one, but they are excellent survivors. They are also strongly suited for melee fighting, and much less for shooting. They cannot be easily identified at first glance, but if you get in a fight with one, their unique talent for staying upright will soon be apparent. Their genetic complexity is 12, with a metabolic efficiency of +2, giving them a hunger rate of x80%. | |
− | {{ | + | |
+ | === Genes === | ||
+ | Neanderthal [[Genes|genes]] are germline, so all of their genes are inheritable: | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable c_17 }} | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! [[File:Metabolism.png|20px|Metabolism]] | ||
+ | ! [[File:Complexity.png|20px|Complexity]] | ||
+ | ! Exclude | ||
+ | |||
+ | |- id="Strong immunity" | ||
+ | ! Strong immunity<br>[[File:Gene_StrongImmunity.png|64px]] | ||
+ | | ''Carriers of this gene gain immunity to diseases faster than normal.'' | ||
+ | ---- | ||
+ | * [[Immunity Gain Speed]] {{Good|x110%}} | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | Immunity | ||
+ | |||
+ | |- id="Slow runner" | ||
+ | ! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]] | ||
+ | | ''Carriers of this gene move more slowly than normal.'' | ||
+ | ---- | ||
+ | * [[Move Speed]]: {{--|0.2}} {{CS}} | ||
+ | | {{+|3}} | ||
+ | | {{Bad|1}} | ||
+ | | MoveSpeed | ||
+ | |||
+ | |- id="Cold tolerant" | ||
+ | ! Cold tolerant<br>[[File:Gene_MinTemperatureSmallDecrease.png|64px]] | ||
+ | | ''Carriers of this gene are slightly more comfortable in cold temperatures.'' | ||
+ | ---- | ||
+ | * [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}} | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | MinTemperature | ||
+ | |||
+ | |- id="Heat tolerant" | ||
+ | ! Heat tolerant<br>[[File:Gene_MaxTemperatureSmallIncrease.png|64px]] | ||
+ | | ''Carriers of this gene are slightly more comfortable in warm temperatures.'' | ||
+ | ---- | ||
+ | * [[Maximum Comfortable Temperature]]: {{+|{{temperature|10||delta}}}} | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | MaxTemperature | ||
+ | |||
+ | |- id="Strong melee damage" | ||
+ | ! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]] | ||
+ | | Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful. | ||
+ | ---- | ||
+ | * Melee damage factor ×150% | ||
+ | ** This also affects melee {{AP}} when calculated from damage. It does not affect weapons whose AP has been set independently of damage. Examples include: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} [[Hand talon]]s,{{RoyaltyIcon}} and [[Venom talon]]s.{{RoyaltyIcon}} | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | MeleeDamage | ||
+ | |||
+ | |- id="Robust" | ||
+ | ! Robust<br>[[File:Gene_Tough.png|64px]] | ||
+ | | Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh. | ||
+ | ---- | ||
+ | * Incoming damage multiplier ×75% | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | Toughness | ||
+ | |||
+ | |- id="Reduced pain" | ||
+ | ! Reduced pain<br>[[File:Gene_PainReduced.png|64px]] | ||
+ | | Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times. | ||
+ | ---- | ||
+ | * Pain ×50% | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | Pain | ||
+ | |||
+ | |- id="Slow study" | ||
+ | ! Slow study<br>[[File:Gene_SlowLearning.png|64px]] | ||
+ | | ''Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.'' | ||
+ | ---- | ||
+ | * [[Global Learning Factor]] {{Bad|×50%}} | ||
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | | Learning | ||
+ | |||
+ | |- id="Aggressive" | ||
+ | ! Aggressive<br>[[File:Gene_Aggressive.png|64px]] | ||
+ | | Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break. | ||
+ | ---- | ||
+ | *Effects: | ||
+ | ** Social fight chance factor ×200% | ||
+ | ** Chance mental break is violent ×200% | ||
+ | ** Prison break interval factor ×60% | ||
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | | Aggression<br>Aggressive | ||
+ | |||
+ | |- id="Heavy jaw" | ||
+ | ! Heavy jaw<br>[[File:Gene_JawHeavy.png|64px]] | ||
+ | | ''Carriers of this gene have large jaws.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | Jaw | ||
+ | |||
+ | |- id="Heavy brow" | ||
+ | ! Heavy brow<br>[[File:Gene_HeavyBrow.png|64px]] | ||
+ | | ''Carriers of this gene have a prominent brow.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | - | ||
− | + | |- id="Hulk body" | |
+ | ! Hulk body<br>[[File:Gene_BodyHulk.png|64px]] | ||
+ | | ''Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | BodyType | ||
− | = | + | |- id="Standard body" |
− | + | ! Standard body<br>[[File:Gene_BodyStandard.png|64px]] | |
+ | | ''Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | BodyType | ||
− | = | + | |- id="Fat body" |
− | + | ! Fat body<br>[[File:Gene_BodyFat.png|64px]] | |
+ | | ''Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.'' | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
+ | | BodyType | ||
− | + | |- id="Poor shooting" | |
+ | ! Poor Shooting<br>[[File:Gene_PoorShooting.png|64px]] | ||
+ | | ''The carrier's aptitude in Shooting is reduced by 4. Aptitude acts like an offset on skill level.'' | ||
+ | ---- | ||
+ | * [[Shooting]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist. | ||
+ | | {{+|1}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
− | + | |- id="Poor social" | |
− | + | ! Poor Social<br>[[File:Gene_PoorSocial.png|64px]] | |
− | + | | ''The carrier's aptitude in Social is reduced by 4. Aptitude acts like an offset on skill level.'' | |
− | + | ---- | |
− | | | + | * [[Skills#Social|Social]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist. |
− | + | | {{+|1}} | |
− | + | | {{Bad|1}} | |
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− | + | |- id="Poor intellectual" | |
− | + | ! Poor Intellectual<br>[[File:Gene_PoorIntellectual.png|64px]] | |
− | |- | + | | ''The carrier's aptitude in Intellectual is reduced by 4. Aptitude acts like an offset on skill level.'' |
− | + | ---- | |
− | | | + | * [[Intellectual]]: {{--|4}}. Note: Experience gain and decay applies as if this offset did not exist. |
− | + | | {{+|1}} | |
− | + | |{{Bad|1}} | |
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|} | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
== Origins == | == Origins == | ||
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== Analysis == | == Analysis == | ||
− | + | Despite their tribal technology, neanderthals should not be underestimated in combat. With [[Genes#Reduced pain|reduced pain]], neanderthals take twice as much damage before being [[downed]] by [[pain shock]]. Pain shock is, by far, the most common way to down enemies in combat. This is further multiplied by [[Genes#Robust|robust]], which effectively gives another {{Good|x133%}} health multiplier in any situation. If they get into melee range, they are brutes due to [[Genes#Strong melee damage|strong melee damage]] and the aforementioned factors. | |
− | Despite | ||
− | Due to their melee focus, low tech | + | Due to their melee focus, low tech, and [[Genes#Slow runner|slow runner]] gene, [[kiting]] tactics can be effective. But kiting isn't the end-all solution. Neanderthals aren't ''that'' slow; they are are {{Bad|{{%|4.4/4.6 round 2}}}} as fast as a baseliner. Just wearing a [[flak vest]] will reduce a baseliner's speed to 4.48 {{CS}}, which is ''very'' close to a neanderthal's speed. Factors like [[terrain]], [[light]], and [[injury]] can lead to neanderthals catching up quickly. |
− | + | Thankfully, neanderthal raids will be smaller than usual. Each neanderthal raider counts as 1.6 baseline raiders.{{Check Tag|Verify|Apparent in XMLs. Needs testing ingame}} So for a neanderthal tribe, raids will be {{Good|62.5%}} as large. | |
− | |||
− | + | As colonists, neanderthals retain all of their strengths; reduced pain, reduced damage, and high melee damage. Also, neanderthals are resistant to both disease and temperature. But you'll have to account for their weaknesses. [[Genes#Slow study|Slow study]] results in x50% skill XP, which is a large penalty for any skill. They are even worse at Shooting, Social, and Intellectual. Aggressive results in more social fights; when considering strong melee, these fights can result in lost limbs. Overall, neanderthals make for great melee colonists, with a few notable downsides. | |
===Gene extraction=== | ===Gene extraction=== | ||
− | Some of the more valuable genes neanderthals have | + | Some of the more valuable genes neanderthals have are: |
* [[Genes#Robust|Robust]] - Reduces damage globally. A globally positive trait. | * [[Genes#Robust|Robust]] - Reduces damage globally. A globally positive trait. | ||
* Poor <Skill> - If a pawn won't use these skills, poor skill genes are a net positive. | * Poor <Skill> - If a pawn won't use these skills, poor skill genes are a net positive. | ||
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{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Xenotypes]] | [[Category:Xenotypes]] | ||
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