Editing Naked Brutality Guide
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 256: | Line 256: | ||
If you can take the time to destroy the [[ancient exostrider midsection]], then your colonist can become a [[mechanitor]]. It's likely that only a single [[militor]] is guarding the mechlink, meaning that [[kiting]] tactics can be used with weapons greater than 12 range (or you can just make a few spike traps). You can either get a [[lifter]] or [[constructoid]] as soon as you install the mechlink. While you won't be able to recharge the mech for a while, both options can help your starting colonist out. | If you can take the time to destroy the [[ancient exostrider midsection]], then your colonist can become a [[mechanitor]]. It's likely that only a single [[militor]] is guarding the mechlink, meaning that [[kiting]] tactics can be used with weapons greater than 12 range (or you can just make a few spike traps). You can either get a [[lifter]] or [[constructoid]] as soon as you install the mechlink. While you won't be able to recharge the mech for a while, both options can help your starting colonist out. | ||
− | |||
− | |||
− | |||
{{nav/guides}} | {{nav/guides}} | ||
[[Category:Guides]] | [[Category:Guides]] |