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− | {{Royalty}} | + | {{Royalty}}{{Stub}} |
− | {{ | + | {{infobox main|building| |
− | | name = Mech node | + | |name = Mech node |
− | | image = Gloomlight.png | + | |image = Gloomlight.png|Mech node |
− | | description = A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage. | + | |description = A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage. |
− | | type = Building | + | |type = Building |
− | | type2 = | + | |type2 = Mechanoid cluster |
− | | placeable = true | + | |placeable = true |
− | | path cost = 30 | + | |path cost = 30 |
− | | passability = pass through only | + | |passability = pass through only |
− | | blockswind = true | + | |blockswind = true |
− | | cover = 1 | + | |cover = 1 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | mass base = 9 | + | |mass base = 9 |
− | | flammability = 0 | + | |flammability = 0 |
− | | hp = 50 | + | |hp = 50 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = -20 | + | |beauty = -20 |
− | | glowradius = 3 | + | |glowradius = 3 |
− | | glowcolor = (216, 219, 67) | + | |glowcolor = (216, 219, 67) |
− | | marketvalue = 200 | + | |marketvalue = 200 |
− | | thingCategories = BuildingsSpecial | + | |thingCategories = BuildingsSpecial |
− | | deconstruct yield = {{Icon | + | |deconstruct yield = {{Icon small|Plasteel}} 22 + {{Icon small|Component}} 1 |
− | | destroyyield = nothing | + | |destroyyield = nothing |
}} | }} | ||
− | {{Info|'''Mech nodes''' | + | {{Info|A '''Mech nodes''' can be claimed from a [[Mechanoid cluster]] once it is defeated, assuming it is not damaged in the fight.}} |
== Acquisition == | == Acquisition == | ||
− | Mech nodes can be claimed from a [[ | + | Mech nodes can be claimed from a [[Mechanoid cluster]] once it is defeated. Simply claim and uninstall it. |
− | == Summary == | + | ==Summary== |
− | A mech node provides 50% [[light]] to tiles directly adjacent | + | A mech node provides 50% [[light]] to tiles directly adjacent. It also provides a small amount of [[cover]]. It has a [[beauty]] value of -20, so is very ugly to look at. |
− | Mech nodes can be deconstructed for {{Icon | + | Mech nodes can be deconstructed for {{Icon small|Plasteel}} 22 [[plasteel]] and {{Icon small|Component}} 1 [[component]]. It cannot be sold.{{Check Tag|Verify}} |
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== Analysis == | == Analysis == | ||
− | Mech nodes are a reward for not destroying everything in a mech cluster. If they are preserved, nodes can be deconstructed for a decent amount of resources. Whenever this is worth mostly depends on whenever it is ''possible'' to destroy the mech cluster without causing a massive explosion. This itself depends on cluster arrangement and your colony's combat prowess. | + | Mech nodes are a reward for not destroying everything in a mech cluster. If they are preserved, nodes can be deconstructed for a decent amount of resources, with enough plasteel for a [[multi-analyzer]]. Whenever this is worth mostly depends on whenever it is ''possible'' to destroy the mech cluster without causing a massive explosion. This itself depends on cluster arrangement and your colony's combat prowess. |
− | Otherwise, mech nodes aren't very useful as actual buildings. They can provide cover, but a plasteel [[barricade]] has more health. You can use them to lure [[raider]]s into (poor) cover, but [[stool]]s are easier to build. They can provide emergency light for surgeries during a [[solar flare]], but a [[torch lamp]] is easier to make | + | Otherwise, mech nodes aren't very useful as actual buildings. They can provide cover, but a plasteel [[barricade]] has more health. You can use them to lure [[raider]]s into (poor) cover, but [[stool]]s are easier to build. They can provide emergency light for surgeries during a [[solar flare]], but a [[torch lamp]] is easier to make if [[wood]] is available at all. |
− | + | == Trivia == | |
+ | Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]], but will take the 10 flame damage from the initial attack. | ||
== Version history == | == Version history == | ||
− | * [[Version/1.2.2719|1.2.2719]] - Added | + | * [[Version/1.2.2719|1.2.2719]] - Added. |
− | + | * 1.3.? - Renamed from Gloomlight to Mech node. Description changed from ''"A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials"'' | |
− | * 1.3.? - Renamed from | ||
− | {{ | + | {{nav|mechanoid|wide}} |
− | + | [[Category:Furniture]] [[Category:Lamp]] | |
− | [[Category: | ||
− | [[Category:Lamp]] | ||
[[Category:Environment]] | [[Category:Environment]] |