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− | + | '''Insectoids''' are insect-like creatures. | |
− | + | * Megascarabs inhabit desert and extreme desert maps together with other animals, and are non-hostile unless harmed. | |
− | + | * All varieties may spawn from [[hive]]s after an [[infestation]] appears. These will protect their hive by attacking any humans that ventures too close but keep to themselves otherwise. | |
− | '''Insectoids''' are | + | * Insectoids may also be found in Ancient structures and within ancient crypto sleep caskets as well. Since the Ancient structures are usually under a mountain, Infestations can take place within as separate events. |
− | + | * Insectoids were genetically engineered to fight [[Mechanoid]] invasions and thus the two factions are always hostile to one another. | |
{{List|Insectoid|}} | {{List|Insectoid|}} | ||
− | + | Insectoids from Infestations may trigger traps, causing them to rush towards a random direction up to 100 tiles away in a single horde and then return when no hostile was found. It's best to let them retreat before striking again, to prevent them from rushing through the whole map as any tile they use to sleep will reset their range until they get back to their hives. Like pirates, they have a hostile appearance to every faction in the world(including ancients and mechanoids). | |
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− | + | [[File:Insectoids from Infestation rushed up to 150 tiles after triggering old deadfall trap.png|800px|thumb|center|Insectoids from Infestation rushed up to 100 tiles after triggering old deadfall trap]] | |
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− | {{ | + | {{nav|factions|wide}} |
− | + | {{disambiguation}} | |
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