Editing Insectoids
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
== Summary == | == Summary == | ||
[[File:Insectoids from Infestation rushed up to 150 tiles after triggering old deadfall trap.png|200px|thumb|right|Insectoids from Infestation attack after triggering old trap]] | [[File:Insectoids from Infestation rushed up to 150 tiles after triggering old deadfall trap.png|200px|thumb|right|Insectoids from Infestation attack after triggering old trap]] | ||
− | Insectoids are [[animal]]s. Uniquely, insectoids experience [[hypothermic slowdown]] instead of [[hypothermia]]. They have | + | Insectoids are [[animal]]s. Uniquely, insectoids experience [[hypothermic slowdown]] instead of [[hypothermia]]. They have 0 [[Toxic Sensitivity]], rendering them immune to [[toxic buildup]] from any source. When butchered, they give [[insect meat]], which is disgusting for humans to eat. |
===Infestation=== | ===Infestation=== | ||
− | As part of an [[infestation]], they are a "faction" that is hostile to every other faction in the world. They will | + | As part of an [[infestation]], they are a "faction" that is hostile to every other faction in the world. They will mantain [[hive]]s, which, if left untampered, will produce more insectoids - as well as [[insect jelly]]. Hostile insectoids may also be found in [[Ancient shrine|ancient structure]]s and the [[ancient cryptosleep casket]]s inside them. Unlike other raiders, and because they are animals, insectoids don't have any ranged attacks. However, their decent armor and sheer numbers make them extreme threats if not handled properly. |
− | Infestations will normally stay within a 10-tile radius from their hive. While awake, insectoids will attack any creature within that radius. Insectoids are "triggered" when any of them are downed or killed, for any reason. Once triggered, they'll rush vaguely towards colonists and buildings, up to 100 tiles away, attempting to find other hostiles. An insectoid will continue to chase if they see an enemy, and the 100 tile radius resets from where they last slept. They move slowly and attack directly and mindlessly, so are vulnerable to to more sophisticated tactics like kiting. Insectoids will mine through walls and rock | + | Infestations will normally stay within a 10-tile radius from their hive. While awake, insectoids will attack any creature within that radius. Insectoids are "triggered" when any of them are downed or killed, for any reason. Once triggered, they'll rush vaguely towards colonists and buildings, up to 100 tiles away, attempting to find other hostiles. An insectoid will continue to chase if they see an enemy, and the 100 tile radius resets from where they last slept. They move slowly and attack directly and mindlessly, so are vulnerable to to more sophisticated tactics like kiting. Insectoids will mine through walls and rock. |
− | + | ===In the Wild=== | |
+ | [[Megascarab]]s may be found in the wild in the desert or extreme desert [[biome]]s, where they are not hostile until attacked. | ||
− | + | Other insectoids may be tamed, but as most spawn hostile, it is a very difficult task - often relying on the [[bond]] chance whenever you tend to them. | |
− | |||
== Lore == | == Lore == | ||
Line 45: | Line 45: | ||
{{Nav|factions|wide}} | {{Nav|factions|wide}} | ||
+ | {{Disambiguation}} | ||
[[Category:Factions]] | [[Category:Factions]] | ||
[[Category:Animals|#Insectoids]] | [[Category:Animals|#Insectoids]] |