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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Hydroponics basins can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
A powered hydroponics basin acts as a terrain with {{%|{{#vardefineecho:fertility|2.8}} }} soil [[Plants#Fertility|fertility]], twice that of rich soil. The exact speed boost depends on the [[Property:Fertility Sensitivity|Fertility Sensitivity]] of the plant in question. For example, [[rice plant|rice]] gets the full 280% effect, while [[potato plant|potatoes]] won't benefit nearly as much.
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A powered hydroponics basin acts as a terrain with {{%|{{#vardefineecho:fertility|2.8}}}} soil [[Plants#Fertility|fertility]], twice that of rich soil. The exact speed boost depends on the [[Property:Fertility_Sensitivity|Fertility Sensitivity]] of the plant in question. For example, [[rice plant|rice]] gets the full 280% effect, while [[potato plant|potatoes]] won't benefit nearly as much.
  
 
Hydroponics basins are placed on the ground, and work both indoors and outdoors. In order to function, they require 70 watts of [[power]], day and night. This is ''absolutely critical'', as when unpowered, its plants will wither very quickly. They can't be uninstalled, only deconstructed for half their value as usual. They do not [[short circuit]] in the [[rain]].
 
Hydroponics basins are placed on the ground, and work both indoors and outdoors. In order to function, they require 70 watts of [[power]], day and night. This is ''absolutely critical'', as when unpowered, its plants will wither very quickly. They can't be uninstalled, only deconstructed for half their value as usual. They do not [[short circuit]] in the [[rain]].
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Hydroponics only provides soil fertility, so all other plant growth conditions must be met. This isn't a problem in the growing season while outdoors, but in order to regulate [[temperature]], you must grow indoors, under a mostly complete roof, and use buildings like a [[heater]]. The [[sun lamp]] is required to provide light in the absence of sunlight (due to the roof). Note that [[standing lamp]]s aren't suitable for crop growth: plants require at least 51% light, while standing lamps provide a maximum of 50% lighting and do not "stack".
 
Hydroponics only provides soil fertility, so all other plant growth conditions must be met. This isn't a problem in the growing season while outdoors, but in order to regulate [[temperature]], you must grow indoors, under a mostly complete roof, and use buildings like a [[heater]]. The [[sun lamp]] is required to provide light in the absence of sunlight (due to the roof). Note that [[standing lamp]]s aren't suitable for crop growth: plants require at least 51% light, while standing lamps provide a maximum of 50% lighting and do not "stack".
  
Colonists will automatically plant only 1 type of plant per basin. By default, this is [[rice plant|rice]]. The following plants can be grown in hydroponics basins:
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Colonists will automatically plant only 1 type of plant per basin. By default, this is [[rice plant|rice]]. The following plants can be grown in hydroponics basins:  
 
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<!-- basic plants listed in in-game order, then Ideology plants -->
{{#ask: [[SowTags::Hydroponic]]
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{|width="400"
| format = ul
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|
| class = ul-column-width-150
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* [[Rice plant]]
| link = none
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* [[Potato plant]]
| template = DLC Icons
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* [[Strawberry plant]]
| sort = From DLC, Name
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* [[Healroot]]
}}
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|
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* [[Cotton plant]]
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* [[Hop plant]]
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* [[Psychoid plant]]
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* [[Smokeleaf plant]]
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|
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* [[Tinctoria]]
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* [[Fibercorn]]{{IdeologyIcon}}
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* [[Nutrifungus]]{{IdeologyIcon}}
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* [[Toxipotato plant]]{{BiotechIcon}}
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|}
  
 
=== Pollution ===
 
=== Pollution ===
Hydroponics Basins placed on [[Pollution||Polluted Ground]] {{BiotechIcon}} provide no protection to plants from the pollution, meaning that crops except for [[psychoid plant]]s and [[toxipotato plant]]s {{BiotechIcon}} will rapidly die. The 280% fertility of Hydroponics Basins is unchanged- this only benefits growing Psychoid as Toxipotatoes have a fertility sensitivity of 0% and grow no faster in hydroponics than they do in the ground.
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[[Pollution]]{{BiotechIcon}} underneath does not lower the fertility of hydroponics. However, most plants will rapidly die if the terrain becomes polluted, even in a basin. Only [[psychoid plant]]s and [[toxipotato plant]]s{{BiotechIcon}} can grow in a basin under pollution. Of those, only psychoid receives any appreciable effect. (Toxipotatoes have a fertility sensitivity of 0%; they grow no faster in hydroponics than they do in the ground).
  
 
== Analysis ==
 
== Analysis ==
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In terms of yield, 1 tile of hydroponics is equivalent to 2.8 tiles of regular soil. Since soil is free, it is usually more cost effective to plant in more soil (when available) rather than build hydroponics. Once cost doesn't matter, hydroponics can be used in any biome to save space and therefore walking distance. See [[#Indoors]] for more analysis.
 
In terms of yield, 1 tile of hydroponics is equivalent to 2.8 tiles of regular soil. Since soil is free, it is usually more cost effective to plant in more soil (when available) rather than build hydroponics. Once cost doesn't matter, hydroponics can be used in any biome to save space and therefore walking distance. See [[#Indoors]] for more analysis.
  
Not all crops may grow in hydroponics. Besides [[trees]] and [[decorative plants]], the following plants can't be grown in a hydroponics basin:
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Not all crops may grow in hydroponics. The following plants can't be grown in a hydroponics basin:
 
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<!--{{#ask: [[sowTags::!~*Hydroponic*]] [[Type2::!Tree]] [[Type2::!Decorative]]}}-->
<ul><includeonly><onlyinclude>{{#if: {{#pos:{{{?SowTags}}}|Hydroponic}} ||<li>{{DLC Icons|{{{?Plant}}} }}</li>}}</onlyinclude></includeonly>
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* [[Corn plant|Corn]]
{{#ask: [[SowTags::+]] [[Type2::!Tree]] [[Type2::!Decorative]]
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* [[Haygrass]]
| link = none
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* [[Cocoa tree]]
| named args = true
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* [[Devilstrand mushroom]]
| ?SowTags = ?SowTags
 
| ?Name = ?Plant
 
| format = template
 
| template = :Hydroponics basin
 
| sort = From DLC, Name
 
}}
 
</ul>
 
  
 
Power is absolutely critical to use, as plants will quickly die without it. It is recommended to have [[batteries]] and/or alternative power sources in the case of [[Events#Breakdown|breakdowns]] and [[Events#ZZZtt...|conduit explosions]]. A long [[solar flare]] will kill all hydroponic crops, though colonists can harvest crops to prevent a total loss.
 
Power is absolutely critical to use, as plants will quickly die without it. It is recommended to have [[batteries]] and/or alternative power sources in the case of [[Events#Breakdown|breakdowns]] and [[Events#ZZZtt...|conduit explosions]]. A long [[solar flare]] will kill all hydroponic crops, though colonists can harvest crops to prevent a total loss.
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=== Indoors ===
 
=== Indoors ===
 
[[File:SunlampHydroponics.png|350px|thumb|right|24 hydroponics basins inside a sun lamp.]]
 
[[File:SunlampHydroponics.png|350px|thumb|right|24 hydroponics basins inside a sun lamp.]]
[[File:Hydroponics sunlamp comp.png|400px|thumb|right|Full hydroponics setup vs 3 sun lamps, including power & resources.<br/>Resource cost includes generators and batteries shown<br/>(but not heaters / coolers or power conduits).]]
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[[File:Hydroponics_sunlamp_comp.png|400px|thumb|right|Full hydroponics setup vs 3 sun lamps, including power & resources.<br>Resource cost includes generators and batteries shown<br>(but not heaters / coolers or power conduits).]]
  
 
When making a "greenhouse", you must consider other plant needs. [[Sun lamp]]s are required to grow crops in a [[roof]]ed room. You need a mostly roofed room in order to control the [[temperature]] for [[heater]]s and possibly [[cooler]]s. Sun lamps, consuming 2900 W of power for 13 hours, are very power demanding. You also need to power the hydroponics themselves. A sun lamp and 24 hydroponics set up would cost 4580W at day and 1680W at night. Given that sun lamps are on only 13.2 hours a day, this equates to an average of 1595w for a sunlamp and 3275w for a sun lamp + 24 basins.
 
When making a "greenhouse", you must consider other plant needs. [[Sun lamp]]s are required to grow crops in a [[roof]]ed room. You need a mostly roofed room in order to control the [[temperature]] for [[heater]]s and possibly [[cooler]]s. Sun lamps, consuming 2900 W of power for 13 hours, are very power demanding. You also need to power the hydroponics themselves. A sun lamp and 24 hydroponics set up would cost 4580W at day and 1680W at night. Given that sun lamps are on only 13.2 hours a day, this equates to an average of 1595w for a sunlamp and 3275w for a sun lamp + 24 basins.
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* 24 hydroponics basins would cost {{Required Resources|Hydroponics basin|24}} and {{#expr:{{Q|Hydroponics basin|Power Consumption}}*-24}} W.  
 
* 24 hydroponics basins would cost {{Required Resources|Hydroponics basin|24}} and {{#expr:{{Q|Hydroponics basin|Power Consumption}}*-24}} W.  
 
* 2 extra sun lamps would cost {{Required Resources|Sun lamp|2}} for the lamps, and {{Required Resources|Solar generator|4}} for 4 [[solar generator]]s used to power the lamp. Outside of the planet's poles, these generators are enough to power 2 sun lamps with a [[battery]] or two.
 
* 2 extra sun lamps would cost {{Required Resources|Sun lamp|2}} for the lamps, and {{Required Resources|Solar generator|4}} for 4 [[solar generator]]s used to power the lamp. Outside of the planet's poles, these generators are enough to power 2 sun lamps with a [[battery]] or two.
 
 
As 3 sun lamps are ''much'' less expensive than 1 sun lamp with a full hydroponics set up, placing sun lamps will be the preferred option for many stages of the game. Even considering the cost of extra batteries and heaters, this is still cheaper.
 
As 3 sun lamps are ''much'' less expensive than 1 sun lamp with a full hydroponics set up, placing sun lamps will be the preferred option for many stages of the game. Even considering the cost of extra batteries and heaters, this is still cheaper.
  
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'''Notes'''
 
'''Notes'''
* The DLC-exclusive plants [[fibercorn]] {{IdeologyIcon}} and [[nutrifungus]] {{IdeologyIcon}} do not require a sun lamp to grow indoors, but their extremely low Fertility Sensitivity means that building hydroponics basins provides a minimal benefit.
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* The DLC-exclusive plants [[fibercorn]]{{IdeologyIcon}} and [[nutrifungus]]{{IdeologyIcon}} do not require a sun lamp to grow indoors, but their extremely low Fertility Sensitivity means that building hydroponics basins provides a minimal benefit.
 
* It is possible to leave up to 25% of a room unroofed, which lets sunlight through, without needing a sun lamp, whilst allowing temperature control. However, this is inefficient for temperature.
 
* It is possible to leave up to 25% of a room unroofed, which lets sunlight through, without needing a sun lamp, whilst allowing temperature control. However, this is inefficient for temperature.
  
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=== Plant choice ===
 
=== Plant choice ===
Since they have a unique use [[cotton plant]], [[healroot]], [[smokeleaf plant]] and [[tinctoria]] are all excellent choices for hydroponics basins. The same is true for [[hop plant]], [[psychoid plant]], [[fibercorn]] {{IdeologyIcon}} and [[toxipotato plant]],{{BiotechIcon}} their [[Property:Fertility Sensitivity|fertility sensitivity]] of 70% to 0% respectively means the advantage of growing them in hydroponics basins compared to less fertile soil is rather limited, however.
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{{Recode|section=1|reason=1) Automation. 2) Existing auto manual calculates yields but [[Property: Harvest Yield Per Day (280)]] exists}}
 
 
When it comes to growing food, consider the following:
 
 
 
:'''[[Rice plant]]s''' will provide the best crop yields. Lit with a sunlamp in optimal temperatures, a hydroponics basin will yield {{#expr: 4 * {{Q|Rice plant|Harvest Yield}} }} {{Icon Small|rice}} [[rice]] every {{#expr: {{Q|Rice plant|Real Grow Days}} / (((2.8 - 1) * {{Q|Rice plant|Fertility Sensitivity}}) + 1) round 2}}&nbsp;days, or {{#expr: 4 * {{Q|Rice plant|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% mutiplier from [[difficulty]]). The exact amount may vary due to sowing and harvesting times, as well as external factors like power outages and solar flares. In spite of this, rice remains the crop with the greatest yield potential.
 
  
:'''[[Strawberry plant]]s''' provide the second highest crop yields, producing {{#expr: 4 * {{Q|Strawberry plant|Harvest Yield}} }} {{Icon Small|berries}} [[berries]] every {{#expr: {{Q|Strawberry plant|Real Grow Days}} / (((2.8 - 1) * {{Q|Strawberry plant|Fertility Sensitivity}}) + 1) round 2}}&nbsp;days (assuming a 100% mutiplier from [[difficulty]]) under a sunlamp and optimal temperatures. This works out to about {{#expr: 4 * {{Q|Strawberry plant|Harvest Yield Per Day (280)}} }} food per hydroponics basin per day. This is {{%|{{Q|Strawberry plant|Harvest Yield Per Day (280)}} / {{Q|Rice plant|Harvest Yield Per Day (280)}}|2}} of what a crop of hydroponic rice would yield in the same time-frame. However, berries have the advantage of being suitable for consumption immediately, without the need for cooking.
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'''Rice''' will provide the best crop yields. Lit with a sunlamp in optimal temperatures, a hydroponics basin will yield 24 rice in 26 growing-hours (37 game-time hours), exactly 12 rice per day. The exact amount may vary due to sowing and harvesting times, as well as external factors like power outages and solar flares. In spite of this, rice remains the crop with the greatest yield potential.
  
:'''[[Potato plant]]s''' are the least tile-efficient crop to grow. Their fertility sensitivity of {{Q|Potato plant|Fertility Sensitivity}} prevents them from gaining the full benefit from hydroponics. A hydroponics basin will yield {{#expr: 4 * {{Q|Potato plant|Harvest Yield}} }} {{Icon Small|potatoes}} [[potatoes]] every {{#expr: {{Q|Potato plant|Real Grow Days}} / (((2.8 - 1) * {{Q|Potato plant|Fertility Sensitivity}}) + 1) round 2}}&nbsp;days, or {{#expr: 4 * {{Q|Potato plant|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% mutiplier from [[difficulty]]). That is only {{%|{{Q|Potato plant|Harvest Yield Per Day (280)}} / {{Q|Rice plant|Harvest Yield Per Day (280)}}|2}} of what a crop of hydroponic rice would yield the same time-frame, they are technically the most ''work''-efficient crop in hydroponics, however. If you happen to be starved on grower time, then potatoes have a small niche – but a colony using hydroponics is unlikely to be starved on grower time.
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'''Strawberry plants''' provide the second highest crop yields, producing 32 units of food in 39 growing-hours (73 game-time hours) under a sunlamp and optimal temperatures. This works out to about 10.5 food per hydroponics basin per day. This is 87.5% of what a crop of hydroponic rice would yield in the same time-frame. However, berries have the advantage of being suitable for consumption immediately, without the need for cooking.
  
:'''[[Nutrifungus]]''' {{IdeologyIcon}} might be a viable option if your [[ideoligion]] {{IdeologyIcon}} prefers eating [[raw fungus]]. A hydroponics basin will yield {{#expr: 4 * {{Q|Nutrifungus|Harvest Yield}} }} {{Icon Small|raw fungus}} [[raw fungus]] every {{#expr: {{Q|Nutrifungus|Real Grow Days}} / (((2.8 - 1) * {{Q|Nutrifungus|Fertility Sensitivity}}) + 1) round 2}}&nbsp;days, or {{#expr: 4 * {{Q|Nutrifungus|Harvest Yield Per Day (280)}} }} food per day (assuming a 100% multiplier from [[difficulty]]). That is only {{%|{{Q|Nutrifungus|Harvest Yield Per Day (280)}} / {{Q|Rice plant|Harvest Yield Per Day (280)}}|2}} of what a crop of hydroponic rice would yield the same time-frame, but with a potential mood buff {{IdeologyIcon}}.
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'''Potatoes''' are the least efficient crop to grow in hydroponics. Their fertility sensitivity of 70% prevents them from gaining the full benefit of the hydroponics basin. However, they may still be planted if your pawns are partial to french fries.
  
 
== See also ==
 
== See also ==
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* [[Version/0.0.245|0.0.245]] - Balanced down hydroponics growth rate.
 
* [[Version/0.0.245|0.0.245]] - Balanced down hydroponics growth rate.
 
* [[Version/0.3.410|0.3.410]] - Fertility increase and requires power or the plants die. You can also now set what to grow on them.
 
* [[Version/0.3.410|0.3.410]] - Fertility increase and requires power or the plants die. You can also now set what to grow on them.
* Beta 19 - now requires components to build, and the default crop was changed to rice (from potatoes). It also received a remodel.
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* Since Beta 19 it now requires components to build, and the default crop was changed to rice (from potatoes). It also received a remodel.
* [[Version/1.4.3523|1.4.3523]] - Fix exploit: Growing multiple plants in single spot in hydroponics basin.
 
* [[Version/1.4.3641|1.4.3641]] - Fix: [[Gauranlen seed|Gauranlen]] and [[polux seed]]s can be planted on hydroponics basins.
 
  
 
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