Editing Herbal medicine
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− | {{ | + | {{Define|Medicine |
− | | | + | | always haulable = true |
− | | | + | | def name = HerbalMedicine |
| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing. | | description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing. | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
| e type = Medicine | | e type = Medicine | ||
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| label = herbal medicine | | label = herbal medicine | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Standard_Drop | | sound drop = Standard_Drop | ||
| sound interact = Standard_Drop | | sound interact = Standard_Drop | ||
+ | | stack limit = 25 | ||
| thing class = Medicine | | thing class = Medicine | ||
| ticker type = Rare | | ticker type = Rare | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 6 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 10 | ||
+ | | max hit points base = 60 | ||
+ | | medical potency base = 0.6 | ||
+ | | mass = 0.35 | ||
+ | | beauty base = -4 | ||
}} | }} | ||
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− | + | '''Herbal medicine''' is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]]. In addition, herbal medicine will spoil if not frozen. | |
− | + | Herbal medicine can either be harvested from [[healroot]] or purchased from neolithic traders. | |
− | === | + | === Usage === |
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− | + | Herbal medicine is a cost-efficient choice for treating injuries or minor illness, where its maximun tend quality of 70% will suffice. If a sick colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used in place of better medicine. | |
− | Herbal medicine is a cost-efficient choice for treating injuries | ||
− | + | Under most circumstances it is not practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail, unless when using your most enhanced doctors. | |
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− | + | Herbal medicine can be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 4 intellectual and 4 crafting in order to do. | |
== Version history == | == Version history == | ||
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− | + | In Beta 19/1.0 it now has a limit to maximum tend quality. |