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[[Characters]], like [[colonist]]s, [[raider]]s, etc., can become [[Injury|injured]] (via the environment or fighting). | [[Characters]], like [[colonist]]s, [[raider]]s, etc., can become [[Injury|injured]] (via the environment or fighting). | ||
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Under the health tab there are two sub-tabs, one for a health "Overview" which includes medical treatment preference and food restriction (1.0 onwards), and a second tab for scheduling any "Operations" that a colonist requires. | Under the health tab there are two sub-tabs, one for a health "Overview" which includes medical treatment preference and food restriction (1.0 onwards), and a second tab for scheduling any "Operations" that a colonist requires. | ||
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+ | {{see also|Injury}} | ||
==Health Systems== | ==Health Systems== | ||
− | {{main|Characters|Table of Human Body Parts}} | + | {{main|Characters|Table of Human Body Parts}}<br/> |
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Pawns have the following health systems. | Pawns have the following health systems. | ||
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=====Transplants===== | =====Transplants===== | ||
− | For missing [[ | + | For missing [[Table_of_Human_Body_Parts|internal organs]], either a donor organ or an [[Artificial body parts#Body - Organs|artificial equivalent]] can be used. Some diseases can be cured through a transplant. [[Ailments#Artery_blockage|Heart disease]] can be cured with a heart transplant and [[Ailments#Asthma|asthma]] can be cured with lung transplants. Be wary that your colonists will suffer [[Mood#Someone_organ-harvested|mood penalties]] when you harvest an organ (in particular, the "donor" will suffer a -30 mood penalty for over a week). |
=====Limb Replacement===== | =====Limb Replacement===== | ||
From [[peg leg]]s to [[bionic arm]]s, you could either replace a colonists' missing limbs, augment them, or cruelly punish your [[Raider|enemies]] with peg legs out of spite. | From [[peg leg]]s to [[bionic arm]]s, you could either replace a colonists' missing limbs, augment them, or cruelly punish your [[Raider|enemies]] with peg legs out of spite. | ||
− | Bionic parts have a bonus to specific actions or movement. For example, a [[bionic leg]] will increase your colonist's [[Move Speed|moving speed]] by | + | Bionic parts have a bonus to specific actions or movement. For example, a [[bionic leg]] will increase your colonist's [[Move Speed|moving speed]] by 20%. Having a second bionic leg will increase the speed further by 20%, so having both right and left bionic legs will increase the speed by 40%. |
=====Implants===== | =====Implants===== | ||
− | You can install implants onto a natural part to improve its functions. | + | You can install implants onto a natural part to improve its functions. <br> |
+ | Implants are not mutually exclusive so you can have more than 1 per part. | ||
− | + | Currently, there are only 2 implants in-game, the [[Joywire]] and the [[Painstopper]]. | |
=====Amputations===== | =====Amputations===== |