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![[#Blood Filtration|Blood Filtration]] | ![[#Blood Filtration|Blood Filtration]] | ||
| Kidneys, Liver || | - || | Yes || | No || | Yes | | Kidneys, Liver || | - || | Yes || | No || | Yes | ||
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![[#Blood Pumping|Blood Pumping]] | ![[#Blood Pumping|Blood Pumping]] | ||
| Heart || | - || | Yes || | No || | Yes | | Heart || | - || | Yes || | No || | Yes | ||
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![[#Metabolism|Metabolism]] | ![[#Metabolism|Metabolism]] | ||
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==== Moving ==== | ==== Moving ==== | ||
{{Main|Moving}} | {{Main|Moving}} | ||
− | Moving | + | {{:Moving}} |
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==== Manipulation ==== | ==== Manipulation ==== | ||
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Anatomically, bipeds use their left and right arms for manipulation, and each side contributes its efficiency level to 50% of the manipulation stat. Total loss of a shoulder, arm, radius, humerus or hand will render that side totally useless and reduce the pawn's manipulation by 50%. Loss of a finger will result in about an 8% manipulation penalty per finger. For quadrupeds, manipulation is reduced by injury to their [[Body Parts#Jaw|jaw]] instead. For both, injury to the spine will also reduce manipulation. | Anatomically, bipeds use their left and right arms for manipulation, and each side contributes its efficiency level to 50% of the manipulation stat. Total loss of a shoulder, arm, radius, humerus or hand will render that side totally useless and reduce the pawn's manipulation by 50%. Loss of a finger will result in about an 8% manipulation penalty per finger. For quadrupeds, manipulation is reduced by injury to their [[Body Parts#Jaw|jaw]] instead. For both, injury to the spine will also reduce manipulation. | ||
− | Consciousness applies a 1 for 1 multiplier on manipulation, so anything that affects consciousness (pain, brain damage, diseases, drugs, joywires, etc.) will also increase or reduce manipulation by the same amount. Manipulation is also reduced by ailments including [[Injury#old age|bad back and frailty]]. Manipulation is modified by prosthetics including power claws, prosthetic arms, and bionic arms. | + | Consciousness applies a 1 for 1 multiplier on manipulation, so anything that affects consciousness (pain, brain damage, diseases, drugs, joywires, etc.) will also increase or reduce manipulation by the same amount. Manipulation is also reduced by ailments including [[Injury#old age|bad back and frailty]]. Manipulation is modified by prosthetics including power claws, scyther blades, prosthetic arms, and bionic arms. |
==== Talking ==== | ==== Talking ==== |