Editing Fleshmass nucleus

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The nucleus will constantly gain activity (Base 10% a day) as new flesh grows across its surface. A warden will need to suppress it to reduce its activity. If its activity reaches 100%, the flesh will reach critical mass and form a new fleshmass heart. This will occur wherever the nucleus is contained and spread across the map like before. The new fleshmass heart will have a unique biosignature, requiring you to collect new [[fleshmass neural lump]]s to kill it.
 
The nucleus will constantly gain activity (Base 10% a day) as new flesh grows across its surface. A warden will need to suppress it to reduce its activity. If its activity reaches 100%, the flesh will reach critical mass and form a new fleshmass heart. This will occur wherever the nucleus is contained and spread across the map like before. The new fleshmass heart will have a unique biosignature, requiring you to collect new [[fleshmass neural lump]]s to kill it.
  
The nucleus will also produce 2-6 piles of [[Twisted_meat|Twisted Meat]]. The amount of meat produced is random, with higher levels of activity producing more meat{{Check Tag|How much?}}. It does this at random intervals with an {{MTB}} of {{Ticks/gametime|60000}}, and a minimum time of {{Ticks/gametime|15000}}.
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The nucleus will also produce 2-6 piles of twisted meat. The amount of meat produced is random, with higher levels of activity producing more meat{{Check Tag|How much?}}. It does this at random intervals with an {{MTB}} of {{Ticks/gametime|60000}}, and a minimum time of {{Ticks/gametime|15000}}.
  
 
If it is not needed, a nucleus that is not in containment can be disposed of by ordering a pawn to attack it until it is destroyed. A captured nucleus can be destroyed in the same way by releasing it first.
 
If it is not needed, a nucleus that is not in containment can be disposed of by ordering a pawn to attack it until it is destroyed. A captured nucleus can be destroyed in the same way by releasing it first.
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Similar to the [[nociosphere]], at least one colonist should be available at any given time to keep the fleshmass nucleus' activity suppressed, especially if farmed for electricity.
 
Similar to the [[nociosphere]], at least one colonist should be available at any given time to keep the fleshmass nucleus' activity suppressed, especially if farmed for electricity.
  
Keeping the nucleus at high activity may allow for the farming of large amounts of [[Twisted_meat|Twisted Meat]], which can be useful for feeding [[Ghoul|Ghouls]] and [[Warg|Wargs]], refining into [[Kibble]] for non-carnivorous animals, or refining into [[Chemfuel]]. The twisted meat produced by 1 nucleus kept at high activity can  fuel 8-10 [[Chemfuel_powered_generator|Chemfuel Generators]].
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Keeping the nucleus at high activity may allow for the farming of large amounts of twisted meat, which can be useful for feeding [[Ghoul|Ghouls]] and [[Warg|Wargs]], refining into [[Kibble]] for non-carnivorous animals, or refining into [[Chemfuel]]. The twisted meat produced by 1 nucleus kept at high activity can  fuel 8-10 [[Chemfuel_powered_generator|Chemfuel Generators]].
  
 
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== Gallery ==

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