Editing Fleshbeasts
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With the exception of the Dreadmeld, Fleshbeast fights are generally rather mild, as long as you have enough melee fighters, which is more important than ever in Anomaly. | With the exception of the Dreadmeld, Fleshbeast fights are generally rather mild, as long as you have enough melee fighters, which is more important than ever in Anomaly. | ||
− | Importantly, care should be taken to prevent too many fleshbeasts from engaging at once. Attacking those that cannot split upon death, such as the fingerspike and toughspikes, should generally be a priority. This will limit the amount of enemies a colony will face at a given time. Also, the ranged attacks most | + | Importantly, care should be taken to prevent too many fleshbeasts from engaging at once. Attacking those that cannot split upon death, such as the fingerspike and toughspikes, should generally be a priority. This will limit the amount of enemies a colony will face at a given time. Also, the ranged attacks most fleshbeats have tend to be used right after they spawn, which can significantly increase the amount of oncoming DPS a group of fighters must withstand. Taking enemies out directly after they spawn can prevent this attack and is much more achievable against fewer entities. |
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== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
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CATEGORIES GO HERE | CATEGORIES GO HERE |