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− | + | {{Royalty}}{{infobox main|structure| | |
− | {{Royalty}} | ||
− | {{ | ||
| name = Fine carpet | | name = Fine carpet | ||
− | | image = FineWhiteCarpet.jpg | + | | description = Fine carpet comes in 3 different colors, with a subtle diamond pattern woven into each. (This sample is white.) |
− | | | + | | image = FineWhiteCarpet.jpg| Fine carpet |
+ | | info = | ||
| type = Floor | | type = Floor | ||
− | | | + | | type2 = |
+ | | placeable = True | ||
+ | | deconstructable = true | ||
+ | | size = 1 ˣ 1 | ||
+ | | speed = 1 | ||
| beauty = 4 | | beauty = 4 | ||
| flammability = 0.32 | | flammability = 0.32 | ||
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| research = Carpet making | | research = Carpet making | ||
| work to make = 4000 | | work to make = 4000 | ||
| resource 1 = Cloth | | resource 1 = Cloth | ||
| resource 1 amount = 35 | | resource 1 amount = 35 | ||
+ | | marketvalue = 67 | ||
| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
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| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
− | '''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]], to expand on the basic [[carpet]] of the core game. It has 100% walk speed and a higher [[beauty]] of 4 (vs. standard carpet's 2 | + | '''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]], to expand on the basic '''[[carpet]]''' of the core game. It has 100% walk speed and a higher [[beauty]] of 4 (vs. standard carpet's "2"), meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. They are also flammable. |
+ | |||
+ | Fine carpets require more work and more resources than regular [[carpets]] but provide additional beauty and meet the requirements for [[Titles|nobility]] {{RoyaltyIcon}}. | ||
− | + | There are currently three types of fine carpet, differing only in their color and description. They are: | |
+ | : Fine burgundy carpet / Fine indigo carpet / Fine white carpet | ||
+ | : <gallery mode="packed-hover"> | ||
+ | File:BurgundyCarpet.jpg|Fine burgundy carpet: Classic burgundy carpet for that classic rich look. | ||
− | Fine | + | File:IndigoCarpet.jpg|Fine indigo carpet: Soft and silky indigo carpet, for that extra sense of pomp. |
+ | |||
+ | File:FineWhiteCarpet.jpg|Fine white carpet: Sublime white carpet, glimmering with subtle patterns. | ||
− | + | </gallery> | |
== Acquisition == | == Acquisition == | ||
− | Fine carpet can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. | + | Fine carpet can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
+ | |||
+ | ==Analysis== | ||
+ | While extremely work and resource intensive, it has a very high [[beauty]] rating, and either it or [[fine stone tiles]] is required to meet the room requirements for high-ranking [[Titles|nobility]]. | ||
− | == | + | There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring. |
− | + | ===Fine Flooring=== | |
+ | {{see also|Fine floor}} | ||
+ | Fine carpets require less work to construct than fine stone tiles, both in their actual work to build and the work needed to get the required resources, and have [[beauty]] of 4 rather than 3. However, unlike fine stone tiles, they are flammable, and add more [[wealth management|wealth]] to the colony. Besides these considerations, they serve the same purpose. | ||
− | + | In comparison to the other fine floors, namely gold and silver tile, there is more to consider. [[Gold tile]]s are exceptionally expensive and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also relatively quick to lay, and (usually) needed in fewer numbers. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]]. | |
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− | + | [[Silver tile]]s are surprisingly competitive with fine carpets - with a market value only 6 silver higher than fine carpets, slightly higher beauty (5 vs. 4), no flammability, a cleanliness bonus, the higher availability of [[silver]] and only requiring a construction skill of 3. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. Additionally, the research required for silver tiles, [[Research#Smithing|Smithing]], is likely to be unlocked anyway, as opposed to specific research for carpeting. If the colony is producing its own cloth for carpets, silver tiles are more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry. | |
− | + | ===General Flooring=== | |
+ | Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct [[sculptures]] to improve room beauty. | ||
− | + | * Footnote: The fine purple carpet is very nice when paired with [[gold tile]] to create that Imperial Roman feel in your [[title|noble's]] bedroom and throneroom. | |
− | == Version | + | ==Version History== |
* [[Royalty DLC]] release - added. | * [[Royalty DLC]] release - added. | ||
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− | {{ | + | {{nav|floor|wide}} |
[[Category:Floor]] | [[Category:Floor]] | ||
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