Editing EMP grenades
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | <onlyinclude> |
− | | name = EMP grenades | + | {{infobox main|weapon| |
− | | image = EMP grenades | + | |name = EMP grenades |
− | | description = Electromagnetic pulse grenades damaging to electronic equipment. | + | |image = EMPGrenade.png|EMP grenades |
− | | type = Equipment | + | |description = "Electromagnetic pulse grenades damaging to electronic equipment." |
− | | type2 = Weapons | + | |type = Equipment |
− | + | |type2 = Weapons | |
− | | class = | + | |class = Modern |
− | + | |damage = 80 | |
− | | damage | + | |range = 12.9 |
− | | range = 12.9 | + | |accuracy = - |
− | | accuracy = - | + | |mode = Single Thrown |
− | | mode = Single Thrown | + | |warmup = 108 |
− | | warmup = | + | |cooldown = 160 |
− | | cooldown = 160 | + | |missRadius = 1.0 |
− | | missRadius = 1. | + | |burst = 1 |
− | | burst = 1 | + | |blastRadius = 3.5 |
− | | blastRadius = 3.5 | + | |DPS = DPS |
− | | DPS = DPS | + | |velocity = 12 |
− | | velocity = 12 | + | |sell = {{icon|silver|400}} |
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | </onlyinclude> | |
− | |||
− | |||
− | + | '''EMP grenades''' stun [[mechanoid]]s, [[improvised turret]]s, [[mortar]]s, deplete [[Armor#Personal_Shield|personal shields]], and detonate [[mortar shell]]s, but have no effect on humans and do not deal physical damage. A target that is stunned shows a mote saying 'Stunned'. After being stunned, targets may randomly become 'Adapted' and gain stun immunity. This stun immunity is not permanent, but takes a long time to wear off (usually lasts longer than the fight that caused it). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | EMP grenades | + | EMP grenades are very effective against [[Mechanoid Centipede|mechanoid centipedes]]. Their slow moving speed and large size makes them an easy target. They have a very high damage potential, so even temporarily shutting down their ability to attack will give your colonists an advantage in a battle. |
− | |||
− | + | It is a good idea to manually aim EMP grenades instead of letting the AI do that. AI will not lead the targets and will not attack targets which can only be hit by area of effect. Repeated applications of stun while the target is already stunned will cause stun adaptation to happen earlier, while not affecting stun time significantly. | |
− | |||
− | |||
− | + | Using EMP grenades against [[Friendlies|friendlies]] counts as an attack even if they aren't hurt. | |
− | |||
− | |||
− | + | [[Kind::Weapons| ]] | |
− | + | {{nav|weapon|wide}} | |
− | + | [[Category:Weapons]] | |
− | + | [[Category:Equipment]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | [[Category: | ||
− | [[Category: |