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{{Biotech}}
 
{{Biotech}}
[[File:Dirtmole.png|frameless|right]]
 
 
'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground.
 
'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground.
  
 
== Lore ==
 
== Lore ==
<onlyinclude>
 
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This [[xenotype]] is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless [[Lore#Planet types|urbworlds]].
 
  
With [[Genes#Light gray skin|gray skin]] adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging, mining tasks, and navigating complex tunnel structures. In the open, however, they suffer from a [[Genes#Intense UV sensitivity|sensitivity to light]], [[Genes#Slow runner|slow speed]] and [[Genes#Nearsighted|poor eyesight]] at distance.<ref>[[Dirtmole]] [[xenotype]] description and short description</ref></onlyinclude>
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<blockquote><small>''With gray skin adapted to artificial light, dirtmoles thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
  
== Occurrence ==
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After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype are known colloquially as dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.'' - '''In Game Description'''</small>
The table below describes the chance for a given pawn from each [[faction]] being a dirtmole. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
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</blockquote>
{{Xenotype Faction Table|Dirtmole}}
 
  
 
== Genes ==
 
== Genes ==
Dirtmoles have a gene complexity of 9[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]]. With a {{+|1}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Good|x90%}}.
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<div><li style="display: inline-table;">
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{| {{STDT| c_01 }}
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!This table has been collapsed due to length. <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to expand {{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to collapse {{Check}}</span>
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|-
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|}
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Gene">
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{| {{STDT| sortable c_17 }}
 +
! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
 +
! [[File:Complexity.png|20px|Complexity]]
 +
! Exclude
 +
 
 +
|- id="Fast wound healing"
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! Fast wound healing<br>[[File:Gene_WoundHealingRateFast.png|64px]]
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| ''Carriers of this gene heal from wounds twice as fast as normal.''
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----
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*Injury healing factor {{Good|×200%}}
 +
| {{--|2}}
 +
| {{Bad|1}}
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| WoundHealingRate
 +
 
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|- id="Slow runner"
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! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]]
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| ''Carriers of this gene move more slowly than normal.''
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----
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* [[Move Speed]]: {{--|0.2}} {{CS}}
 +
| {{+|3}}
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| {{Bad|1}}
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| MoveSpeed
 +
 
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|- id="Intense UV sensitivity"
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! Intense UV sensitivity<br>[[File:Gene_IntenseUVSensitivity.png|64px]]
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| ''Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.''
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----
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* When in sunlight (when on an unroofed tile while [[light]] levels from {{Hover title|Sunlamps and other artificial light sources don't count|natural sunlight}} are 11% or more):
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** [[Move Speed]] {{Bad|×80%}}
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** Mood: ''Sunlight Sensitivity'': {{--|12}}
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* Does not cause [[pain]].
 +
| {{+|4}}
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| {{Bad|2}}
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| UVSensitivity
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|- id="Strong melee damage"
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! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]]
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| Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful.
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----
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* Melee damage factor ×150%
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** This also affects melee {{AP}} when calculated from damage. It does not affect weapons whose AP has been set independently of damage. Examples include: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} [[Hand talon]]s,{{RoyaltyIcon}} and [[Venom talon]]s.{{RoyaltyIcon}}
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| {{--|2}}
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| {{Bad|1}}
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| MeleeDamage
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|- id="Nearsighted"
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! Nearsighted<br>[[File:Gene_Nearsighted.png|64px]]
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| ''Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.''
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----
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* Accuracy factor (long) {{Bad|×25%}}
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* Accuracy factor (medium) {{Bad|×50%}}
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| {{+|2}}
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| {{Bad|1}}
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| ShootingAccuracy
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|- id="Dark vision"
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! Dark vision<br>[[File:Gene_Darkvision.png|64px]]
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| ''Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.''
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----
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* Work speed is unaffected by darkness.
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** Movement speed is also unaffected by darkness (not mentioned by the in-game description).
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* Removes mood: Darkness: -5
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| {{--|1}}
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| {{Bad|1}}
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| -
  
All dirtmoles have these [[germline gene]]s:
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|- id="Gray eyes"
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! Gray eyes<br>[[File:Gene_GrayEyes.png|64px]]
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| ''Carriers of this gene have pale white-gray eyes.''
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| '''0'''
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| '''0'''
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| EyeColor
  
'''Assorted:'''
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|- id="Light gray skin"
{| class="wikitable" style="text-align: center;"
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! Light gray skin<br>[[File:FanGene_SkinColor_Light_Gray.png|64px]]
|- align="center"
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| ''Carriers of this produce a light-gray pigment in their skin.''
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WoundHealingRateFast.png|64|Fast wound healing|Genes#Fast wound healing}}
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----
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene SlowMovespeed.png|64|Slow runner|Genes#Slow runner}}
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* Skin color override: (200, 200, 200)
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene IntenseUVSensitivity.png|64|Intense UV sensitivity|Genes#Intense UV sensitivity}}
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| '''0'''
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage|Genes#Strong melee damage}}
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| '''0'''
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Nearsighted.png|64|Nearsighted|Genes#Nearsighted}}
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| SkinColorOverride
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Darkvision.png|64|Dark vision|Genes#Dark vision}}
 
|-
 
| <small>[[Genes#Fast wound healing|Fast wound healing]]</small>
 
| <small>[[Genes#Slow runner|Slow runner]]</small>
 
| <small>[[Genes#Intense UV sensitivity|Intense UV sensitivity]]</small>
 
| <small>[[Genes#Strong melee damage|Strong melee damage]]</small>
 
| <small>[[Genes#Nearsighted|Nearsighted]]</small>
 
| <small>[[Genes#Dark vision|Dark vision]]</small>
 
|}
 
  
'''Cosmetic:'''
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|- id="Great mining"
{| class="wikitable" style="text-align: center;"
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! Great Mining<br>[[File:Gene_GreatMining.png|64px]]
|- align="center"
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| ''The carrier's aptitude in Mining is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Mining.''  
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GrayEyes.png|64|Red eyes|Genes#Gray eyes}}
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----
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Light Gray.png|64|Light gray skin|Genes#Light gray skin}}
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* [[Mining]]: {{+|8}}. Note: Experience gain and decay applies as if this offset did not exist.
|-
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* Adds one additional [[passion]] for [[Mining]]
| <small>[[Genes#Gray eyes|Gray eyes]]</small>
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| {{--|2}}
| <small>[[Genes#Light gray skin|Light gray skin]]</small>
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|{{Bad|1}}
|}
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| -
  
'''Skills:'''
 
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GreatMining.png|64|Great Mining|Genes#Great mining}}
 
|-
 
| <small>[[Genes#Great Mining|Great Mining]]</small>
 
 
|}
 
|}
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</div>
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</div>
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</li></div>
  
== Analysis ==
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==Analysis==
 
Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against [[infestation]]s.  
 
Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against [[infestation]]s.  
  
However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slow runner and UV sensitivity, dirtmoles have no real work-related weaknesses. ​In combat, they can serve a melee role quite well. Their sight based penalty only impacts long range weapons as well, meaning they can wield shotguns without penalty. If so desired, you can place some [[roof]] outdoors to keep the sun out.
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However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slowpoke and UV sensitivity, dirtmoles have no real work-related weaknesses. ​In combat, nearsighted is a downside, but they serve a melee role quite well. If so desired, you can place some [[roof]] outdoors to keep the sun out.
 
 
Dirtmoles synergize well with the [[Tunneler (meme)|tunneler meme]],{{IdeologyIcon}} for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow [[nutrifungus]] in a cave, while dirtmoles are great at mining and melee combat.
 
  
Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon.
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Dirtmoles synergize well with the [[Tunneler (meme)|tunneler meme]],{{IdeologyIcon}} for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow [[nutrifungus]] in a case, while dirtmoles are great at mining and melee combat.
  
== Version history ==
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Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are rare.
* [[Version/1.4.3682|1.4.3682]] - Fix: Awkward wording in dirtmole description. ''This xenotype are known colloquially as dirtmoles'' -> ''This xenotype is known colloquially as the dirtmoles''
 
  
 
{{Biotech navbox}}
 
{{Biotech navbox}}
 
[[Category:Xenotypes]]
 
[[Category:Xenotypes]]
 
{{#set:Image = [[File:Dirtmole.png]]}}
 
{{#set:Image = [[File:Dirtmole.png]]}}

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