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− | + | '''Deterioration''' is the gradual loss of the health (hit points) of certain items. An item is anything that can be hauled by a colonist. Deterioration is akin to an item taking damage from projectiles, explosions, or fire since they all affect the same health stat. Affected items include [[clothing]], [[armor]], [[weapons]], and most [[resources]]. Deterioration is applied to an item on the ground that is not under a roof. An [[Equipment_Rack|equipment rack]] provides protection for clothing and armor. Whether the item is indoors or outdoors does not matter, therefore a roofed room without a door still provides protection. Mountains have an indestructible roof making them well-suited to protect perishable items. | |
− | '''Deterioration''' is the gradual loss of the | ||
− | + | When an item's health reaches 0 it is destroyed. | |
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+ | ''Special notes:'' | ||
− | + | Deterioration is also applied to apparel (armor and clothing) when worn. A colonist wearing any apparel with health 20% or below will get the 'Wearing tattered apparel' thought. A colonist wearing any apparel with health between 21% and 50% will get the 'Wearing frayed apparel' thought. | |
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− | + | Artillery shells that deteriorate to 0 health will explode. | |
− | + | Raw food deteriorates in addition to still being prone to spoilage. | |
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− | + | As an item loses health it also loses it's [[Market_Value|market value]] very quickly. Items lose other stats as well: | |
− | + | * Apparel suffers lowered armor protection and insulation. | |
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− | + | * Ranged weapons suffer lowered accuracy. | |
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− | + | * Melee weapons suffer lowered melee damage. | |
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− | + | ==Deterioration Rate== | |
+ | An item's [[Deterioration_Rate|deterioration rate]] specifies how much health is lost per day. Depending on the type of item it ranges from 0.25/d to 10.0/d. This stat is listed in an item's information tab. If this stat is not listed, or listed as '0.00/d', then the item will not deteriorate. Rain greatly affects deterioration rate. | ||
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− | + | ==Immunity== | |
+ | Resources that are immune to deterioration are [[Metallic_Materials|metal]], [[Stony_Materials|stone]], [[Leathers|leather]], and [[Hyperweave|hyperweave cloth]]. However, items crafted from these materials do not carry over that immunity. | ||
+ | <br>Other immune items: | ||
+ | * [[Medicine#Glitterworld_Medicine|Glitterworld medicine]] | ||
+ | * [[AI_Persona_Core|AI Persona Core]] | ||
+ | * [[Neurotrainer]] | ||
+ | * [[Medical_Items#Body_Parts|Body Parts]] | ||
+ | * [[Meat|Raw Meat]] | ||
+ | * [[Beer]] | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |