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{{Stub|reason=Content, promised kickstarter stuff, wiki interlinking to and from this page.}}
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{{Stub|reason=Content, promised kickstarter stuff, wiki interlinking to and from this page.}}
 
{{TOCright}}
 
{{TOCright}}
== From Beta ==
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=From Beta=
=== Storytellers ===
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==Storytellers==
 
[[File:Alpha4-00.png|left|180px]]
 
[[File:Alpha4-00.png|left|180px]]
 
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===Chill Callie Classic===
==== Chill Callie Classic ====
 
 
A more easy going version of Cassandra Classic. Something between Cassandra and Phoebe Chillax.<ref>https://www.kickstarter.com/projects/tynansylvester/rimworld/posts/655217</ref><ref>[[Version/0.0.254B]]</ref>
 
A more easy going version of Cassandra Classic. Something between Cassandra and Phoebe Chillax.<ref>https://www.kickstarter.com/projects/tynansylvester/rimworld/posts/655217</ref><ref>[[Version/0.0.254B]]</ref>
  
==== Tough Cleopatra Classic ====
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===Tough Cleopatra Classic===
 
Cassandra Classic's less forgiving cousin.
 
Cassandra Classic's less forgiving cousin.
  
== From Alpha ==
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=From Alpha=
=== Mechanics ===
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==Mechanics==
 
[[File:OldGibbetCage.png|thumb|Old gibbet cage|left]]
 
[[File:OldGibbetCage.png|thumb|Old gibbet cage|left]]
 
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===Fear mechanic===
==== Fear mechanic ====
 
 
Until Alpha 4, there was another version of the [[gibbet cage]] that which caused "Fear" mood debuff to all characters passing nearby. Players could hand dead raiders in cages to scare off other raiders. The mechanic was however very broken.
 
Until Alpha 4, there was another version of the [[gibbet cage]] that which caused "Fear" mood debuff to all characters passing nearby. Players could hand dead raiders in cages to scare off other raiders. The mechanic was however very broken.
  
 
The [[Ideology DLC]] re-added the gibbet cage with different mechanics.
 
The [[Ideology DLC]] re-added the gibbet cage with different mechanics.
  
==== Wood logs and planks ====
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===Wood logs and planks===
 
Until version 0.4.460 cutting trees would produce wood logs which could be turned into planks that could be used for building other workbenches. Logs were used for building, including log walls. Wood logs and planks were combined into one singular resource named [[wood]] to cut pointless early-game busywork for colonists (sawmill work), and to reduce confusion about exactly what kind of wood is needed to build what. <ref>Version/0.4.460</ref>
 
Until version 0.4.460 cutting trees would produce wood logs which could be turned into planks that could be used for building other workbenches. Logs were used for building, including log walls. Wood logs and planks were combined into one singular resource named [[wood]] to cut pointless early-game busywork for colonists (sawmill work), and to reduce confusion about exactly what kind of wood is needed to build what. <ref>Version/0.4.460</ref>
  
==== Repair worktype ====
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===Repair worktype===
 
?
 
?
  
==== Pneumatic picks ====
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===Pneumatic picks===
 
Pneumatic picks was a [[research]] project that would improve colonist's mining. It did 20% more damage to mine object.
 
Pneumatic picks was a [[research]] project that would improve colonist's mining. It did 20% more damage to mine object.
  
=== Removed traits ===
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==Removed traits==
 
{{Main|Traits#Obsolete traits}}
 
{{Main|Traits#Obsolete traits}}
 
These are no longer found as-is in the current game version, though many of them have been renamed or reworked into other traits.
 
These are no longer found as-is in the current game version, though many of them have been renamed or reworked into other traits.
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|}
 
|}
  
=== Removed genes ===
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==Removed genes==
 
{{Main|Genes#Removed genes}}
 
{{Main|Genes#Removed genes}}
 
This table contains genes that are no longer found as-is in the current game version. They may have been removed or migrated in an update, or cut during development before a release.
 
This table contains genes that are no longer found as-is in the current game version. They may have been removed or migrated in an update, or cut during development before a release.
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! Removed
 
! Removed
 
! Reason
 
! Reason
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|- id="Resurrect"
 
|- id="Resurrect"
! Resurrect<br/>[[File:Gene Resurrect.png|64px]]
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! Resurrect<br>[[File:Gene Resurrect.png|64px]]
 
| Carriers have a reserve of unique resurrector archites which can infuse a corpse, rebuild degenerated tissue and kickstart the vital processes. This brings the dead back to life - though possibly with health issues. This can only be done very rarely, and comes at a steep hemogen cost.
 
| Carriers have a reserve of unique resurrector archites which can infuse a corpse, rebuild degenerated tissue and kickstart the vital processes. This brings the dead back to life - though possibly with health issues. This can only be done very rarely, and comes at a steep hemogen cost.
 
----
 
----
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</li></div>
 
</li></div>
  
== Other ==
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=Other=
  
=== Xenotypes ===
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==Xenotypes==
 
* There is an unused [[xenotype]] icon called Grunter[[File:Grunter.png|18px]] in the game files.<ref name="gamefiles">Game files</ref>
 
* There is an unused [[xenotype]] icon called Grunter[[File:Grunter.png|18px]] in the game files.<ref name="gamefiles">Game files</ref>
  
=== Crafting recipes ===
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==Crafting recipes==
* Despite being uncraftable, there is a partial recipe defined for the [[megascreen television]] in the game files. Namely, {{Icon Small|steel}} 260 steel and {{Icon Small|Component}} 22 components. It is possible this is used to calculate the amount deconstruction returns, or it may simply be cut content.
 
* Despite being uncraftable, there is a partial recipe defined for the telescope in the game files. Namely, {{Icon Small|steel}} 50 [[steel]] and {{Icon Small|Component}} 1 [[component]]. It is possible this is used to calculate the amount deconstruction returns, or it may simply be cut content.
 
  
== Minor changes ==
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* Despite being uncraftable, there is a partial recipe defined for the [[megascreen television]] in the game files. Namely, {{icon Small|steel}} 260 steel and {{icon Small|Component}} 22 components. It is possible this is used to calculate the amount deconstruction returns, or it may simply be cut content.
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* Despite being uncraftable, there is a partial recipe defined for the telescope in the game files. Namely, {{icon Small|steel}} 50 [[steel]] and {{icon Small|Component}} 1 [[component]]. It is possible this is used to calculate the amount deconstruction returns, or it may simply be cut content.
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=Minor changes=
 
* [[Healroot]] used to be called Xerigium.<ref>Version/0.8.657</ref>
 
* [[Healroot]] used to be called Xerigium.<ref>Version/0.8.657</ref>
 
* [[Megasloth]]s used to be called Megatherium<ref>Version/0.14.1234</ref>
 
* [[Megasloth]]s used to be called Megatherium<ref>Version/0.14.1234</ref>
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* [[Penoxycyline]] used to be called Malari-block<ref>https://rimworldwiki.com/wiki/Version/0.16.1393</ref>
 
* [[Penoxycyline]] used to be called Malari-block<ref>https://rimworldwiki.com/wiki/Version/0.16.1393</ref>
  
== References ==
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=References=
 
{{Reflist}}
 
{{Reflist}}
 
[[Category:Version]]
 

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