Editing Creepjoiner
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
Joiners have a specific list of upsides and possible downsides. Not all combinations below are possible. For some options there is a minimum raid point requirement (e.g. metalhorror or fleshbeast emergence), and some types will be limited in their downsides and benefits (e.g., blind healer will always have unnatural healing, or someone with joybringer cannot have disturbing). | Joiners have a specific list of upsides and possible downsides. Not all combinations below are possible. For some options there is a minimum raid point requirement (e.g. metalhorror or fleshbeast emergence), and some types will be limited in their downsides and benefits (e.g., blind healer will always have unnatural healing, or someone with joybringer cannot have disturbing). | ||
− | Creepjoiners | + | Creepjoiners cannot be studied, but some of their side effects such as [[entities]] can be. |
The [[monolith]] does not need to be active for creepjoiners to appear. | The [[monolith]] does not need to be active for creepjoiners to appear. | ||
Line 21: | Line 21: | ||
* Leathery stranger | * Leathery stranger | ||
* Dark scholar | * Dark scholar | ||
− | * Deal maker | + | * Deal maker |
* Drifter | * Drifter | ||
− | * Blind healer | + | * Blind healer |
− | * Timeless one | + | * Timeless one |
* Cult escapee | * Cult escapee | ||
− | * Lone genius | + | * Lone genius |
=== Benefits === | === Benefits === | ||
Line 32: | Line 32: | ||
They can have one of the following benefits: | They can have one of the following benefits: | ||
− | * Perfect human — Has the [[perfect memory]] trait and a high value in all skills. The trait prevents their skills from degrading. | + | * Perfect human — Has the [[Traits#Skills|perfect memory]] trait and a high value in all skills. The trait prevents their skills from degrading. |
* Occultist — Has a bonus to research | * Occultist — Has a bonus to research | ||
* Shambler overlord — Has an ability to create create friendly [[shambler]]s | * Shambler overlord — Has an ability to create create friendly [[shambler]]s | ||
* Fleshcrafter — Has a Shape Flesh ability with a 1 hour cooldown, which converts a corpse into a [[fleshbeast]] that is hostile to all humans. The Fleshbeast created depends on the size of the corpse. | * Fleshcrafter — Has a Shape Flesh ability with a 1 hour cooldown, which converts a corpse into a [[fleshbeast]] that is hostile to all humans. The Fleshbeast created depends on the size of the corpse. | ||
− | * Alchemist — Has a Transmute Steel ability with a | + | * Alchemist — Has a Transmute Steel ability with a 24 hour cooldown, which randomly converts one stack of [[steel]] or a steel slag chunk into [[plasteel]], [[uranium]], [[gold]], [[bioferrite]], or [[twisted meat]]. |
− | * Joybringer — Has the [[Joyous]] trait, which provides a passive | + | * Joybringer — Has the [[Joyous]] trait, which provides a passive +3 mood boost to all pawns in your colony anywhere on the map |
* Death refusal — Has the ability to self-resurrect themselves up to 4 times, healing lost limbs and organs each time. Scarring and resurrection sickness are possible. | * Death refusal — Has the ability to self-resurrect themselves up to 4 times, healing lost limbs and organs each time. Scarring and resurrection sickness are possible. | ||
* Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]]. | * Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]]. | ||
* Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh. | * Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh. | ||
+ | * Beautiful - Has the [[Beautiful]] trait. (Only for Deal makers, who will always have this trait alongside at least another benefit) | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 72: | Line 73: | ||
=== Drawbacks === | === Drawbacks === | ||
− | They can come with a downside as well, which occurs | + | They can come with a downside as well, which occurs on a delay after living with your colony for a while: |
* Nothing | * Nothing | ||
Line 78: | Line 79: | ||
* Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression. | * Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression. | ||
* Metalhorror — The colonist is infected with a [[metalhorror]]. | * Metalhorror — The colonist is infected with a [[metalhorror]]. | ||
− | * Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by | + | * Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by another Blind Healer creepjoiner. |
− | * Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]]. | + | * Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]]. (May be caused by |
− | * Psychic agony — The colonist | + | * Psychic agony — The colonist inflicts a psychic mood debuff on nearby colonists, [[psychic sensitivity]] applies to this effect |
* Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s. | * Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s. | ||
− | * Disturbing — The colonist | + | * Disturbing — The colonist mumbles and gives other colonists a negative mood debuff when interacting with them. |
If they become aggressive, they can react in various ways: | If they become aggressive, they can react in various ways: | ||
Line 89: | Line 90: | ||
* Fleshbeast emergence — A [[fleshbeast]] emerges from the joiner, killing them in the process. | * Fleshbeast emergence — A [[fleshbeast]] emerges from the joiner, killing them in the process. | ||
* Sightstealer attack — The joiner will scream and summon [[sightstealer]]s. | * Sightstealer attack — The joiner will scream and summon [[sightstealer]]s. | ||
− | |||
− | |||
== Analysis == | == Analysis == |