Editing Creepjoiner

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* Leathery stranger
 
* Leathery stranger
 
* Dark scholar
 
* Dark scholar
* Deal maker — Has the [[Beautiful]] trait in addition to their other benefit
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* Deal maker
 
* Drifter
 
* Drifter
* Blind healer — Usually missing both eyes, which can be replaced with surgery
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* Blind healer
* Timeless one — Usually a very young adult
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* Timeless one
 
* Cult escapee
 
* Cult escapee
 
* Lone genius - Always has the [[Too smart]] and [[Abrasive]] traits.
 
* Lone genius - Always has the [[Too smart]] and [[Abrasive]] traits.
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* Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]].
 
* Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]].
 
* Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh.
 
* Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh.
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* Beautiful - Has the [[Beautiful]] trait. (Only for Deal makers, who will always have this trait alongside at least another benefit)
  
 
{| class="wikitable"
 
{| class="wikitable"
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* Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression.
 
* Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression.
 
* Metalhorror — The colonist is infected with a [[metalhorror]].
 
* Metalhorror — The colonist is infected with a [[metalhorror]].
* Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by having another joiner use Unnatural Healing.
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* Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by another Blind Healer creepjoiner.
 
* Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]].
 
* Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]].
* Psychic agony — The colonist occasionally “explodes”, inflicting a large amount of psychic [[pain]] on nearby pawns. The pain is often enough to down your other colonists temporarily, and then lingers for multiple days at lower levels. [[Psychic sensitivity]] applies to this effect.
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* Psychic agony — The colonist occasionally "explodes", inflicting a large amount of psychic pain on nearby pawns. The pain is often enough to down your other colonists temporarily, and then lingers for multiple days at lower levels. [[Psychic sensitivity]] applies to this effect.
 
* Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s.
 
* Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s.
* Disturbing — The colonist upsets other colonists, giving them a {{bad|-2}} '''[name] rambling''' moodlet when interacting with them, which can stack up to {{--|12}} mood.
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* Disturbing — The colonist upsets other colonists, giving them a {{--|2}} '''[name] rambling''' moodlet when interacting with them, which can stack up to {{--|12}} mood.
  
 
If they become aggressive, they can react in various ways:
 
If they become aggressive, they can react in various ways:

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