Editing Creepjoiner
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Latest revision | Your text | ||
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* Leathery stranger | * Leathery stranger | ||
* Dark scholar | * Dark scholar | ||
− | * Deal maker | + | * Deal maker |
* Drifter | * Drifter | ||
− | * Blind healer | + | * Blind healer |
− | * Timeless one | + | * Timeless one |
* Cult escapee | * Cult escapee | ||
* Lone genius - Always has the [[Too smart]] and [[Abrasive]] traits. | * Lone genius - Always has the [[Too smart]] and [[Abrasive]] traits. | ||
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* Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]]. | * Body master — Has the [[body mastery]] trait, which completely removes the pawn's need for [[food]], [[sleep]], and [[comfort]]. | ||
* Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh. | * Psychic butcher — Has an ability that can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh. | ||
+ | * Beautiful - Has the [[Beautiful]] trait. (Only for Deal makers, who will always have this trait alongside at least another benefit) | ||
{| class="wikitable" | {| class="wikitable" | ||
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* Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression. | * Traitor — The colonist will suddenly become hostile, accompanied by a message about their evil expression. | ||
* Metalhorror — The colonist is infected with a [[metalhorror]]. | * Metalhorror — The colonist is infected with a [[metalhorror]]. | ||
− | * Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by | + | * Crumbling mind — The colonist will experience a severe health effect that destroys their brain in a number of days. The crumbling can be healed with a [[healer mech serum]] or by another Blind Healer creepjoiner. |
* Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]]. | * Entity jailbreaker — The colonist will suddenly attempt to free all of your contained [[entities]]. | ||
− | * Psychic agony — The colonist occasionally | + | * Psychic agony — The colonist occasionally "explodes", inflicting a large amount of psychic pain on nearby pawns. The pain is often enough to down your other colonists temporarily, and then lingers for multiple days at lower levels. [[Psychic sensitivity]] applies to this effect. |
* Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s. | * Organ decay — The colonist will suddenly develop severe organ decay, requiring you to replace their [[heart]], [[liver]], [[kidney]]s, and [[lung]]s. | ||
− | * Disturbing — The colonist upsets other colonists, giving them a {{ | + | * Disturbing — The colonist upsets other colonists, giving them a {{--|2}} '''[name] rambling''' moodlet when interacting with them, which can stack up to {{--|12}} mood. |
If they become aggressive, they can react in various ways: | If they become aggressive, they can react in various ways: |