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− | {{ | + | {{UConstruction}} |
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− | | | + | {{Define|Crafted Resource |
| description = Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics. | | description = Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics. | ||
− | | | + | | color = (255,235,122) |
− | | | + | | always haulable = true |
− | | path | + | | def name = Component |
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_Single | ||
+ | | graphic path = Things/Item/Resource/Component | ||
+ | | label = component | ||
+ | | parent name = ResourceBase | ||
+ | | resource readout priority = Middle | ||
+ | | selectable = true | ||
+ | | small volume = true | ||
+ | | sound drop = Metal_Drop | ||
+ | | sound interact = Standard_Drop | ||
| stack limit = 50 | | stack limit = 50 | ||
− | + | | flammability base = 1.0 | |
− | | flammability = 0 | + | | market value base = 21 |
− | | | + | | max hit points base = 70 |
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− | + | {{Info|'''Components''' are required to build anything that produces or uses electricity, with the exception of sun lamps and standing lamps. They are also required to produce firearms at a [[machining table]] and every [[ship]] part.}} | |
− | + | Components can be obtained by disassembling mechanoids at a machining table, deconstructing [[ship chunk]]s, or by purchasing them from traders. | |
− | [[Category: | + | [[Category:Resources]] |