Editing Comfort
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | ''Comfort'' is one of the basic [[needs]] influencing a pawn's [[mood]], as well as a stat value of furniture items. | |
− | |||
− | |||
− | |||
== Comfort need == | == Comfort need == | ||
Line 9: | Line 6: | ||
The ''comfort need'' mechanic is similar to the "rest" and "beauty" mechanics: the ''comfort need bar'' of a pawn grows while they are using comfortable furniture, and slowly decays otherwise. | The ''comfort need'' mechanic is similar to the "rest" and "beauty" mechanics: the ''comfort need bar'' of a pawn grows while they are using comfortable furniture, and slowly decays otherwise. | ||
− | + | Depending on the ''comfort stat'', a certain maximum level of the ''comfort'' need can be obtained. The maximum possible ''comfort'' level is the ''comfort stat'' of the furniture item in percent, capped at 100% (eg. a bed with 0.75 ''comfort'' can raise the ''comfort need'' gauge to at most 75%). When the comfortable situation ends, the ''need'' level will gradually revert back to 0%. | |
− | + | ''Comfort'' levels of 60% or higher give increasingly beneficial mood thoughts, starting at "Comfortable +6". A particularly low ''comfort'' level of less than 10% incurs the "Uncomfortable -3" thought and mood penalty. This usually only occurs when the pawn had to sleep on the ground without even a sleeping spot for several hours. It is, however, unrelated to the "Slept on ground -4" negative mood effect (which would also occur in this situation). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
In most situations, the dominating source of "comfort" for a colonist is sleeping in a bed. Even a simple [[sleeping spot]] provides 0.4 of ''comfort'' and would leave the pawn at 40% of ''comfort need'' after sleeping on it for a few hours. | In most situations, the dominating source of "comfort" for a colonist is sleeping in a bed. Even a simple [[sleeping spot]] provides 0.4 of ''comfort'' and would leave the pawn at 40% of ''comfort need'' after sleeping on it for a few hours. | ||
− | To obtain ''comfort need'' gains, the pawn has to be actually "using" the piece of furniture, such as doing work on a workbench with a chair, or actively resting in a bed. | + | To obtain ''comfort need'' gains, the pawn has to be actually "using" the piece of furniture, such as doing work on a workbench with a chair, or actively resting in a bed. It is not sufficient to be merely standing or lying on top of the furniture. |
== Furniture stat == | == Furniture stat == | ||
− | Every piece of furniture has a ''comfort'' stat, listed in the item's information panel. The ''comfort'' stat is determined by the base value for the item, the item's | + | |
+ | Every piece of furniture has a ''comfort'' stat, listed in the item's information panel. The ''comfort'' stat is determined by the base value for the item, the item's quality level, and sometimes other nearby pieces of furniture providing an "offset" to the base value. | ||
''Example'': a [[bed]] of "normal" quality has a base value of 0.75, that can be modified with an adjacent [[end table]] by +0.05, as well as a nearby [[dresser]] by another +0.05, yielding an effective ''comfort'' stat for this bed of 0.85. | ''Example'': a [[bed]] of "normal" quality has a base value of 0.75, that can be modified with an adjacent [[end table]] by +0.05, as well as a nearby [[dresser]] by another +0.05, yielding an effective ''comfort'' stat for this bed of 0.85. | ||
Furniture of normal quality has the following ''comfort'' stat values: | Furniture of normal quality has the following ''comfort'' stat values: | ||
− | {{#ask: | + | {{#ask: [[Category:Furniture]] [[Comfort Base::+]] OR [[Comfort Offset::+]] | ?Comfort Base | ?Comfort Offset }} |
− | + | (Animal beds and sleeping boxes have no effect, despite having a ''comfort stat'', because animals do not have a ''comfort need'' that could be satisfied. Currently the animal furniture merely marks a spot for animals to sleep or rest on, unless mods are used that enhance this behavior.) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Status Level]] [[Category:Stat]] | [[Category:Status Level]] [[Category:Stat]] |