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− | {{ | + | {{infobox main|weapon| |
| name = Charge lance | | name = Charge lance | ||
− | | image = ChargeLance.png | + | | image = ChargeLance.png|Charge lance |
| description = A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. | | description = A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. | ||
| type = Equipment | | type = Equipment | ||
Line 52: | Line 52: | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 9 | | skill 1 level = 9 | ||
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| weaponTags = Gun, SpacerGun, MechanoidGunMedium | | weaponTags = Gun, SpacerGun, MechanoidGunMedium | ||
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | ||
− | + | }}{{info|The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.}} | |
− | }} | + | ==Acquisition== |
− | {{ | ||
− | |||
− | == Acquisition == | ||
Charge lances can be produced at a [[fabrication bench]] with a minimum crafting skill of 9 once the [[research#Pulse charged munitions|pulse charged munitions]] research has been completed for {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Charge lances can also be found in [[ancient shrine]]s or purchased from [[outlander]] and orbital [[Trade#combat supplier|combat suppliers]], as well as outlander settlements. | Charge lances can be produced at a [[fabrication bench]] with a minimum crafting skill of 9 once the [[research#Pulse charged munitions|pulse charged munitions]] research has been completed for {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Charge lances can also be found in [[ancient shrine]]s or purchased from [[outlander]] and orbital [[Trade#combat supplier|combat suppliers]], as well as outlander settlements. | ||
[[Lancer]]s are the only enemy in the core game to use charge lances, but they aren't dropped when the lancer dies. Therefore, there is no way to acquire charge lances from [[raider]]s in the core game. With the [[Royalty DLC]] enabled, however, [[Empire#Janissary|Janissaries]], [[Empire#Cataphract|Cataphracts]], and [[Empire#Stellic defender|Stellic Defenders]] from the [[Empire]] have a possibility to spawn with a charge lance equipped. | [[Lancer]]s are the only enemy in the core game to use charge lances, but they aren't dropped when the lancer dies. Therefore, there is no way to acquire charge lances from [[raider]]s in the core game. With the [[Royalty DLC]] enabled, however, [[Empire#Janissary|Janissaries]], [[Empire#Cataphract|Cataphracts]], and [[Empire#Stellic defender|Stellic Defenders]] from the [[Empire]] have a possibility to spawn with a charge lance equipped. | ||
− | == Analysis == | + | ==Analysis== |
− | The charge lance deals the highest damage per shot of all non- | + | The charge lance deals the highest amount of damage per shot out of all non-explosive ranged weapons in the game, and therefore has gained quite the reputation for dismembering and outright killing people alongside the [[pila]] and [[sniper rifle]]. This is combined with the highest projectile velocity ingame, as well as decent range and accuracy. Stopping power is also good: high enough to stagger [[human]]s, as well as slightly larger creatures such as [[cougar]]s and all [[insectoids|insectoid]] variations. |
− | + | In addition to its high damage, its also has the highest armor penetration of any hand-held weapon, making the charge lance an excellent weapon against more heavily-armored opponents such as [[mechanoid]]s or late-game raiders. Since it fires relatively slowly with very high damage per shot, it is also exceptionally good at quickly killing targets, for example by destroying vital organs or body parts like the head. This also makes it exceptionally dangerous in the hands of hostiles, as the high damage and armor penetration make the charge lance unusually capable of one-shotting colonists. As a result, [[lancer]]s, charge lance wielding [[mechanoid]]s and raiders should be priority targets, especially earlier in the game, lest you want your pawn dismembered or killed outright. | |
− | + | Rate of fire is quite slow; slower than the bolt-action rifle and significantly slower than the charge rifle, but significantly faster than the sniper rifle. DPS output is rather poor at shorter ranges and middle-of-the-road at medium range. Also, similarly to the charge rifle, the charge lance is very difficult to acquire until late-game, since it's expensive to produce and either unobtainable from raiders entirely {{RimworldIcon}} or only obtainable from difficult [[Empire]] raiders {{RoyaltyIcon}}. | |
− | + | In terms of usage in combat, the charge lance is best suited as a medium-to-long-range support or targeted assassination weapon (especially against heavily-armored targets), or in field combat. The charge lance can also be used as a powerful hunting weapon, though its tendency to destroy entire body parts can reduce the butcher yield on the resulting corpse. | |
− | + | Against a human target with 45% or lower armor on all layers, a normal-quality charge lance can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs with a single hit; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~16.6 seconds average) to incapacitate that human from pain shock. A legendary-quality charge lance can 1-shot any body part or organ in a human pawn's body, and with an armor penetration of 67.5%, can do so against even quite heavily armored targets. | |
− | Against a human target with 45% or lower armor on all layers, a normal-quality charge lance can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs with a single hit; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~ | ||
− | + | Regarding [[Traits#Shooting_Accuracy|shooting traits]], a charge lance is best paired with a trigger-happy pawn at shorter ranges and a careful shooter at longer ranges. The exact range transition depends on shooting level, being as low as 4 cells at Shooting level 5 and as high as 24 cells at Shooting level 20. At its maximum range of 30 cells, a charge lance is always better in the hands of a careful shooter than a trigger-happy pawn or one without either trait, regardless of Shooting level. | |
− | {{Weapon | + | {{Weapon Quality Table}} |
== Version history == | == Version history == | ||
− | * Beta 19 - received a slight damage buff (27 --> 30), a slight reduction in time to aim and increase in attack cooldown, leaving fire rate more or less the same. It also received a crafting recipe | + | * Beta 19 - received a slight damage buff (27 --> 30), a slight reduction in time to aim and increase in attack cooldown, leaving fire rate more or less the same. It also received a crafting recipe allowing humans to use them. |
* 1.1 - range and long range accuracy was nerfed (37 --> 30; 80% --> 75%). | * 1.1 - range and long range accuracy was nerfed (37 --> 30; 80% --> 75%). | ||
<gallery> | <gallery> | ||
OldChargeLance.png|Original charge lance sprite | OldChargeLance.png|Original charge lance sprite | ||
</gallery> | </gallery> | ||
− | + | [[Kind::Weapons| ]] | |
− | {{ | + | {{nav|weapon|wide}} |
− | + | [[Category:Weapons]] | |
− | [[Category: | + | [[Category:Equipment]] |