Editing Bionic spine
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== Analysis == | == Analysis == | ||
− | As it does not provide additional efficiency, it's best as a replacement for a bad spine. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. Bad backs and scars are only otherwise curable with [[luciferium]], a [[healer mech serum]], [[biosculpter pod]]{{IdeologyIcon}} bioregeneration cycle, or the [[Genes#Scarless|scarless]] gene, | + | As it does not provide additional efficiency, it's best as a replacement for a bad spine. Bionic spines can cure colonists with scarred or shattered spines, as well as the [[bad back]] condition from old age. Bad backs and scars are only otherwise curable with [[luciferium]], a [[healer mech serum]], [[biosculpter pod]]{{IdeologyIcon}} bioregeneration cycle, or the [[Genes#Scarless|scarless]] gene, which is naturally found on [[Sanguophage]]s. A shattered spine can only otherwise be cured by a healer mech serum. |
The bionic spine can also be useful to give to [[body modder]]s for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However [[bionic eye]]s, [[bionic leg|legs]], and [[bionic arm|arm]]s all cost the same as the bionic spine in silver or resources and, unlike the spine, give a stat boost to the relevant [[capacity]]. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the spine should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on [[Blindsight]]{{IdeologyIcon}} pawns. | The bionic spine can also be useful to give to [[body modder]]s for a mood buff without affecting any stats, with 6 installed parts giving the maximum mood buff. However [[bionic eye]]s, [[bionic leg|legs]], and [[bionic arm|arm]]s all cost the same as the bionic spine in silver or resources and, unlike the spine, give a stat boost to the relevant [[capacity]]. Two of each of these alternatives reaches the maximum buff and results in a significantly more capable colonist. Thus, the spine should only be used for this purpose if the other options are unavailable or otherwise contraindicated, such as on [[Blindsight]]{{IdeologyIcon}} pawns. |