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| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage. | | description = An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage. | ||
| class = | | class = | ||
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| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
}} | }} | ||
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− | + | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's [[sight]] if two are installed.}}Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%. | |
− | Bionic eyes | ||
− | + | ==Acquistion== | |
+ | Bionic eyes can be crafted at a [[fabrication bench]] for 15 [[plasteel]] and 4 [[advanced component]]s or purchased from [[trade]]rs. Installing a bionic eye requires 3 medicine. | ||
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+ | They require a crafting skill of 8. | ||
== Summary == | == Summary == | ||
− | + | {{stub|section=1}} | |
− | + | Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 5. | |
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− | Installing | ||
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== Analysis == | == Analysis == | ||
− | Bionic eyes can | + | Bionic eyes can be useful for gunners or snipers who will shoot enemies from a distance as a boost to sight can increase accuracy. Bionic eyes can also be used to "cure" [[cataract]]s in aged colonists. |
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− | + | As with all bionics, it will give a mood buff to anyone with the Body modder [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. | |
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== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
− | * Beta 19 - | + | * Beta 19 - received a nerf to efficiency but is now craftable. |
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{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
− | [[Category:Medical Item]] [[Category: | + | [[Category:Medical Item]] |
+ | [[Category:Body Part]] |