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|name = Battery | |name = Battery | ||
|image = Battery.jpg|Battery | |image = Battery.jpg|Battery | ||
− | |description = Stores electricity | + | |description = Stores electricity when there is excess power and yields it when there is not. Warning - charged batteries tend to explode when heated or wet. |
− | |type = | + | |type = Buildings |
|type2 = Power | |type2 = Power | ||
− | |placeable = | + | |placeable = Yes |
− | + | |size = 1|2 | |
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− | |size = 1 | ||
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|hp = 100 | |hp = 100 | ||
− | |sell | + | |efficiency = 50% |
+ | |power = | ||
+ | |buy = {{icon|metal|70}} {{icon|component|2}} | ||
+ | |sell = {{icon|metal|52.5}} + {{icon|component|1.5}} | ||
|beauty = -15 | |beauty = -15 | ||
− | | | + | |mass base = 20 |
− | | | + | |cover = 0.4 |
− | + | }}<onlyinclude> | |
− | + | {{Info|A [[battery]] stores electricity, up to 600 Wd (Watt-days), when there is surplus [[power]], and provides the stored power back to the grid when there's a deficit. A power deficit is often the result from [[wind turbine]]s not getting enough wind or from [[solar generator]]s not getting enough light, at night or during an [[Events#Eclipse|eclipse]]. Although connected devices stop working, batteries do not lose their stored charge during a [[Events#Solar_flare|solar flare]].}} | |
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− | + | A device which uses power can connect to a battery without the use of a [[Power_conduit|conduit]] if the battery and the device are within 6 tiles of one another, even if they are separated by a wall. However, batteries cannot connect to each other or to a generator in this way. They must be touching or connected by a conduit to share power. A [[Power_switch|switch]] can connect directly to a battery. However, devices can't connect directly to a switch, so a switch needs to have a conduit between it and the devices in order to function. | |
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− | + | Your currently installed power networks will be highlighted when you select "Power" from the [[Architect]] menu. | |
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− | Batteries | + | [[File:Zero_conduit_freezer.jpg|300px|thumb|right|Batteries connected to a generator, powering nearby coolers.]] |
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− | + | '''Charging Features''' | |
+ | * Stores up to 600Wd of energy. | ||
+ | * Efficiency of 50% -- takes twice as much energy to charge than it can store. | ||
+ | * Excess generated power is distributed evenly among all non-full, connected batteries, charging all batteries at the same rate. | ||
+ | * If power consumption exceeds power generation, all non-empty, connected batteries will deplete at the same rate to fill the power gap. | ||
+ | * Small self-discharge of 5W per day. In other words, a battery which is full when uninstalled or disconnected will drop to 300W after an in-game year (60 days). | ||
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− | + | '''Moving and Storing''' | |
+ | * A battery can be uninstalled, converting it to a 'minified' version in a box. It's categorized as a furniture item and will be hauled to an appropriate stockpile. It still retains its stored charge while boxed. The battery can be installed again when needed. | ||
+ | * Batteries can be moved by reinstalling them. They do not lose their charge during the move, making them a portable power source. | ||
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− | + | '''Hazards''' | |
+ | * Conduits can be faulty, and a battery can amplify the effect of a [[Events#Faulty_Conduit_Explosion|short circuit]], causing all of the stored energy to explode at the faulty power conduit. This event is well-known to players by its envelope notification, the "Zzztt" event. | ||
+ | * When a short circuit strikes, more stored power will create a larger explosion, which can be devastating if a large number of batteries discharge at once. Mitigate this damage by creating separate battery networks using [[Power switch]]es. Disconnect the batteries when charged, and only connect the batteries when they are needed (such as immediately after the other batteries short out). | ||
+ | * A battery can be disconnected from the grid by reinstalling it away from the grid or by using a switch to isolate it from the grid. A disconnected battery is not affected by short circuits. | ||
+ | * Batteries are highly likely to explode and catch fire when exposed to rain. | ||
+ | * Batteries can catch fire when exposed to too much heat. | ||
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+ | </onlyinclude> | ||
{{nav|power|wide}} | {{nav|power|wide}} | ||
+ | [[Category:Buildings]] | ||
[[Category:Power]] | [[Category:Power]] | ||
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