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|name = Battery | |name = Battery | ||
|image = Battery.jpg|Battery | |image = Battery.jpg|Battery | ||
− | |description = | + | |description = Used to store power. |
− | |type = | + | |type = Buildings{{!}}Buildings |
− | |type2 = Power | + | |type2 = Power{{!}}Power |
− | |placeable = | + | |placeable = y |
− | + | |size = 1|2 | |
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− | |size = 1 | ||
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|hp = 100 | |hp = 100 | ||
− | |sell | + | |efficiency = 50% |
+ | |power = | ||
+ | |buy = {{icon|metal|50}} | ||
+ | |sell = {{icon|metal|25}} | ||
|beauty = -15 | |beauty = -15 | ||
− | | | + | |mass base = 20 |
− | + | }} | |
− | + | <onlyinclude> | |
− | + | {{Info|A [[battery]] stores electricity, up to 1000 Wd (Watt-days), when there is surplus [[power|power]], and provides the stored power back to the grid when there's a deficit. A power deficit is often the result from [[wind turbine]]s not getting enough wind or from [[solar generator]]s not getting enough light, at night or during an [[Events#Eclipse|eclipse]].}} | |
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− | + | '''Charging Features''' | |
− | + | - A battery can only hold 1kWd (86.4MJ). | |
− | + | - Only 50% of the energy directed to the battery will be stored. | |
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− | + | - If a power generator's output exceeds appliances' power consumption, excess power will be distributed evenly among all non-full connected batteries, charging all batteries at the same rate. | |
− | + | - If power consumption exceeds power generation, all non-empty batteries will deplete at the same rate to fill the power gap. | |
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− | + | '''Special Features''' | |
− | + | : '''Moving and Storing'''<br/> | |
+ | - A battery can be uninstalled, converting it to a 'minified' version in a box. It's categorized as a furniture item and will be hauled to an appropriate stockpile. It still retains its stored charge while boxed. The battery can be installed again when needed. | ||
− | + | - Batteries can be moved by reinstalling them. They do not lose their charge during the move, making them a portable power source. | |
− | + | :'''Hazards'''<br/> | |
− | + | - A battery that has at least 50 Wd power and connected to any power conduit is subject to an occasional [[Events#Faulty_Conduit_Explosion|short circuit]], causing all of the stored energy to explode at a random piece of power conduit. This event is well-known to players by it's envelope notification, as the "Zzztt" event. | |
− | When | + | - When a short circuit strikes, more stored power will create a larger explosion, which can be devastating if a large number of batteries discharge at once. Mitigate this damage by creating separate battery networks using [[Power switch]]es. Disconnect the batteries when charged, and only connect the batteries when they are needed (such as immediately after the other batteries short out). |
− | + | - A battery can be disconnected from the grid by reinstalling it away from the grid or by using a switch to isolate it from the grid. A disconnected battery is not affected by short circuits. | |
− | + | - Batteries are highly likely to explode and catch fire when exposed to rain. | |
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+ | - Batteries can catch fire when exposed to too much heat. | ||
+ | </onlyinclude> | ||
{{nav|power|wide}} | {{nav|power|wide}} | ||
+ | [[Category:Buildings]] | ||
[[Category:Power]] | [[Category:Power]] | ||
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